Wojtek Figat
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6cf7d49a10
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Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
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2023-11-23 17:54:50 +01:00 |
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Wojtek Figat
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d5075d845c
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Fix content storage usage with relative paths
#1966
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2023-11-23 17:37:55 +01:00 |
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Wojtek Figat
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d99a92fd13
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Fix generic types including to be recursive in C++ bindings codegen
#1966
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2023-11-23 13:46:43 +01:00 |
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Wojtek Figat
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eba4b9bcc1
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Add immediate game viewport sync after aspect ratio change in Editor
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2023-11-21 12:34:31 +01:00 |
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Wojtek Figat
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d01990e3bb
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Fix deadlock in editor when using snap to the group with actor that has empty bounds
#1971
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2023-11-21 12:34:06 +01:00 |
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Wojtek Figat
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0db259e300
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Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask
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2023-11-21 12:24:55 +01:00 |
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Wojtek Figat
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5fb82dd290
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Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2023-11-21 11:27:18 +01:00 |
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Wojtek Figat
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ea81ac6a71
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Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
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2023-11-21 11:10:05 +01:00 |
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Wojtek Figat
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33115fca0c
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Merge branch 'submod' of https://github.com/Tryibion/FlaxEngine into Tryibion-submod
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2023-11-21 10:04:32 +01:00 |
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Wojtek Figat
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4e37aafe6a
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Fix BT logic flow when start/stopping behavior
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2023-11-21 00:01:46 +01:00 |
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Wojtek Figat
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9a091799fc
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Fix crash when debugging BT node state while tree is not running
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2023-11-21 00:00:43 +01:00 |
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Chandler Cox
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b14d88f8f8
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Add git submodule init to git cloning.
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2023-11-20 07:31:16 -06:00 |
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Wojtek Figat
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98012eb192
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Minor improvements
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2023-11-20 11:07:45 +01:00 |
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Wojtek Figat
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e9a1be481f
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Add short delay before auto-selecting editor tab on drag over header
#1934
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2023-11-20 11:03:49 +01:00 |
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Wojtek Figat
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822c25af7d
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Merge branch 'dotnet8_validate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_validate
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2023-11-20 10:48:27 +01:00 |
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Wojtek Figat
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70a540da4a
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Refactor main editor viewport and prefab viewport to share dragging handling code
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2023-11-20 10:48:16 +01:00 |
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Wojtek Figat
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201a1f0264
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Fix PostFx settings in Graphics Settings to be only used when checked as override
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2023-11-19 22:10:11 +01:00 |
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Wojtek Figat
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9aa4421bfd
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Fix Visual Script parameter setter node to accept multiple input flows
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2023-11-19 20:41:24 +01:00 |
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Wojtek Figat
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d90a0aa3f4
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Fix missing initialization of scene objects added from prefab
#1924
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2023-11-19 20:26:14 +01:00 |
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Wojtek Figat
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fc2d9a745f
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Fix missing scene dirty state when spawning prefab in scene tree
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2023-11-19 20:24:47 +01:00 |
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Wojtek Figat
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4e190c2e3c
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Add decoding stack trace function names on Apple platforms
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2023-11-19 18:04:24 +01:00 |
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Wojtek Figat
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389bf89e2a
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Add GetStackFrames on Android
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2023-11-19 11:07:44 +01:00 |
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Wojtek Figat
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31aafeb0d1
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Add GetStackFrames and IsDebuggerPresent on Linux
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2023-11-19 11:04:10 +01:00 |
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Wojtek Figat
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f9799f8ef3
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Update old code
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2023-11-19 11:00:15 +01:00 |
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|
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017e7cbc60
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Validate detected .NET SDK/runtime versions
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2023-11-19 11:26:43 +02:00 |
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|
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4eaac4ab2f
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Fix building Flax.Build with .NET 8 SDK
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2023-11-19 11:26:40 +02:00 |
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ExMatics HydrogenC
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ddcb792767
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Improve documentation
|
2023-11-19 17:07:42 +08:00 |
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ExMatics HydrogenC
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8bcb984180
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Implement SetNodeTransform
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2023-11-19 17:02:07 +08:00 |
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Wojtek Figat
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25246de791
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Merge branch 'hide-certain-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-hide-certain-ui
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2023-11-19 00:00:10 +01:00 |
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Wojtek Figat
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e76fffc95a
|
Improve performance of 06c56d0a4b
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2023-11-18 23:59:30 +01:00 |
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Wojtek Figat
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06c56d0a4b
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Fix bug when spawning new prefab objects during scene load due to regression in async scene init
|
2023-11-18 23:46:42 +01:00 |
|
Chandler Cox
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84f6e2f90f
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Hide search window and search nodes from UIControls
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2023-11-17 11:25:54 -06:00 |
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Wojtek Figat
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f77f8fbb39
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Fix regression from d9b90c9520
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2023-11-17 16:15:43 +01:00 |
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Wojtek Figat
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15aaf5043a
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Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
#1740
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2023-11-17 14:07:33 +01:00 |
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Wojtek Figat
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b7f2196784
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Fix missing script replacement if data has object id that doesn't match current parent
#1924
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2023-11-17 14:02:40 +01:00 |
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Wojtek Figat
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d9b90c9520
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Fix crash in MissingScript if script is still missing after deserialization
#1924
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2023-11-17 13:50:18 +01:00 |
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Wojtek Figat
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719498e99b
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Adjust MissingScriptEditor layout for UI
|
2023-11-17 13:08:37 +01:00 |
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Wojtek Figat
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e177aec5fa
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Codestyle
|
2023-11-17 12:19:54 +01:00 |
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Wojtek Figat
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a1ef635a2c
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Merge branch 'MathLib' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-MathLib
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2023-11-17 12:17:11 +01:00 |
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Wojtek Figat
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027fcbfd36
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6Merge branch 'fix-navigation-crash' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-fix-navigation-crash
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2023-11-16 16:16:07 +01:00 |
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Wojtek Figat
|
bec878cc11
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Fix crashes in various dictionary usages caused by duplicated keys
#1925 #1924
|
2023-11-16 15:47:42 +01:00 |
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Wojtek Figat
|
f0865c3989
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Fix crash in Global Surface Atlas when dirty object is missing
|
2023-11-16 14:18:29 +01:00 |
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Wojtek Figat
|
9738fd4354
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Fix crash on hot-reload in Editor due to leftover scripting events in ScriptingEvents::EventsTable
#1925
|
2023-11-16 14:09:05 +01:00 |
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Wojtek Figat
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d33bf2fa6a
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Update docs comments based on https://github.com/FlaxEngine/FlaxDocs/pull/127
|
2023-11-16 13:55:45 +01:00 |
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NoriteSC
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307129b4a1
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added c++ PingPong and flipped sheer
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2023-11-16 11:50:44 +01:00 |
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Mr. Capybara
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6aea001e94
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Remove unnecessary check
|
2023-11-15 12:49:20 -03:00 |
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Wojtek Figat
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3a59cfcf20
|
Change Globals.BuildErrors into BuildException #1673
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2023-11-15 11:57:53 +01:00 |
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Wojtek Figat
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e7ef3ebef2
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Merge branch 'csharp_vs_build' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_vs_build
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2023-11-15 11:44:42 +01:00 |
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Wojtek Figat
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2555b07edf
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Merge branch 'dotnet8_rollforward_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_rollforward_fix
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2023-11-15 11:44:21 +01:00 |
|
Mr. Capybara
|
d533cf554a
|
Avoid crash when try build navmesh with null scene
|
2023-11-14 14:47:35 -04:00 |
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