Wojtek Figat
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e97d683545
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Fix regression from #3389
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2025-06-03 23:37:37 +02:00 |
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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Wojtek Figat
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ca6544204b
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Fix actor hierarchy initialization when it gets modified by a script on the fly
#2940 #2623 #2751
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2025-02-25 15:32:20 +01:00 |
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Wojtek Figat
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1c3d1b623d
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Optimize and cleanup some actor code
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2025-02-25 15:31:46 +01:00 |
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Wojtek Figat
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ce335a0fe4
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Use new api for span from stream
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2025-02-18 09:52:49 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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3ad369501a
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Add support for searching actors and scripts by interface
#3199
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2025-02-11 14:22:44 +01:00 |
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Wojtek Figat
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aa8add7b38
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Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
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2025-02-11 13:01:48 +01:00 |
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Wojtek Figat
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42fc62eb68
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Add Actor.Clone for actors duplication at runtime (including scripts and children)
#2012
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2025-01-31 10:21:05 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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013dab4ba7
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Fix codestyle and apply pr feedback
#2730
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2024-07-25 10:52:54 +02:00 |
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Mateusz Karbowiak
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cb3e8e4112
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Ambiguous name fix
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2024-06-22 16:41:29 +02:00 |
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Mateusz Karbowiak
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5f4aee71b8
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Actor naming without string copy fix
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2024-06-22 15:14:02 +02:00 |
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Wojtek Figat
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19ad91d5d8
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-05-31 22:12:03 +02:00 |
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Wojtek Figat
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e0791eacad
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Fix game crashes due to scene objects C# instances removal on EndPlay before all game logic ends
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2024-05-31 10:29:23 +02:00 |
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Wojtek Figat
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97be8ee8cc
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# Source/Engine/Renderer/GBufferPass.cpp
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2024-05-15 23:49:05 +02:00 |
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Wojtek Figat
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dc1f15f18d
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Add OnStaticFlagsChanged to Actor
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2024-05-09 16:55:05 +02:00 |
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Wojtek Figat
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c4949de28f
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Add new Static Flag Shadow for cached shadow maps
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2024-04-11 10:20:21 +02:00 |
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Wojtek Figat
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28da656ed1
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Fix preserving actors hierarchy order when performing undo of actor removal
#1751
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2024-03-05 16:30:50 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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e5cfd872b2
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Simplify math codebase
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2024-02-20 17:52:51 +01:00 |
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Wojtek Figat
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2cce7522de
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Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
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2024-02-18 20:31:04 +01:00 |
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Wojtek Figat
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9335925b48
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Simplify code #1949
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2024-02-18 20:16:20 +01:00 |
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Wojtek Figat
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0d6f85ba6c
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Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot
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2024-02-18 20:13:30 +01:00 |
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Wojtek Figat
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1094abce5a
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Fix crash when finding actor or level with empty name text
#2161
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2024-01-10 12:12:11 +01:00 |
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Wojtek Figat
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4e34524a08
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Add profile event
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2023-12-19 13:02:48 +01:00 |
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Wojtek Figat
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bc2e130281
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Fix calling script OnDestroy when removing actors or scripts from the scene
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2023-12-18 21:43:13 +01:00 |
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Wojtek Figat
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1874382816
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Various fixes to prefabs
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2023-12-13 11:05:29 +01:00 |
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Wojtek Figat
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eb7d5e5df3
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Fix crash when spawning actor from asyc thread into the SceneObject
#2033
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2023-12-07 11:50:24 +01:00 |
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Menotdan
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3824b19c8b
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Added Actor.GetPrefabRoot()
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2023-11-16 23:46:44 -05:00 |
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MineBill
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357148f973
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Include interfaces in FindScript.
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2023-10-30 08:07:46 +02:00 |
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Mr. Capybara
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fff8a1e8a6
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Optimize actor search
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2023-10-22 13:26:07 -04:00 |
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Wojtek Figat
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09f2be907e
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Flax.flaxproj
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2023-10-09 12:40:47 +02:00 |
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Wojtek Figat
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a001a5fbdc
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Remove mutex usage since scenes are loaded in sync for now
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2023-10-01 13:17:37 +02:00 |
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Wojtek Figat
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075f40b93a
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Minor fixes
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2023-10-01 10:56:30 +02:00 |
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Wojtek Figat
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b960600102
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Optimize scenes loading with Job System
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2023-10-01 10:55:01 +02:00 |
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Ruan Lucas
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ba20402900
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Change OnDestroy order
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2023-09-28 19:05:26 -04:00 |
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Ruan Lucas
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409b17df2d
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Remake
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2023-09-24 11:28:07 -04:00 |
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Wiktor Kocielski
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8008f05d64
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Merge branch 'master' into layeraddition
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2023-09-10 13:39:31 +03:00 |
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Wiktor Kocielski
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d9a1eb349d
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Implement tags recursive addition
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2023-09-06 05:43:27 +03:00 |
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Chandler Cox
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5b5c298a96
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Add remove tag method to actor.
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2023-09-01 06:35:52 -05:00 |
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Wiktor Kocielski
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7b44075ac8
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Add recursive methods for layers
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2023-08-25 00:01:31 +03:00 |
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Wojtek Figat
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cfab58ccc6
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Fix some actor assets into soft checks
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2023-08-01 09:57:38 +02:00 |
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Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
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Chandler Cox
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efed1f5b1d
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Add FindActor by type and name.
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2023-06-02 15:12:55 -05:00 |
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