Commit Graph

91 Commits

Author SHA1 Message Date
Wojtek Figat
6621e70ae7 Add objects replication and RPC stats table to Network Profiler 2023-09-26 10:33:12 +02:00
Wojtek Figat
21b90fb829 Fix crash when spawning large amount of network objects at once by sending spawn message in parts
#1344
2023-09-01 11:42:31 +02:00
Wiktor Kocielski
87e36bcfd5 Stop replication if NetworkManager::NetworkFPS < 0 2023-08-25 02:44:23 +03:00
Wojtek Figat
06d8ff02b3 Merge branch 'foreignobject' of https://github.com/Withaust/FlaxEngine into Withaust-foreignobject 2023-08-14 18:29:10 +02:00
Wojtek Figat
66042845e4 Codestyle fixe 2023-08-14 16:13:55 +02:00
Wiktor Kocielski
1413da189e NetworkReplicator::ResolveForeignObject 2023-08-13 06:39:35 +03:00
Wiktor Kocielski
b35065ab3f Fix annoying error that happens due to an oversight 2023-08-12 03:58:28 +03:00
Wojtek Figat
8c006f6e11 Fix crash due to replicated objects leak upon system destruction 2023-06-30 10:00:12 +02:00
Wojtek Figat
bb3cefbe54 Add check for NetworkClientsMask to ensure it has capacity 2023-06-28 15:48:32 +02:00
Wojtek Figat
b16a6199d0 Fix invoking Client RPC on Host client when it's not included in targetIds list 2023-06-28 14:52:58 +02:00
Wojtek Figat
228ef4e130 Add objects ID inverse mapping from client to server for proper C# networking codegen 2023-06-18 19:27:46 +02:00
Wojtek Figat
7140c4a2d8 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-11 21:38:20 +02:00
Wojtek Figat
5f8e5d44dc Fix RPC invoking on object with different ID but matching parent and type 2023-06-11 21:35:50 +02:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
Wojtek Figat
3e906686db Improve #1119 to use a bit flag for object sync 2023-05-28 13:30:14 +02:00
Wiktor Kocielski
a21abaac84 Implement INetworkObject::OnNetworkSync and make INetworkObject just virtual 2023-05-27 04:12:46 +03:00
Wojtek Figat
694980160b Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/CustomEditors/CustomEditorsUtil.cs
#	Source/Engine/Networking/NetworkReplicator.cpp
#	Source/Engine/Scripting/ManagedCLR/MUtils.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
Wojtek Figat
90d633fb2d Minor improvements to new replication hierarchy 2023-05-24 22:59:22 +02:00
Wojtek Figat
2c1f6e561a Fix replication regression from eb2fc0f02f 2023-05-24 11:52:32 +02:00
Wojtek Figat
c4f57d19db Fix network replicator incorrect error message filter 2023-05-24 10:52:59 +02:00
Wojtek Figat
eb2fc0f02f Add **Network Replication Hierarchy** for robust control over replication in multiplayer games 2023-05-24 09:46:38 +02:00
Wojtek Figat
4879b9bd90 Add CPU profiler events to various networking functions 2023-05-23 16:11:34 +02:00
Wojtek Figat
1b8b585367 Optimize network replication when no client can receive object 2023-05-21 22:38:48 +02:00
Wiktor Kocielski
f0564e0b06 Fix NetworkReplicator::SetObjectOwnership not considering spawn queue for hierarchical asignment 2023-05-17 03:34:03 +03:00
Wojtek Figat
70593177c7 Add NetworkReplicator::HasObject 2023-05-16 14:58:47 +02:00
Wojtek Figat
953ae3e9bb Fix hierarchical network ownership propagation to sub-objects
#1066
2023-05-16 14:58:16 +02:00
Wojtek Figat
64f3f1e9bc Add network error log for missing network object when accessing ownership
#1066
2023-05-16 13:08:25 +02:00
Wojtek Figat
5a66e90b56 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	.github/workflows/tests.yml
#	Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
0a5d37fd9b Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
2023-05-07 19:40:31 +02:00
Wojtek Figat
531d005169 Fix accessing object ownership info locally before object gets fully spawned
#1066
2023-05-07 19:39:57 +02:00
Wojtek Figat
9322a2006a Post merge fixes for new dotnet7 2023-04-17 14:04:08 +02:00
Wojtek Figat
67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
Wojtek Figat
f5c9dce34a Fix network RPC object id mapping back to server id when sent from client 2023-04-16 18:55:31 +02:00
Wojtek Figat
e4804db160 Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id 2023-04-15 12:04:40 +02:00
Wojtek Figat
62fdfe2519 Add NetworkStream::SenderId to detect message sender during object replication or RPC code 2023-04-14 14:25:18 +02:00
Wojtek Figat
4bdeb26e74 Add NetworkReplicator::EnableLog to optionally enable verbose logging of networking 2023-04-13 13:06:39 +02:00
Wojtek Figat
f8cf82a005 Fix comment copy/paste typo 2023-04-12 15:43:03 +02:00
Wojtek Figat
9429be0830 Fix compilation warnings 2023-02-19 14:35:47 +01:00
Wojtek Figat
ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
Wojtek Figat
7fe7742430 Various improvements 2023-02-11 12:55:02 +01:00
Wojtek Figat
9b6ba67186 Fix playing self-hosted game to properly receive RPCs 2023-02-10 15:06:37 +01:00
Wojtek Figat
a099bd25f6 Various minor fixes to networking 2023-02-10 12:00:04 +01:00
Wojciech Figat
38fcfee9a4 Merge branch '1.5' into dotnet7 2023-01-23 14:47:12 +01:00
Wojciech Figat
c1c1f5d60e Fix sending client RPC to all clients (including the owner) 2023-01-19 14:47:29 +01:00
Wojciech Figat
689a042e88 Fix sending client RPC from host that is both server and client 2023-01-18 13:39:51 +01:00
Wojciech Figat
04727cf2bc Add error log if the RPC is invoked on non-networked object 2023-01-18 13:38:18 +01:00
Wojciech Figat
7b20bc38a4 Merge branch '1.5' into dotnet7
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojciech Figat
5dd91d0cdc Adjustments for high-level networking usage #878 2023-01-16 12:04:00 +01:00
Wojciech Figat
eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00