Commit Graph

2723 Commits

Author SHA1 Message Date
Wojtek Figat
6f84bffaad Add profiler events to shader compiler 2021-10-14 11:46:02 +02:00
Wojtek Figat
b17332c5ba Fix TargetViewOffset from textboxes to be hidden 2021-10-14 11:26:13 +02:00
Wojtek Figat
ea05fa8f69 Fix shader parsing error due to unknown macro used on shader function visibility condition 2021-10-14 11:07:42 +02:00
Wojtek Figat
05ebf60dba Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros 2021-10-14 11:07:12 +02:00
Wojtek Figat
3bb7f83729 Fix parsing DEPRECATED specifier on enums in scripting api 2021-10-14 11:06:37 +02:00
Wojtek Figat
6880785a72 Bump up build number 2021-10-14 11:06:09 +02:00
Wojtek Figat
a9989f4001 Fix Game Cooker cache when materials or particles or shaders format gets changed 2021-10-14 11:05:56 +02:00
Wojtek Figat
4e6fa25877 Add support for using DEPRECATED to mark scripting API as obsolete 2021-10-12 23:48:47 +02:00
Wojtek Figat
8610db2e63 Code style tweaks 2021-10-11 14:39:46 +02:00
Wojtek Figat
6dc40d0c93 Fix possible division by zero in BoundingFrustum::GetCorners
#648
2021-10-11 14:39:29 +02:00
Wojtek Figat
9450111ae6 Fix possible division by zero in Plane.Normalize
#648
2021-10-11 14:32:34 +02:00
Wojtek Figat
a013c3dd04 Fix possible crash in ReadOutputLogs
#646
2021-10-11 14:05:20 +02:00
Wojtek Figat
54d5cf944b Fix GPU lgihtmaps baking error 2021-10-11 14:02:56 +02:00
Wojtek Figat
7880bbe7ec Add missing support for some formats in TextureTool 2021-10-11 14:02:41 +02:00
Wojtek Figat
bcbfaa347a Disable compression for lightmaps on Linux (due to low-quality alpha encoding) 2021-10-11 14:02:14 +02:00
Wojtek Figat
faf266800c Add bc7enc16 encored for BC7 textures compression on Linux 2021-10-11 14:01:29 +02:00
Wojtek Figat
ee2c9a3970 Fix stb compilation on Windows for TextureTool 2021-10-11 13:58:46 +02:00
Wojtek Figat
65bee6bd0f Merge branch 'intolerantape-Minor-Changes' 2021-10-11 09:40:17 +02:00
Wojtek Figat
7a86c5fde2 Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes 2021-10-11 09:40:06 +02:00
Wojtek Figat
45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
Wojtek Figat
f3b019e4db Add additional error prevention for AssetReferencesGraphWindow loading task 2021-10-08 16:56:56 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
aef024f572 Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12) 2021-10-08 16:25:16 +02:00
Wojtek Figat
b3764d1e70 Add option *Show asset references graph* to content context menu 2021-10-08 16:25:15 +02:00
Wojtek Figat
5a35c4ad74 Add setter to Control.Center 2021-10-08 16:25:15 +02:00
Wojtek Figat
058e23f3ee Add Content.GetAllAssets to get all asset ids in project 2021-10-08 16:25:15 +02:00
Wojtek Figat
78e093245d Improvements for Visject Surface 2021-10-08 16:25:14 +02:00
Wojtek Figat
aa3a6e2766 Add option to make AssetPicker a read-only 2021-10-08 16:25:14 +02:00
Wojtek Figat
fa441abf5c Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
Wojtek Figat
352abd1e41 Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
Wojtek Figat
6d72bfe149 Add ContentItem.OnContextMenu 2021-10-08 16:25:12 +02:00
Wojtek Figat
babe19a3d6 Update material shaders version 2021-10-07 15:06:43 +02:00
Wojtek Figat
96a903afd1 Fixes 2021-10-07 15:04:48 +02:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
Wojtek Figat
f328fbefa9 Increase default UAV slots limit to 4 2021-10-07 14:16:06 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
bdd2dbb719 Fix shader unction visibility parsing and add USE_EDITOR define to material shaders 2021-10-07 11:43:11 +02:00
Wojtek Figat
690e3ee3ca Fix error in case of opening multiple folders with Enter in Content Window 2021-10-07 10:28:31 +02:00
Wojtek Figat
fd8f7c76a2 Move assets 2021-10-07 10:28:14 +02:00
Wojtek Figat
cc29e97fa3 Fix automatic properties serialization bug 2021-10-07 09:29:50 +02:00
Wojtek Figat
397edf18b9 Fixes 2021-10-07 09:29:36 +02:00
Wojtek Figat
0bd5f63ae4 Use single color materialinstead of shader for LOD Preview 2021-10-07 09:29:22 +02:00
Wojtek Figat
98ca7c1726 Add Material Complexity debug view model 2021-10-07 09:28:49 +02:00
Wojtek Figat
c3fe366be8 Improvements and tweaks 2021-10-05 21:54:24 +02:00
Wojtek Figat
195aed22b5 Optimize Asset::onAssetLoaded if even is unused 2021-10-05 21:54:23 +02:00
Wojtek Figat
1b88f8ce3f Fix Editor crash when dragging material over CSG brush Surface
#640
2021-10-05 21:54:22 +02:00
Wojtek Figat
3e04a15fe5 Add Utilities::CountBits 2021-10-05 21:54:21 +02:00
Wojtek Figat
8f07a5285e Add TRACY_NO_INVARIANT_CHECK to all platforms 2021-10-05 21:54:20 +02:00
Wojtek Figat
3dff9196c2 Add LOD Preview debug view mode 2021-10-05 21:54:19 +02:00