Wojtek Figat
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6534136632
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Fix editor viewport mouse control bug when using Alt key
#2816
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2024-08-20 18:56:38 +02:00 |
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Wojtek Figat
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32501101b1
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Cleanup comments and implement todo to use LOD0 only
#2299
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2024-03-04 20:27:11 +01:00 |
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Norite SC
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33bd6a56ce
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vertex snapping refactor corrections
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2024-03-04 19:15:15 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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124832b076
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Fixes to vertex snapping
#2045
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2024-02-24 23:35:56 +01:00 |
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Wojtek Figat
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1dfc8b0a47
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Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
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2024-02-24 18:38:23 +01:00 |
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Wojtek Figat
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8bcf4fdaf0
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Cleanup and improve #2045
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2024-02-24 12:53:33 +01:00 |
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NoriteSC
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eb30344e77
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Update TransformGizmoBase.cs
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2023-12-08 18:57:49 +01:00 |
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NoriteSC
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d8f110793b
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done ?
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2023-12-08 18:41:52 +01:00 |
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NoriteSC
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4fb2d3f7f3
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sync
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2023-12-07 23:55:10 +01:00 |
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NoriteSC
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13686ae13f
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Fix 436 and 1251
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2023-10-13 00:20:34 +02:00 |
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Chandler Cox
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5cd72c9b24
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Fix duplicating actor in scene on shift click if the actor has not been moved
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2023-07-27 16:51:44 -05:00 |
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Ruan Lucas
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0b8c06b149
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fix for #1002
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2023-06-08 11:52:00 -04:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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f67d1412de
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Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
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2022-10-29 11:50:16 +02:00 |
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Preben Eriksen
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56c9ed3197
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PE: Fix - Linux error "implicitly convert type 'double' to 'float'."
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2022-10-24 09:10:15 +02:00 |
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Preben Eriksen
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2a7e59ae5d
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PE: Fix issue with using "shift" to duplicate object, this only worked every second time if using a large grid.
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2022-10-23 12:20:01 +02:00 |
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Preben Eriksen
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edf339a942
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PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
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2022-10-23 09:48:18 +02:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d11166082c
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Add improvements for objects spawning and snapping in Editor to include object bounds
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2022-01-10 17:46:53 +01:00 |
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Wojtek Figat
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f8e63f2994
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Fix snapping rigidbodies to the floor
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2021-11-02 15:16:35 +01:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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a74f978f89
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Fix lag from single axis gizmo usage on large distance
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2021-05-31 10:25:55 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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969db604e5
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Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis
#530
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2021-05-28 11:01:13 +02:00 |
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Wojtek Figat
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7ff5ebb45d
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Fix using scale mode Gizmo
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2021-03-19 12:21:09 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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Wojtek Figat
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ae785267c2
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Fix scaling rotated objects in world space
Fixes #200
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2021-02-04 22:32:37 +01:00 |
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W2.Wizard
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6f727aa483
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Corrected additional typos
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2021-01-06 22:20:16 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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VNC
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3bf54bac85
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Fix inverted Y Gizmo Rotation
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2020-12-25 03:00:10 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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