Wojtek Figat
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39419787fa
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Another compilation fix
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2025-01-15 08:48:03 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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344d342610
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Update assets
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2025-01-12 20:31:00 +01:00 |
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Wojtek Figat
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02df6bafac
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Update engine assets
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2025-01-12 01:33:18 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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7f0d852f49
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Fix minor shader compilation warnings
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2025-01-07 21:55:31 +01:00 |
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Wojtek Figat
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3f201c3863
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Resave terrain material
#3115
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2025-01-06 23:53:27 +01:00 |
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Wojtek Figat
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bc73d38d34
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Reseve engine materials and models
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2025-01-06 22:47:44 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Chandler Cox
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36d4417905
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Add game plugin template.
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2024-12-20 09:29:36 -06:00 |
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Wojtek Figat
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622de6ebcb
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Minor improvements to new gizmo changes and add new assets
#3088
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2024-12-16 23:41:55 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Chandler Cox
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0335086df8
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Add more scripting templates.
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2024-11-22 17:07:10 -06:00 |
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Wojtek Figat
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2532a57b0b
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Fix default Terrain material domain to Lit
#3050
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2024-11-18 12:06:54 +01:00 |
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Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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da5570e89f
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Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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2d61e329cb
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Update asset
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2024-09-12 09:12:08 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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89462856e3
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Fix mixed tab/spaces in script templates
#2906
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2024-09-09 07:34:45 +02:00 |
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Wojtek Figat
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a7af0be9bb
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Merge branch 'cs-template-path' of https://github.com/Tryibion/FlaxEngine into Tryibion-cs-template-path
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2024-09-09 07:20:02 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Chandler Cox
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65fd975b1a
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Add generic CSharpProxy. Add Empty C# template.
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2024-09-02 12:57:23 -05:00 |
|
Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Wojtek Figat
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75a97a30fe
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Update assets
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2024-08-12 19:16:16 +02:00 |
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Wojtek Figat
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bcb0200435
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Fix GPU-based SDF generation to reject negative distance from far away triangles
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2024-08-12 10:55:27 +02:00 |
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Wojtek Figat
|
52b00644c6
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Update after merge with master
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2024-08-05 20:33:46 +02:00 |
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Wojtek Figat
|
bc313c8630
|
Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
|
Wojtek Figat
|
2c8111801d
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Update shaders and materials
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2024-08-05 19:44:41 +02:00 |
|
Wojtek Figat
|
23fcfb4eb2
|
Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
|
Wojtek Figat
|
a49fc1c5d1
|
Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
|
Wojtek Figat
|
4715492f0c
|
Update shaders
|
2024-07-24 15:50:16 +02:00 |
|
Wojtek Figat
|
fe33f09f1d
|
Update shader
|
2024-07-19 00:32:14 +02:00 |
|
Wojtek Figat
|
e8b0419ccf
|
Update assets
|
2024-07-12 17:14:02 +02:00 |
|
Wojtek Figat
|
c8b5ac6c29
|
Update materials
|
2024-07-02 00:57:58 +02:00 |
|
Wojtek Figat
|
08ef7c93ea
|
Refactor draw calls drawing to use single objects buffer and better materials batching
|
2024-07-02 00:52:22 +02:00 |
|
ExMatics HydrogenC
|
a5b00fa718
|
Resolve problems in code review
|
2024-06-19 10:58:27 +08:00 |
|
ExMatics HydrogenC
|
9b3ff05af7
|
Remove debug code
|
2024-06-18 21:47:11 +08:00 |
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ExMatics HydrogenC
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14ce4d4394
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Cleanup and fix typo
|
2024-06-18 21:40:25 +08:00 |
|
ExMatics HydrogenC
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9062c04ef0
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Complete sdf reflections
|
2024-06-18 21:25:12 +08:00 |
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ExMatics HydrogenC
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5f939430ee
|
Initial commit for forward software reflection
|
2024-06-17 23:00:48 +08:00 |
|
Wojtek Figat
|
d926bdb609
|
Update assets
|
2024-06-13 17:15:30 +02:00 |
|
Wojtek Figat
|
e1bede1bf6
|
Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
|
6fc056cba2
|
Add default material for Radial Menu control
#2678
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2024-06-11 15:57:54 +02:00 |
|
Wojtek Figat
|
0bb21ef4a0
|
Update shader
|
2024-06-10 23:19:32 +02:00 |
|
Olly Rybak
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2a4a5d2519
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Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
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2024-06-10 23:17:39 +02:00 |
|
Wojtek Figat
|
bd819b1f5f
|
Rebake default Cube sdf with res scale 2
|
2024-06-02 23:02:43 +02:00 |
|
Wojtek Figat
|
7e316a1305
|
Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
|
2024-05-31 11:35:38 +02:00 |
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