Wojtek Figat
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
Wojtek Figat
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
Wojtek Figat
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
Wojtek Figat
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
Wojtek Figat
d073a13f57
Fix removing Gameplay Globals
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#427
2021-04-07 21:10:09 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
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This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
40c537d114
Merge branch 'master' into 1.2
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# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
stefnotch
1d0faddd2a
Fix game build
2021-03-15 21:22:41 +01:00
stefnotch
fb28cae2b4
Move ScreenToGameViewport from Engine to Screen
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And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
Wojtek Figat
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
Wojtek Figat
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
Wojtek Figat
ff70c16051
Add support for capturing stack trace of called DebugLog from C++
2021-02-26 13:58:42 +01:00
Wojtek Figat
e1387e92a3
Fix Debug Log stack trace collecting in Editor
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Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
9ed0ace01e
Tweak DrawFPS documentation comment
2021-02-26 09:14:16 +01:00
Wojtek Figat
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
c25abfda65
Remove ProjectInfo.h include from Editor.h
2021-02-19 09:36:23 +01:00
Wojtek Figat
88b575539a
Add more utilities to SceneReference
2021-02-17 16:05:59 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
Wojtek Figat
cd2a02a5c8
Add -shaderdebug cmd line switch to Editor for shaders debugging
2021-02-15 11:55:31 +01:00
Wojtek Figat
80e2aee92b
Fixes and tweaks
2021-02-12 10:57:45 +01:00
Wojtek Figat
6cbeac6537
Merge remote-tracking branch 'origin/master' into 1.1
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# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00
mafiesto4
efa5d05f5f
Fixes for building editor for Linux
2021-01-05 16:23:02 +01:00
Wojtek Figat
be319c446d
Refactor settings types to use scripting API
2021-01-05 14:14:34 +01:00
Wojtek Figat
cc8e78b505
Merge remote-tracking branch 'origin/master' into navigation-features
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# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
7798a7f6d5
Refactor PhysicalMaterial to use API bindings
2020-12-21 15:39:14 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00