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691b9458ec
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Fix wrong prefab event unregistration
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2025-02-26 20:29:19 +02:00 |
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b095acd4a5
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Fix scripting AssemblyLoadContext not getting unloaded
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2025-02-26 20:29:19 +02:00 |
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Wojtek Figat
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83c3201ef8
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Fix regression in rapidjson update
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2025-02-25 18:09:47 +01:00 |
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Wojtek Figat
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
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Wojtek Figat
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bf21b0a267
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Fix collision cooking for skinned models that use different vertex format
#3246
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2025-02-24 22:05:33 +01:00 |
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Wojtek Figat
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afc4158dd3
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Fix sprite and texture 9-slice rendering brush to properly calculate border size
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2025-02-24 14:19:51 +01:00 |
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Wojtek Figat
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09ead0cc7a
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Fix Eye Adaptation in colllision data window viewport
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2025-02-24 12:30:44 +01:00 |
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Wojtek Figat
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345cbdb8d4
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Merge branch 'prefab-doubleclick-obj-ref' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-doubleclick-obj-ref
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2025-02-24 00:10:04 +01:00 |
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Wojtek Figat
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0ebda18669
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Fix game-build version of DebugDraw for C# but without xml docs
#3201
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2025-02-24 00:09:52 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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bfd972b96d
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Add SIMD support for rapidjson when processing json data
#3155
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2025-02-23 23:38:07 +01:00 |
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Wojtek Figat
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25f26a7a91
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Merge branch 'update_rapidjson' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_rapidjson
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2025-02-23 23:26:55 +01:00 |
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Wojtek Figat
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d9ae41ed10
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Fix editor transform gizmos rendering to draw over other editor shapes
#2954
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2025-02-23 23:01:20 +01:00 |
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Wojtek Figat
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68877eebe3
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Format code
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2025-02-23 21:31:30 +01:00 |
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Wojtek Figat
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5ed18c7448
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Fix fc4b79239b
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2025-02-23 21:28:02 +01:00 |
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Wojtek Figat
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ac728f1a31
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Merge branch 'launchsettings_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-launchsettings_fix
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2025-02-23 21:24:17 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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618027b181
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Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
# Source/Editor/Modules/PrefabsModule.cs
# Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
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2025-02-23 21:18:38 +01:00 |
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Wojtek Figat
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bae381430a
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Cleanup code
#1437
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2025-02-23 20:29:58 +01:00 |
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Wojtek Figat
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1c3f7fcec0
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Merge branch 'DebugOutputImprovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-DebugOutputImprovements
# Conflicts:
# Source/Editor/Options/InterfaceOptions.cs
# Source/Editor/Windows/DebugLogWindow.cs
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2025-02-23 20:29:10 +01:00 |
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Chandler Cox
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65a219512c
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Add double clicking an object reference in a prefab to select the actor within the prefab.
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2025-02-21 15:52:43 -06:00 |
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Wojtek Figat
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bb12562c2f
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Fix crash when setting C# property of value-type from native code
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2025-02-21 20:22:54 +01:00 |
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Wojtek Figat
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b81b0b7616
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Fix text clipping behind the button in Behavior Knowledge Selector editor
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2025-02-21 19:34:35 +01:00 |
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Wojtek Figat
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bd9a5f03a4
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Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
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2025-02-21 17:36:20 +01:00 |
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Wojtek Figat
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9d5d80bf4a
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Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
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2025-02-21 15:07:44 +01:00 |
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Wojtek Figat
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44e894f406
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Remove unused default value codegen
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2025-02-21 15:07:09 +01:00 |
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Wojtek Figat
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366b47ad80
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Fix crash when applying prefab with missing scripts in use
#3239
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2025-02-20 23:50:36 +01:00 |
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Wojtek Figat
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b3508b9fe1
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Fix Visject gradient stops to update graph only on sliding end
#3226
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2025-02-20 20:28:46 +01:00 |
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Wojtek Figat
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3f2eab5206
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Optimize divide into multiply
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2025-02-20 17:04:20 +01:00 |
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c823257b79
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Fix invalid paths in C# launch settings on Windows
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2025-02-19 17:23:47 +02:00 |
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Wojtek Figat
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937d369856
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Fix crash in particles system when assets gets loading/unloaded while async jobs are active
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2025-02-18 23:27:49 +01:00 |
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Wojtek Figat
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060bc0aaf8
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Fix crash in animations system when assets gets loading/unloaded while async jobs are active
#2974
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2025-02-18 22:30:49 +01:00 |
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Wojtek Figat
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c81ddd09cc
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Fix spatial audio bug regression from 84843f8cbb
#3224 #3206
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2025-02-17 23:55:26 +01:00 |
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Wojtek Figat
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015c4ab475
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Fix memory leak in particle buffers recycling
#3152
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2025-02-17 23:25:40 +01:00 |
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Wojtek Figat
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ccdf004404
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Fix memory leak in Video player on Windows
#3158
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2025-02-17 21:19:45 +01:00 |
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Wojtek Figat
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9049093267
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Fix scene object reference serialization in C# scripts
#3136
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2025-02-17 11:57:31 +01:00 |
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Wojtek Figat
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9d4d9ccf38
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Optimize compilation on MSVC as it can ommit include
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2025-02-17 10:24:04 +01:00 |
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Wojtek Figat
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8b1d678f2e
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Fix scene object reference serialization in Visual Script properties
#3136
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2025-02-17 10:23:07 +01:00 |
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Wojtek Figat
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67db774a2f
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Fix compilation regression
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2025-02-17 00:27:06 +01:00 |
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Wojtek Figat
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0525ce2cb3
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Merge branch 'add-context-to-obj-ref-editor' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-context-to-obj-ref-editor
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2025-02-16 20:42:23 +01:00 |
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Wojtek Figat
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bbbc0c9d50
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Merge branch 'prefab-ui-mode' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-ui-mode
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2025-02-16 20:35:00 +01:00 |
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Wojtek Figat
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25067959eb
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Add nested prefabs editing buttons inside Prefab Window
#1595
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2025-02-16 20:34:33 +01:00 |
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Wojtek Figat
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086ddc96bb
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Fix incorrect prefab serialization to correctly handle diff on object references to prefab objects
#3136
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2025-02-14 17:07:33 +01:00 |
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Wojtek Figat
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3394de0b93
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Fix grid in multi-blend node to draw behind the lines
#3212
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2025-02-13 23:29:02 +01:00 |
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Wojtek Figat
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abd0c7dece
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Add support for displaying Multiple Values info to object reference pickers
#2984
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2025-02-12 22:31:53 +01:00 |
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Wojtek Figat
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ee540b3cb7
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Speculative fix for error in thumbnails rendering
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2025-02-12 22:13:29 +01:00 |
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Wojtek Figat
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c146e156ec
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Fix perlin and simplex noises to return normalized value to range 0-1
#3154
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2025-02-12 22:13:09 +01:00 |
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Wojtek Figat
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6efb015169
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Merge code for Perlin Noise impl
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2025-02-12 17:21:13 +01:00 |
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