Commit Graph

3272 Commits

Author SHA1 Message Date
Wojciech Figat
67d1e43f6c Add utility button to generate SDF for all models on a scene 2022-03-24 12:18:28 +01:00
Wojciech Figat
67b6604a67 Add automatic group panels hiding if all properties are hidden by VisibleIf rule 2022-03-24 11:33:09 +01:00
Wojciech Figat
a1fbf79ebf Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
2022-03-24 11:32:34 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
d5060e9067 Missing change 2022-03-22 18:11:04 +01:00
Wojciech Figat
891d65dc87 Add utility to editor CodeDocs for tooltips from C# types and members 2022-03-22 18:10:47 +01:00
Wojciech Figat
832a4bf86a Add utility Copy option for various labels in assets editors 2022-03-22 17:16:15 +01:00
Wojciech Figat
885d2f0771 Move Static Model rasterization into Global SDF code 2022-03-22 17:15:21 +01:00
Wojciech Figat
18321937e4 Optimize model SDF with 8-bit storage (if possible) 2022-03-22 15:08:38 +01:00
Wojciech Figat
6196bb31fe Post merge fixes 2022-03-22 13:20:07 +01:00
Wojciech Figat
92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
Wojciech Figat
9107897b76 Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs 2022-03-22 12:56:21 +01:00
Wojciech Figat
aa9161a16f Fix some issues 2022-03-22 12:55:33 +01:00
Wojciech Figat
c10cdc3d90 Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader 2022-03-22 12:55:13 +01:00
Wojciech Figat
d58584e1fd Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init 2022-03-21 10:51:42 +01:00
Wojciech Figat
8f99a3df76 Add soft handling for MeshAccelerationStructure build from model on data gather fail 2022-03-21 10:50:56 +01:00
Wojciech Figat
abbb0eb85c Disable SDF generation for virtual models on a main thread 2022-03-21 10:50:34 +01:00
Wojciech Figat
8d0a779ff4 Fix uploading volume texture data to GPU in D3D12 2022-03-18 17:55:35 +01:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
Wojciech Figat
10d09711d9 Add Sign Distant Field (SDF) generation for models 2022-03-18 14:35:11 +01:00
Wojciech Figat
c85ee9ff52 Fix key clearing on actor remove from SceneRendering 2022-03-18 13:28:50 +01:00
Wojciech Figat
cd66981c1d Add CustomBuffers for injecting custom state into RenderBuffers 2022-03-18 13:27:25 +01:00
Wojciech Figat
3dac0d4786 Fix error in Forward Shader Feature when rendering directional light shadowmap 2022-03-18 13:25:09 +01:00
Wojciech Figat
3d35277a87 Bump up version 2022-03-18 13:23:52 +01:00
Wojtek Figat
b780e33a5b Fix for faster models exporting 2022-03-14 20:32:38 +01:00
Wojtek Figat
6da3dff5de Fix editor options startup to not log error on missing file 2022-03-14 20:32:10 +01:00
Wojtek Figat
8e28fef91f Fix Lightmap UVs Source not working in model import options 2022-03-13 19:31:33 +01:00
Wojtek Figat
aed6f0403d Fix dylibs list
#693
2022-03-04 23:20:45 +01:00
Wojtek Figat
09c995d67b Fix for macOS dylib path
#693
2022-03-04 23:14:36 +01:00
Wojtek Figat
20075e0fbd Fixes for compilation on Windows for x86 2022-03-02 21:06:21 +01:00
Wojtek Figat
e52cf67447 Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r) 2022-03-02 10:00:06 +01:00
Wojtek Figat
cdc74a9c49 Reduce includes in Serialization header 2022-02-28 23:16:15 +01:00
Wojtek Figat
3a1475fa9c Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC 2022-02-28 23:16:00 +01:00
Wojtek Figat
4a9c746bed Add SoftAssetReference type 2022-02-28 23:15:35 +01:00
Wojtek Figat
6738bc8dea Fix minor things 2022-02-28 19:15:02 +01:00
Wojtek Figat
57e408761d Bump up the build number 2022-02-28 19:14:52 +01:00
Wojtek Figat
87cb553c61 Optimize Vector3 method to be inlined more often 2022-02-28 19:14:14 +01:00
Wojciech Figat
5c443f305d Fix memory leak in RenderTargetPool on texture init fail 2022-02-27 16:13:06 +01:00
Wojciech Figat
07760f7acd Add DynamicStructuredBuffer utility 2022-02-27 13:32:05 +01:00
Wojciech Figat
748b857e57 Add ability to use ModelTool module in game build 2022-02-27 13:31:32 +01:00
Wojciech Figat
8271a2b718 Add MeshAccelerationStructure utility for robust triangles geometry queries 2022-02-27 13:29:58 +01:00
Diewa
d2c252879e Fixes for macOS 2022-02-24 21:42:00 +01:00
Wojtek Figat
58de04ccd6 Fix crash on particles instance invalidated 2022-02-23 22:41:26 +01:00
Wojtek Figat
6b84773190 Fix crash on CharacterController in prefab 2022-02-23 22:41:06 +01:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
8c075c78cb Add LineHitBox to Collisions.hlsl 2022-02-21 20:15:07 +01:00
Wojciech Figat
8082f5f909 Minor fixes and changes 2022-02-21 20:14:46 +01:00
Wojtek Figat
3a07d767fb Fix rare crash on division by 0 2022-02-20 20:28:19 +01:00
Wojtek Figat
111a2f3b25 Fix crash with terrain in prefab window
#689
2022-02-19 17:59:40 +01:00
Wojtek Figat
4424d93d56 Use Windows Server 2019 for Github Actions 2022-02-19 12:09:29 +01:00