Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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2d61e329cb
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Update asset
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2024-09-12 09:12:08 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Wojtek Figat
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75a97a30fe
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Update assets
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2024-08-12 19:16:16 +02:00 |
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Wojtek Figat
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bcb0200435
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Fix GPU-based SDF generation to reject negative distance from far away triangles
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2024-08-12 10:55:27 +02:00 |
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Wojtek Figat
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2c8111801d
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Update shaders and materials
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2024-08-05 19:44:41 +02:00 |
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Wojtek Figat
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4715492f0c
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Update shaders
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2024-07-24 15:50:16 +02:00 |
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Wojtek Figat
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fe33f09f1d
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Update shader
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2024-07-19 00:32:14 +02:00 |
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Wojtek Figat
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e8b0419ccf
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Update assets
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2024-07-12 17:14:02 +02:00 |
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Wojtek Figat
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d926bdb609
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Update assets
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2024-06-13 17:15:30 +02:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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0bb21ef4a0
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Update shader
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2024-06-10 23:19:32 +02:00 |
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Olly Rybak
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2a4a5d2519
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Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
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2024-06-10 23:17:39 +02:00 |
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Wojtek Figat
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7e316a1305
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Fix SSAO flickering artifacts in cooked game (disable depth mips usage)
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2024-05-31 11:35:38 +02:00 |
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Wojtek Figat
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53d77d3421
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Add **Model SDF baking on GPU** via Compute Shader
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2024-05-29 14:53:13 +02:00 |
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Wojtek Figat
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82bf4238df
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Add support for decoding NV12 into RGB image
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2024-05-15 11:15:19 +02:00 |
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Wojtek Figat
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4b8970f674
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Update assets
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2024-05-06 10:41:07 +02:00 |
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Wojtek Figat
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6233718b06
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Update engine shaders
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2024-04-11 17:33:42 +02:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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71dad84908
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Fix Z-fighting issues in Debug Draw when using TAA
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2024-03-19 17:53:14 +01:00 |
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Wojtek Figat
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901b043909
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Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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c646007882
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Fix color grading issue with LUT texture used
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2024-02-09 23:29:43 +01:00 |
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Wojtek Figat
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8aaa5710df
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Fix dark outline around Screen Space Reflections alpha blending area
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2023-12-12 16:02:53 +01:00 |
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Wojtek Figat
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24790b18ce
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Fix typo in shader
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2023-10-18 12:56:48 +02:00 |
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Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
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2023-06-13 15:41:07 +02:00 |
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Wojtek Figat
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d7ddb2ef6f
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Fix typo in atmosphere precompute shader
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2023-06-12 21:12:17 +02:00 |
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Wojtek Figat
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b30f845924
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Simplify radial light attenuation in shaders
#1094
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2023-05-12 12:22:04 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7a5d84a216
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Fix Global SDF objects culling into chunks to correctly match world geometry
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2023-02-18 23:15:50 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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ee19c8e856
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Update engine assets
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2023-02-01 11:12:29 +01:00 |
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Wojtek Figat
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03813259cf
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Update assets
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2023-01-24 19:19:56 +01:00 |
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Wojciech Figat
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66d5850a76
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Asset update
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2023-01-20 12:02:40 +01:00 |
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Wojtek Figat
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07e653468f
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Update assets
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2023-01-15 20:20:41 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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5a1192df16
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Update shaders
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2022-12-29 23:03:28 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojtek Figat
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9050377526
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Fix imported shader source last char value to prevent strange diffs in Version Control Systems
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2022-12-27 19:04:09 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojtek Figat
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8885412350
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Fix SSR shader on D3D10
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2022-08-31 23:16:29 +02:00 |
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Wojtek Figat
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cbd2561e22
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Update asset
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2022-08-25 20:54:44 +02:00 |
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Wojtek Figat
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2fb6ab4f44
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Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges
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2022-08-25 19:42:04 +02:00 |
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Wojtek Figat
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d50908e10b
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Cleanup DOF shader to use shader permutations for vertical/horizontal passes
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2022-08-25 19:42:02 +02:00 |
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