Wojtek Figat
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762f460e23
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Fix missing NetworkManager::ClientDisconnected call for local host client
#845
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2022-12-27 18:41:36 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojtek Figat
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01612f1b47
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Add tag native serialization
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2022-12-22 19:23:30 +01:00 |
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Wojtek Figat
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dc81147681
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Convert C# tags checks utilities into extension methods for better usability
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2022-12-21 18:18:17 +01:00 |
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Wojtek Figat
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cbef100a17
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Add FindActor/FindActors with Tag to Level
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2022-12-20 23:01:53 +01:00 |
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Wojtek Figat
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e6900d9a17
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Minor adjustments to tags
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2022-12-20 22:39:20 +01:00 |
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Wojtek Figat
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2f6e793df4
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Add utility api for Tags usage
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2022-12-20 22:39:11 +01:00 |
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Wojtek Figat
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0dd79fe10a
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Fix sub-context menu child popup still being open when parent context menu gets focused again by the user
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2022-12-20 21:11:41 +01:00 |
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Wojtek Figat
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84f2e652e4
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Fix comparison operator on Array and BitArray
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2022-12-20 21:11:40 +01:00 |
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Wojtek Figat
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757728c96c
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Add option to override Custom Editor for array of type
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2022-12-20 21:11:39 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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516e3fbc65
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Fix Visject surface input box color for missing connection type but with type hint
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2022-12-12 12:17:30 +01:00 |
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Wojciech Figat
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359e7d68d4
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Add simplified collider for in-built primitive meshes
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2022-12-12 11:22:15 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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e5742772ae
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Add more features to GPU Memory profiler tab
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2022-12-09 11:28:53 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojciech Figat
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d544c43744
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Style fix
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2022-12-08 16:30:58 +01:00 |
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Wojciech Figat
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9c2104391b
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Add profile events to editor profiler window
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2022-12-08 16:30:51 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojciech Figat
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3017010ef4
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Minor adjustments to the profiling tools code
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2022-12-07 15:27:40 +01:00 |
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Wojciech Figat
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f426c75696
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Fix recursive binary modules usage in scripting
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2022-12-06 11:43:19 +01:00 |
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Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
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Wojtek Figat
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5a50656249
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Fix
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2022-12-04 18:23:40 +01:00 |
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Wojtek Figat
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d5fa2d48db
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Merge branch 'GoaLitiuM-createprocess_attrib_alloc_fix'
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2022-12-04 18:22:59 +01:00 |
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Wojtek Figat
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125ce06e4c
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Merge branch 'createprocess_attrib_alloc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-createprocess_attrib_alloc_fix
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2022-12-04 18:22:53 +01:00 |
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Wojtek Figat
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f8734db1e1
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Revert "Fix Development build issue with Flax.Build running in Development mode"
This reverts commit 7e434932ae.
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2022-12-04 18:22:38 +01:00 |
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Wojtek Figat
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7e434932ae
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Fix Development build issue with Flax.Build running in Development mode
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2022-12-04 18:21:18 +01:00 |
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7eae439624
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Fix RunProcess not working in development builds
Works around a possible compiler bug caused by db6aab1cf6
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2022-12-04 18:09:07 +02:00 |
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Wojtek Figat
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a0a087fc91
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Mark UWP platform as deprecated
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2022-12-03 13:21:06 +01:00 |
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Wojtek Figat
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b85d58db85
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Mark UWP platform as deprecated
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2022-12-03 13:17:24 +01:00 |
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Wojtek Figat
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2b6e3cf993
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Fix lod preview typo in df45ac46b1
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2022-12-03 13:10:47 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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950289db9f
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Fix crash when drawing scene in async and content streaming updates model residency
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2022-12-03 11:23:26 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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