Commit Graph

4847 Commits

Author SHA1 Message Date
70edfbb146 _gchandle 2024-05-01 18:53:07 +03:00
a8ef6e69fe RawInput: Vector2 to Float2 refactor 2024-05-01 18:53:07 +03:00
753a6c73f8 RawInput: fix input latching when dragging and switching between windows 2024-05-01 18:53:07 +03:00
66b0b4c965 Use separate WndProc for raw input handling 2024-05-01 18:53:06 +03:00
57ab58608e RawInput: fix double keyboard input and incorrect mouse wheel input 2024-05-01 18:53:06 +03:00
210dd603b0 RawInput: handle more mouse events and fix double mouse events 2024-05-01 18:53:06 +03:00
44e726ceca Implement RawInput (WIP) 2024-05-01 18:53:06 +03:00
e8c50ec442 _init script earlier fixup 2024-05-01 18:53:06 +03:00
983c22a3a6 Initialize ScriptingService earlier 2024-05-01 18:53:05 +03:00
203cede21d Require semicolon after most engine API macros 2024-05-01 18:53:05 +03:00
e21c06e595 _asset locking 2024-05-01 18:53:04 +03:00
279badf0f9 _setidealprocessor 2024-05-01 18:53:04 +03:00
68c9ff92b9 _fix tests 2024-05-01 18:53:04 +03:00
d65af4c621 _enet timeout 2024-05-01 18:53:04 +03:00
d3f14efbbd _adaptive sleep 2024-05-01 18:53:03 +03:00
19b5da4338 _xaudio2 2024-05-01 18:53:03 +03:00
9b68acd648 Remove texturereferences in default materials 2024-05-01 18:53:03 +03:00
1f265bddf4 Fix XAudio2 DequeueProcessedBuffers
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FlushSourceBuffers flushes all the pending buffers, not only just the
processed buffers.
2024-05-01 18:48:32 +03:00
3237849132 Fix looping audio sources not looping seamlessly 2024-05-01 18:48:31 +03:00
2be4d2b717 Optimize RichTextBox rendering with long text 2024-05-01 18:45:31 +03:00
dc3a1e142a Refactor native interop internal type lookup 2024-05-01 18:45:20 +03:00
b6d375e9a3 Move generated marshallers into separate namespace
Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-05-01 18:45:20 +03:00
8f613774cb Expose GPUTexture::DownloadData to Scripting API 2024-05-01 18:43:45 +03:00
3ee6bffef7 Always run fixed update ticks at fixed deltatime
The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2024-05-01 18:43:31 +03:00
761c8415dc Merge branch 'master' into signalgame
# Conflicts:
#	Flax.flaxproj
2024-05-01 18:42:14 +03:00
Wojtek Figat
7e8f20bd9b Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
Wojtek Figat
12344cf725 Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute 2024-04-29 12:23:01 +02:00
Wojtek Figat
5f9d0140c7 Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret 2024-04-29 12:21:49 +02:00
Chandler Cox
18660140b0 Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees. 2024-04-27 15:55:25 -05:00
Chandler Cox
58cc53b44d Remove unused include 2024-04-27 11:10:27 -05:00
Chandler Cox
d8bb831dd9 Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused . 2024-04-27 11:07:20 -05:00
Chandler Cox
3641886ebf Fix textbox caret showing on empty string. 2024-04-27 09:16:03 -05:00
Wojtek Figat
e835b25637 Fix wired Vulkan validation cache errors on Linux
#2201 #1825
2024-04-26 21:47:51 +02:00
Wojtek Figat
4414398f09 Fix crash when accessing physics objects state in OnLateFixedUpdate
#2494
2024-04-26 19:08:25 +02:00
Wojtek Figat
5e5497ff18 Add Tags.Find utility
#2492
2024-04-26 19:06:39 +02:00
Wojtek Figat
b134a5567d Format comments 2024-04-25 19:30:12 +02:00
Wojtek Figat
75e25bf1f7 Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476 2024-04-25 19:27:11 +02:00
Wojtek Figat
723423a3fa Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475 2024-04-25 18:02:46 +02:00
Wojtek Figat
16f1e8a3e1 Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix 2024-04-25 18:01:57 +02:00
Wojtek Figat
3641e156ee Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize 2024-04-25 17:18:54 +02:00
8c2e7bccaa Delete Prefab default instance when scripting unloads 2024-04-23 22:14:06 +03:00
Duarte Roso
b6e36c0014 Add android settings
Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso
d4774a2bfe Change screen orientation enum 2024-04-23 15:13:04 +02:00
Wojtek Figat
cdeb9a3b15 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
705856da24 Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529 Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset 2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597 Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api 2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730 Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00