Commit Graph

5003 Commits

Author SHA1 Message Date
Wojtek Figat
73a596cb2f Add OrthographicSize to Camera for fixed ortho projection size
#1970
2024-08-21 22:35:43 +02:00
Wojtek Figat
2542adba92 Fix ConvertMouseToRay for orthographic projection
#2748
2024-08-20 16:10:03 +02:00
Wojtek Figat
db7138e0e3 Merge branch 'getscene-check-return' of https://github.com/Tryibion/FlaxEngine into Tryibion-getscene-check-return 2024-08-17 18:13:35 +02:00
Wojtek Figat
5a7080c9c0 Fix crash in particle emitter load
#2840
2024-08-17 18:10:16 +02:00
Wojtek Figat
1c77245818 Merge branch 'req-exit' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-exit 2024-08-15 15:34:52 +02:00
Wojtek Figat
c67385ef80 Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw 2024-08-15 15:26:19 +02:00
Wojtek Figat
b551610604 Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks 2024-08-15 15:21:58 +02:00
Wojtek Figat
51bf5cd1bf Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
2024-08-15 15:16:32 +02:00
Wojtek Figat
a6e2a45869 Merge branch 'fix-stop-audio' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-stop-audio 2024-08-15 15:14:25 +02:00
Chandler Cox
a6b4f2fc63 Remove extra include. 2024-08-15 08:07:04 -05:00
Wojtek Figat
762419d4c4 Merge branch 'anim-slot-blend' of https://github.com/Tryibion/FlaxEngine into Tryibion-anim-slot-blend 2024-08-15 15:06:39 +02:00
Wojtek Figat
549a779a59 Merge branch 'apply-hrtf-init' of https://github.com/Tryibion/FlaxEngine into Tryibion-apply-hrtf-init 2024-08-15 15:03:49 +02:00
Wojtek Figat
4e5c163732 Merge branch 'expose-actor-func' of https://github.com/Tryibion/FlaxEngine into Tryibion-expose-actor-func 2024-08-15 14:59:54 +02:00
Wojtek Figat
222768d363 Merge branch 'rem-def-lod-terr' of https://github.com/Tryibion/FlaxEngine into Tryibion-rem-def-lod-terr 2024-08-15 13:03:27 +02:00
Wojtek Figat
45e83d6d15 Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
2024-08-15 13:01:40 +02:00
Chandler Cox
6f15bf7209 Expose additional Actor virtual methods to c# 2024-08-13 15:14:07 -05:00
Chandler Cox
77729bc340 Remove default value comment from terrain LOD. 2024-08-12 20:46:29 -05:00
Chandler Cox
9c4129a2a3 Add todo for immediate transition. 2024-08-11 13:24:57 -05:00
Chandler Cox
e954417c2f Set EnableHRTF on audio init to match audio settings value. 2024-08-09 13:31:27 -05:00
Chandler Cox
a599615c1a use bucket index instead of anim for check. 2024-08-09 10:47:52 -05:00
Chandler Cox
588861757a Only reset starting value once time has progressed past zero. 2024-08-09 10:00:36 -05:00
Chandler Cox
830db22dcc Blend out of anim slots when stopped. 2024-08-09 09:05:53 -05:00
ddbdf479ae Add assertion check for normalized rections to C# Ray constructor 2024-08-07 21:18:12 +03:00
f759f94cfa Use CHECK_DEBUG over ASSERT in normalized direction checks 2024-08-07 21:18:09 +03:00
a066e0078d Add CHECK_DEBUG soft check for non-release builds 2024-08-07 21:17:45 +03:00
Chandler Cox
03de914dbc Add Requesting engine exit event. Expose Fatal erro and requesting exit to c# 2024-08-07 12:16:07 -05:00
Chandler Cox
3186b58ba8 Change to use near equal for float compare. 2024-08-06 21:43:38 -05:00
Chandler Cox
201fa888dd Add comment 2024-08-06 21:39:45 -05:00
Chandler Cox
3140865780 Add physics and lights debug drawing in prefabs when enabled. 2024-08-06 17:06:23 -05:00
Chandler Cox
17a444ad49 Fix disabled streaming audio not resetting state correctly. 2024-08-05 17:55:38 -05:00
Chandler Cox
3674d149dc Add check return for index in Level.GetScene 2024-08-05 13:25:35 -05:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
a49fc1c5d1 Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl 2024-08-05 19:04:28 +02:00
Wojtek Figat
2455cb9545 Merge branch 'execv_whitespace_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-execv_whitespace_fix 2024-08-05 18:47:50 +02:00
Wojtek Figat
75c258ed7e Merge branch 'isnormalized_epsilon' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_epsilon 2024-08-05 18:46:00 +02:00
Wojtek Figat
03534b0892 Merge branch 'hingejointdrive_velocity_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-hingejointdrive_velocity_fix 2024-08-05 18:25:35 +02:00
Wojtek Figat
5cf52d879e Merge branch 'prefab-debug-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-debug-draw 2024-08-05 18:20:59 +02:00
Wojtek Figat
117178f547 Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
2024-08-05 18:18:02 +02:00
eb3a940a31 Fix Linux platform CreateProcess not working with whitespace in path 2024-08-05 18:42:27 +03:00
387e8d1dd9 Use larger epsilon in Vector IsNormalized checks 2024-08-05 18:41:41 +03:00
Wojtek Figat
0be26fbb51 Merge branch 'platform_tick_unthrottle' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-platform_tick_unthrottle 2024-08-05 14:37:49 +02:00
Wojtek Figat
979ab9f6ee Fix World Triplanar Texture node to support displacement and float4 value 2024-08-05 14:37:31 +02:00
Wojtek Figat
a49751c31d Fix regression 2024-08-05 10:54:46 +02:00
Wojtek Figat
7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
Wojtek Figat
5171c33b72 Add shared memory cache for fbx importer mesh processing 2024-08-04 20:20:26 +02:00
Wojtek Figat
6081a159e3 Fix new skinned mesh importing to properly handle vertex indices
#2672
2024-08-04 20:18:05 +02:00
00960bad36 Remove zero clamping from HingeJointDrive in Editor 2024-07-30 20:50:54 +03:00
Chandler Cox
649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
Wojtek Figat
1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
Wojtek Figat
c4f37741b7 Fix blend shapes importing
#2672
2024-07-26 23:54:27 +02:00