8c2e7bccaa
Delete Prefab default instance when scripting unloads
2024-04-23 22:14:06 +03:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
e0a085adfe
Add support for loading prefab instance if the root was changed or deleted
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#2050
2023-12-14 10:47:22 +01:00
Wojtek Figat
1874382816
Various fixes to prefabs
2023-12-13 11:05:29 +01:00
Menotdan
b1cbaf7e13
Fix default prefab instance not taking into account root position.
2023-12-08 15:46:09 -05:00
Wojtek Figat
4a3be5a743
Fix crash when updating prefabs from async thread
2023-12-06 00:30:37 +01:00
Wojtek Figat
3e940c28df
Refactor prefab's objectsCache to be explicitly SceneObject values
2023-12-04 13:56:36 +01:00
Wojtek Figat
bec878cc11
Fix crashes in various dictionary usages caused by duplicated keys
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#1925 #1924
2023-11-16 15:47:42 +01:00
Wojtek Figat
56c9429e25
Fix spawning prefab without transform provided
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#1831
2023-10-29 02:57:59 +02:00
Wojtek Figat
e4b89e1bad
Fix plugins initialization order to properly unload scenes before them in cooked game
2023-10-14 16:20:27 +02:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
9870d162e4
Fix creating prefabs directly from prefab objects
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#1432
2023-10-06 10:07:57 +02:00
Wojtek Figat
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
Wojtek Figat
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
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# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
Wojtek Figat
716e643f2a
Fix applying prefab changes to nesting prefab instances
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#1256
2023-09-10 21:07:41 +02:00
Wojtek Figat
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wojtek Figat
f1c98320fc
Refactor vehicles to use Z axis as forward instead of X
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#1050
2023-06-13 14:56:03 +02:00
Wojtek Figat
958c7b2181
Fix spawning nested prefab with different root actor
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#1138
2023-06-11 20:43:31 +02:00
Wojtek Figat
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
Wojtek Figat
7c55d50507
Various minor code cleanup tweaks
2023-06-09 23:26:37 +02:00
Wojtek Figat
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
Wojtek Figat
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
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#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
1ef8bb723c
Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
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#690
2022-07-27 09:33:01 +02:00
Wojtek Figat
cced83ca96
Add support for virtual Prefab assets created from code
2022-07-26 23:10:04 +02:00
Wojtek Figat
adaaaa3e3f
Fix crash when spawning prefab without scenes loaded
2022-07-26 23:10:03 +02:00
Wojtek Figat
ff1fba403d
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
Wojtek Figat
8beb732cb9
Fix duplicated actors after reparenting actor in Prefab
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#718
2022-07-26 23:10:00 +02:00
Wojtek Figat
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
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#520
2022-07-17 17:05:59 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
8f51c7689f
Fix missing object linkage when loading missing prefab objects during scene load
2021-12-13 17:32:02 +01:00
Wojciech Figat
793bb502f5
Fix prefab changes apply crash
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#305
2021-12-13 17:31:58 +01:00
Wojtek Figat
b0ca1cc652
Fix crash when applying prefab that includes both removed and added objects
2021-11-04 16:00:02 +01:00
Wojtek Figat
4c1dbb7f8e
Refactor prefab instances loading to improve refs loading between prefab objects
2021-08-19 13:06:17 +02:00
Wojtek Figat
066c668f6f
Fix missing references to a new prefab objects inside other prefab objects when applying changes
2021-08-19 13:06:16 +02:00
Wojtek Figat
7fc3e65849
Fix changing prefab root
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#488 #544 #489
2021-07-09 17:17:21 +02:00
Wojtek Figat
4765e1af12
Add support for allocator type in Dictionary
2021-07-08 00:34:50 +02:00
Wojtek Figat
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
a9ec4566e7
Add support for custom asset type factory in game code
2021-04-15 16:55:03 +02:00
Wojtek Figat
a21f6d1b9f
Fix order of new objects in Prefab after apply
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#357
2021-03-18 09:20:47 +01:00
Wojtek Figat
42366ee66a
Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
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#351
2021-03-18 00:04:58 +01:00
Wojtek Figat
675bb93fd5
Fix missing prefab instanced actors events sending on changes apply (regression)
2021-03-17 19:24:29 +01:00
Wojtek Figat
0c74e2ff9d
Fix crash on prefab sync on instance with missing objects
2021-03-17 18:29:15 +01:00
Wojtek Figat
f194004ebf
Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply
2021-03-17 17:15:37 +01:00
Wojtek Figat
a479f1daf6
Fix preserving objects order in prefab instances on apply (based on the prefab)
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Fixes #346
2021-03-17 00:24:29 +01:00
Wojtek Figat
3bbda838a2
Fix error when spawning prefab with rigidbody
2021-02-14 16:50:35 +01:00
Wojtek Figat
aedc619009
Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
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Fixes #126
2021-01-28 01:11:02 +01:00