Wojtek Figat
ef129a3135
Add frustum culling for editor preview camera mesh
2024-07-02 00:53:03 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
d56493da54
Use UnsafeAccessor to initialize scripting object interop fields
2024-06-30 15:52:14 +03:00
Wojtek Figat
78f3248ac9
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
2024-06-29 13:54:02 +02:00
16b0228394
Add support for Windows SDK build 26100 (24H2)
2024-06-28 23:02:25 +03:00
Wojtek Figat
516ed3e9a0
Cleanup some rendering code
2024-06-28 21:21:17 +02:00
Wojtek Figat
f4d4969650
Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9
2024-06-28 09:52:06 +02:00
Wojtek Figat
7f482219ef
Fix generating project files for VSCode on Mac without .NET x64 SDK installed
2024-06-28 09:51:29 +02:00
Wojtek Figat
dbbc2b70bf
Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
2024-06-28 09:43:18 +02:00
Wojtek Figat
e265b760c1
USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data
2024-06-28 08:50:14 +02:00
Wojtek Figat
138e17508b
Add profile event to hardware instancing building and insert draw count into profiler zone data
2024-06-27 21:03:52 +02:00
Wojtek Figat
7b5edc363a
Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data
2024-06-27 09:29:09 +02:00
Wojtek Figat
8eaa635385
Minor tweaks to GlobalSA
2024-06-26 18:19:48 +02:00
Wojtek Figat
91d3216a00
Fix crash on shutdown when physical material asset was left alone
2024-06-26 18:19:36 +02:00
Wojtek Figat
18c3f274f8
Optimize Global SDF drawing with async job system
2024-06-26 18:16:58 +02:00
Wojtek Figat
b545d8800c
Optimize job system memory allocations
2024-06-24 23:19:01 +02:00
Wojtek Figat
3bbaa8dad0
Remove unused job system stats and concurrent queue code
2024-06-24 19:02:38 +02:00
Wojtek Figat
a1c251c3b7
Add various optimizations to Global Surface Atlas
2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171
Optimize Global Surface Atlas setup and objects buffer writing to be async
2024-06-24 13:15:45 +02:00
Wojtek Figat
59bbb9e058
Fix error when reopening project
2024-06-24 13:15:05 +02:00
Wojtek Figat
861d8a683f
Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before
2024-06-24 13:12:48 +02:00
Mateusz Karbowiak
cb3e8e4112
Ambiguous name fix
2024-06-22 16:41:29 +02:00
Mateusz Karbowiak
5f4aee71b8
Actor naming without string copy fix
2024-06-22 15:14:02 +02:00
Mateusz Karbowiak
02403377cd
Array move semantics fix
2024-06-22 15:13:53 +02:00
Wojtek Figat
2773949197
Optimize wait signal in Job System to wake waiting threads only when job batch ends
2024-06-22 09:58:20 +02:00
Wojtek Figat
3b3cd5ade4
Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
2024-06-21 23:01:32 +02:00
6436fb3bde
Update AssImp to latest version
2024-06-21 21:55:30 +03:00
Nils Hausfeld
240ddbcde3
- Minor cleanup
2024-06-21 20:52:14 +02:00
Nils Hausfeld
ef5d4013d3
- Increased min description panel height a tiny bit to make 4 input/output elements fit without causing jittering / flickering
2024-06-21 20:45:22 +02:00
Nils Hausfeld
a8bd59c07f
- Fixed regression where pack/unpack nodes didn't return any inputs/outputs
2024-06-21 20:40:39 +02:00
Nils Hausfeld
db17d8d0ce
- Comments, cleanup and a bit of refactoring
2024-06-21 20:26:24 +02:00
Wojtek Figat
4d0d08f245
Optimize Global Surface Atlas drawing with async job system
2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896
Fix RectAtlas regression
2024-06-21 16:24:47 +02:00
Wojtek Figat
6d9f504639
Optimize new rectangle packing to use binary search for faster inserting
2024-06-20 22:33:57 +02:00
Wojtek Figat
8e49a35e0e
Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
2024-06-20 15:26:58 +02:00
Nils Hausfeld
d7a0c69990
- Some cleanup and tooltips
2024-06-20 00:18:11 +02:00
Nils Hausfeld
cb1324fc2d
- Now removing <see cref> tags from tooltips
...
- Capitalizing the first character of inputs/outpus
- Removing & chars from input/output types to make it easier to read
- Moving description signature down to make items without a description look less ugly
2024-06-19 20:56:25 +02:00
Chandler Cox
a1adab1156
Change variable name to dropping.
2024-06-19 09:24:33 -05:00
Wojtek Figat
a6324c8f65
Missing change
2024-06-19 15:45:45 +02:00
Wojtek Figat
9ec23559af
Optimize GPU memory usage in Editor when viewport is inactive
2024-06-19 15:03:38 +02:00
Wojtek Figat
a377933884
Fix d3d12 build regression
2024-06-19 14:10:23 +02:00
Wojtek Figat
9c161121b3
Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
2024-06-19 14:03:55 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
Chandler Cox
919e118a2f
Select all assets and scripts that are dropped in the tree panel.
2024-06-18 21:46:22 -05:00
Chandler Cox
f38df259a7
Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab.
2024-06-18 21:10:42 -05:00
Chandler Cox
ec10e3bb30
Fix changing to invariant culture for unknown LCID.
2024-06-18 19:59:27 -05:00
Chandler Cox
224c2c049e
Fix the profiler charts in place and only scroll profiler info.
2024-06-18 19:25:12 -05:00
Chandler Cox
8509761d67
Only wrap text on underscores and not other special characters
2024-06-18 17:37:54 -05:00
Nils Hausfeld
a808ac5dc8
- Added descriptions to Bitwise OR, XOR
...
- Added description to Boolean XOR, NOR, NAND and updated AND, OR
- Minor tooltip text fix
2024-06-18 19:44:07 +02:00
Nils Hausfeld
37a3c4dbb5
- Added separator line between description and inputs/outputs
2024-06-18 19:01:53 +02:00