Wojtek Figat
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74b23d0e00
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Add support for array of Visual Script objects
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2022-05-01 20:42:05 +02:00 |
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Wojtek Figat
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c5bfdc66a4
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Rename from a2eaab0ca3
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2022-04-28 23:05:02 +02:00 |
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Wojtek Figat
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a2eaab0ca3
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Split ScriptType into separate file to simply codebase
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2022-04-28 22:59:24 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojtek Figat
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3c841b1be1
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Add support for font size and color in Header attribute
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2022-04-15 19:16:50 +02:00 |
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Wojtek Figat
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ddb9b327d4
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Add Color.FromRGBA
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2022-04-15 19:16:30 +02:00 |
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Wojtek Figat
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75b61f2bef
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Fix typos
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2022-04-15 19:16:14 +02:00 |
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Wojtek Figat
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8a01a31e8d
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Add keyboard key navigation to Content View based on items name first character
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2022-04-15 17:12:50 +02:00 |
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Wojtek Figat
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493787d4d6
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Add Custom Global Code node to materials for injecting custom code, includes or constants
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2022-04-15 17:04:28 +02:00 |
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Wojtek Figat
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991abb1cf8
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Add loopCount to PlaySlotAnimation for looping slot animation
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2022-04-14 23:18:37 +02:00 |
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Wojtek Figat
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03524caebf
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Fix function name
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2022-04-14 23:14:49 +02:00 |
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Wojtek Figat
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4ac9406b90
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Revert 017492dbfa
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2022-04-14 23:10:01 +02:00 |
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Wojtek Figat
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47cc49a962
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Add Delegate::BindUnique
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2022-04-14 22:17:40 +02:00 |
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Wojtek Figat
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e554b7f531
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Move Actor.DestroyChildren to C++
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2022-04-13 21:34:13 +02:00 |
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Wojtek Figat
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3d76b2c10f
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Add Array Add Unique node to Visual Scripting
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2022-04-13 21:25:11 +02:00 |
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Wojtek Figat
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a27d69f852
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Improve Json Asset development workflow
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2022-04-13 21:19:10 +02:00 |
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Wojtek Figat
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9fb4624b03
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Add JsonAsset.Instance for C# asset object
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2022-04-13 21:18:35 +02:00 |
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Wojtek Figat
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017492dbfa
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Optimize C# types searching with typename
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2022-04-13 19:48:39 +02:00 |
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Wojtek Figat
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738e7d2516
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Update engine materials
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2022-04-12 22:17:01 +02:00 |
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Wojtek Figat
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96ed170871
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Use TraceSceenSpaceReflection in SSR shader for opaque
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2022-04-12 22:16:45 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojtek Figat
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e32ad93020
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Add support for sampling Scene Color in transparent materials (forward pass)
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2022-04-12 21:48:52 +02:00 |
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Wojtek Figat
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c99793d2a4
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Fix typo
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2022-04-11 18:32:28 +02:00 |
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Wojtek Figat
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1eac02d173
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Fix opening and editing animation with missing Anim Events
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2022-04-10 20:58:25 +02:00 |
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Wojtek Figat
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ea4224ba67
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Fix drag&drop into Scene Tree if move goes over valid drop target first
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2022-04-10 15:24:02 +02:00 |
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Wojtek Figat
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1d7448ec83
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Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
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2022-04-10 14:40:13 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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Wojtek Figat
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a9d66d6535
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Various fixes for scripting runtime
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2022-04-07 22:03:42 +02:00 |
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Wojciech Figat
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f59ab696e2
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Merge branch 'GoaLitiuM-font_dpi_fix'
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2022-03-28 20:52:14 +02:00 |
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Wojciech Figat
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fd425363b6
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Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
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2022-03-28 20:52:08 +02:00 |
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Wojciech Figat
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3c4fd80f6e
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Fix D3D12 shader cache invalidation for cooker building for Windows
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2022-03-28 20:43:14 +02:00 |
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Wojciech Figat
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2b9a03d9bc
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Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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Wojciech Figat
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a9061eb44f
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Merge branch 'GoaLitiuM-d3d11_flip_present'
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2022-03-28 19:59:36 +02:00 |
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Wojciech Figat
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f3324ae2fd
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Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
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2022-03-28 19:59:27 +02:00 |
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Wojciech Figat
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94fbc28ee0
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Fix error on empty regex text
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2022-03-28 19:57:38 +02:00 |
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Wojciech Figat
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f10af9d8fb
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Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
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2022-03-28 19:48:08 +02:00 |
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Wojciech Figat
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95e90d5c37
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Add support for in-built color constants in Visject (eg. red/blue/violet)
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2022-03-28 19:46:52 +02:00 |
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Wojciech Figat
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0ca6e70b66
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Fix invalid Rigidbody bounds if it has no shapes attached
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2022-03-28 19:28:25 +02:00 |
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Wojciech Figat
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8e79529e4e
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Fix highlighting the first error/warning from the Output Log message text
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2022-03-28 19:04:53 +02:00 |
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Wojciech Figat
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79669a8789
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Fix upscaler usage if resolution is higher than 1
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2022-03-28 16:31:23 +02:00 |
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Wojtek Figat
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5d0c27dff3
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Remove FlaxException
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2022-03-27 23:57:36 +02:00 |
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9a0d4ae53b
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Improve font rendering and alignment with custom DPI
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2022-03-27 01:51:20 +02:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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Wojtek Figat
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e89e6edfb8
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Fix crash in scripting init if current localization is null
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2022-03-22 19:29:17 +01:00 |
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Wojtek Figat
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b2e91b8a07
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Improvements for dependencies building utilities
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2022-03-22 19:04:10 +01:00 |
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Wojtek Figat
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532203040f
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Fix PATH env var expanding in Flax.Build app runner
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2022-03-22 19:03:13 +01:00 |
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Wojtek Figat
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bb2f8f34dc
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Fix crash on opening skeleton mask window
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2022-03-22 18:58:15 +01:00 |
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GoaLitiuM
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33fe5e7518
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Fix uninitialized values and release COM resources after use
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2022-03-17 21:25:56 +02:00 |
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