Commit Graph

9793 Commits

Author SHA1 Message Date
Wojtek Figat
ef129a3135 Add frustum culling for editor preview camera mesh 2024-07-02 00:53:03 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
d56493da54 Use UnsafeAccessor to initialize scripting object interop fields 2024-06-30 15:52:14 +03:00
Wojtek Figat
78f3248ac9 Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering) 2024-06-29 13:54:02 +02:00
16b0228394 Add support for Windows SDK build 26100 (24H2) 2024-06-28 23:02:25 +03:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Wojtek Figat
f4d4969650 Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9 2024-06-28 09:52:06 +02:00
Wojtek Figat
7f482219ef Fix generating project files for VSCode on Mac without .NET x64 SDK installed 2024-06-28 09:51:29 +02:00
Wojtek Figat
dbbc2b70bf Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes 2024-06-28 09:43:18 +02:00
Wojtek Figat
e265b760c1 USe local var to simplify code and fix MaterialShaderDataPerView struct to use new alignment for constant buffers data 2024-06-28 08:50:14 +02:00
Wojtek Figat
138e17508b Add profile event to hardware instancing building and insert draw count into profiler zone data 2024-06-27 21:03:52 +02:00
Wojtek Figat
7b5edc363a Fix GLobalSDF update when not using workload spread and add dispatches count to profiler zone data 2024-06-27 09:29:09 +02:00
Wojtek Figat
8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
Wojtek Figat
91d3216a00 Fix crash on shutdown when physical material asset was left alone 2024-06-26 18:19:36 +02:00
Wojtek Figat
18c3f274f8 Optimize Global SDF drawing with async job system 2024-06-26 18:16:58 +02:00
Wojtek Figat
b545d8800c Optimize job system memory allocations 2024-06-24 23:19:01 +02:00
Wojtek Figat
3bbaa8dad0 Remove unused job system stats and concurrent queue code 2024-06-24 19:02:38 +02:00
Wojtek Figat
a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
Wojtek Figat
59bbb9e058 Fix error when reopening project 2024-06-24 13:15:05 +02:00
Wojtek Figat
861d8a683f Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before 2024-06-24 13:12:48 +02:00
Mateusz Karbowiak
cb3e8e4112 Ambiguous name fix 2024-06-22 16:41:29 +02:00
Mateusz Karbowiak
5f4aee71b8 Actor naming without string copy fix 2024-06-22 15:14:02 +02:00
Mateusz Karbowiak
02403377cd Array move semantics fix 2024-06-22 15:13:53 +02:00
Wojtek Figat
2773949197 Optimize wait signal in Job System to wake waiting threads only when job batch ends 2024-06-22 09:58:20 +02:00
Wojtek Figat
3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
6436fb3bde Update AssImp to latest version 2024-06-21 21:55:30 +03:00
Nils Hausfeld
240ddbcde3 - Minor cleanup 2024-06-21 20:52:14 +02:00
Nils Hausfeld
ef5d4013d3 - Increased min description panel height a tiny bit to make 4 input/output elements fit without causing jittering / flickering 2024-06-21 20:45:22 +02:00
Nils Hausfeld
a8bd59c07f - Fixed regression where pack/unpack nodes didn't return any inputs/outputs 2024-06-21 20:40:39 +02:00
Nils Hausfeld
db17d8d0ce - Comments, cleanup and a bit of refactoring 2024-06-21 20:26:24 +02:00
Wojtek Figat
4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
Wojtek Figat
6d9f504639 Optimize new rectangle packing to use binary search for faster inserting 2024-06-20 22:33:57 +02:00
Wojtek Figat
8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
Nils Hausfeld
d7a0c69990 - Some cleanup and tooltips 2024-06-20 00:18:11 +02:00
Nils Hausfeld
cb1324fc2d - Now removing <see cref> tags from tooltips
- Capitalizing the first character of inputs/outpus
- Removing & chars from input/output types to make it easier to read
- Moving description signature down to make items without a description look less ugly
2024-06-19 20:56:25 +02:00
Chandler Cox
a1adab1156 Change variable name to dropping. 2024-06-19 09:24:33 -05:00
Wojtek Figat
a6324c8f65 Missing change 2024-06-19 15:45:45 +02:00
Wojtek Figat
9ec23559af Optimize GPU memory usage in Editor when viewport is inactive 2024-06-19 15:03:38 +02:00
Wojtek Figat
a377933884 Fix d3d12 build regression 2024-06-19 14:10:23 +02:00
Wojtek Figat
9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
ExMatics HydrogenC
a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
Chandler Cox
919e118a2f Select all assets and scripts that are dropped in the tree panel. 2024-06-18 21:46:22 -05:00
Chandler Cox
f38df259a7 Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab. 2024-06-18 21:10:42 -05:00
Chandler Cox
ec10e3bb30 Fix changing to invariant culture for unknown LCID. 2024-06-18 19:59:27 -05:00
Chandler Cox
224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
Chandler Cox
8509761d67 Only wrap text on underscores and not other special characters 2024-06-18 17:37:54 -05:00
Nils Hausfeld
a808ac5dc8 - Added descriptions to Bitwise OR, XOR
- Added description to Boolean XOR, NOR, NAND and updated AND, OR
- Minor tooltip text fix
2024-06-18 19:44:07 +02:00
Nils Hausfeld
37a3c4dbb5 - Added separator line between description and inputs/outputs 2024-06-18 19:01:53 +02:00