Wojtek Figat
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c486577b07
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Fix TAA in editor's debug view modes
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2024-05-20 19:03:28 +02:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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ab9cc16529
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Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
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2024-04-23 00:03:21 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
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3939444e05
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Fix potential issues with shader resources bindings when using custom post processing effect
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2024-03-20 12:24:35 +01:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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cf3145273f
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Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
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2024-03-19 16:02:50 +01:00 |
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Wojtek Figat
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901b043909
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Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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149a6a29f8
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Fix crash when using very small render resolution
#2261
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2024-02-21 00:00:58 +01:00 |
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Wojtek Figat
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d4a483e656
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Add missing check for FormatSupport::TextureCube for shadowmap
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2024-02-05 18:42:09 +01:00 |
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Wojtek Figat
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7d4004a42a
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Tweak shadows rendering
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2024-02-02 14:54:50 +01:00 |
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Wojtek Figat
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8488a8d387
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Add support for stencil buffer on Vulkan and D3D11/D3D12
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2024-02-01 14:47:17 +01:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
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2023-12-31 15:09:07 -05:00 |
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Wojtek Figat
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fdfca5156b
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Various fixes and stability improvements
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2023-12-06 00:28:03 +01:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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4f8aff4352
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Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
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2023-11-28 16:02:36 +01:00 |
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Wojtek Figat
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f0865c3989
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Fix crash in Global Surface Atlas when dirty object is missing
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2023-11-16 14:18:29 +01:00 |
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Wojtek Figat
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bc3107d1db
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Fix build warnings on the latest XCode
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2023-11-14 19:03:46 +01:00 |
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Wojtek Figat
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f7fb366233
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Minor doc updates
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2023-11-14 10:31:11 +01:00 |
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Wojtek Figat
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9a9e32d4c5
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Fix incorrect directional light shadows influence on secondary render views
#1758
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2023-11-06 14:20:30 +01:00 |
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Wojtek Figat
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ca2106ff5d
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Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps
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2023-11-04 21:27:57 +01:00 |
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Wojtek Figat
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83a931de7e
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Fix typo bug in DOF
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2023-10-29 01:57:48 +02:00 |
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Wojtek Figat
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6f60218bec
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Optimize various rendering stages to skip loading shader when effect is disables
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2023-10-19 15:07:03 +02:00 |
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Wojtek Figat
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e4b89e1bad
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Fix plugins initialization order to properly unload scenes before them in cooked game
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2023-10-14 16:20:27 +02:00 |
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Wojtek Figat
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902c82ae1e
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Add pixel format logging when not supported for shadow map
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2023-10-10 20:22:53 +02:00 |
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Wojtek Figat
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98d5769558
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Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
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2023-09-28 10:59:09 +02:00 |
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Wojtek Figat
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9f97787099
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-20 16:02:48 +02:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojtek Figat
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e27f1a8a41
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-08-10 18:34:27 +02:00 |
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|
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fe87eb96e6
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Skip post processing when tonemapping and camera artifacts are disabled
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2023-08-01 20:20:34 +03:00 |
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Wojtek Figat
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e39a56fc4e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-18 11:47:39 +02:00 |
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Wojtek Figat
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488958ce44
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Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
#1253
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2023-07-18 10:16:11 +02:00 |
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Wojtek Figat
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a6353c0bb9
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Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology
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2023-06-19 11:53:40 +02:00 |
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Wojtek Figat
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0112f70c05
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-03-01 19:50:22 +01:00 |
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Wojtek Figat
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5e6f33ff1e
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Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
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2023-03-01 15:50:40 +01:00 |
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Wojtek Figat
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3b797ab1dc
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Prevent artifacts in Global Surface Atlas when close to its capacity
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2023-02-19 17:36:44 +01:00 |
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Wojtek Figat
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0cf40729fa
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-19 15:04:02 +01:00 |
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Wojtek Figat
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7a5d84a216
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Fix Global SDF objects culling into chunks to correctly match world geometry
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2023-02-18 23:15:50 +01:00 |
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Wojtek Figat
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ffd5c8fd53
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Fix crash on D3D10
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2023-02-18 00:09:30 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
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Wojtek Figat
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ac59cc4633
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-13 10:05:51 +01:00 |
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Wojtek Figat
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3636cd6940
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Fix render target memory leak in Global Surface Atlas debug
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2023-02-09 13:30:27 +01:00 |
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Wojtek Figat
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0270772463
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-06 10:02:13 +01:00 |
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