Wojtek Figat
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
327547a895
Rename FlaxStorage::AllowDataModifications to IsReadOnly
2026-03-30 22:40:37 +02:00
Wojtek Figat
a48ce78733
Fix crash when loading CollisionData before physics init
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#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
a84109df2c
Add UnusedStorageLifetime for asset file TTL
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#3931
2026-03-25 21:30:07 +01:00
Wojtek Figat
7c5b1942e6
Fix MaterialBase::GetParameterValue when parameter is not overridden
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#3965
2026-03-25 12:44:42 +01:00
Wojtek Figat
99d3da467e
Fix deadlock when hot-reloading scripts in Editor while Animation asset gets auto-saved
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#3942
2026-03-24 17:45:06 +01:00
fibref
c9fbafe014
Merge branch 'FlaxEngine:master' into flax-msdf-font
2026-02-16 22:48:19 +08:00
fibref
75a1b14beb
initial support for MSDF font
2026-02-14 22:12:26 +08:00
Wojtek Figat
1f9f281c31
Fix regression from 7b7a92758f for Visual Scripts
2026-02-10 15:02:05 +01:00
Wojtek Figat
3d66316716
Optimize animations retargeting between skeletons
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Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
2026-02-09 15:03:42 +01:00
Wojtek Figat
ed5ad91a32
Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
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#3827
2026-02-07 00:46:32 +01:00
Wojtek Figat
4833c19366
Fix build regression
2026-02-05 15:45:02 +01:00
Wojtek Figat
66894b71fa
Add utility to get loaded assets
2026-02-05 12:37:03 +01:00
Wojtek Figat
4d447b7544
Fix very rare race condition when waiting for an asset to load
2026-02-03 23:33:09 +01:00
Wojtek Figat
05e7e6630c
Fix missing material graph references
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#3839
2026-01-12 21:28:45 +01:00
fibref
b87f8b96e1
fix crash on asset auto-upgrade
2026-01-01 17:49:33 +08:00
Wojtek Figat
c8839b8587
Add support for Cooperative Suspend when running on Mono
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Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
8f56ab9534
Fix crash when creating empty material instance
2025-11-18 18:45:43 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18
Fix crash due to async content data streaming
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Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
c0b73375b1
Fix invoking asset load event if it's referenced directly
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#3782
2025-11-07 21:31:04 +01:00
Wojtek Figat
d426c5b0d9
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Physics/Colliders/Collider.h
2025-10-11 00:16:10 +02:00
Wojtek Figat
f8dbf363b6
Fix crash on Android when loading mesh with SDF data
2025-10-07 18:09:18 +02:00
ZaPx64
3682159da6
Fix Save() failing on virtual texture asset
2025-10-05 09:20:54 +02:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
26e94f6f8e
Refactor material instance to not override all public parameters by default (need explicit set)
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#3444
2025-09-21 20:59:25 +02:00
Wojtek Figat
f323fdb592
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
2025-09-12 17:53:14 +02:00
Wojtek Figat
19d0d3b683
Remove system lockers during asset loads or saving (only unload needs it)
2025-09-09 15:26:27 +02:00
Wojtek Figat
1f6d837117
Fix regression from 6d05bf16b1
2025-09-05 08:51:43 +02:00
Wojtek Figat
3e363c8275
Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
2025-09-04 14:48:52 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
6ccfbfeff1
Fix saving skinned models with blend shapes
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#3612
2025-08-15 14:20:16 +02:00
Wojtek Figat
f21accd466
Fix crash when memory stream reading fails and perform soft error handling
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#3612
2025-08-15 14:19:59 +02:00
Wojtek Figat
7fcf6f9c97
Add various improvements
2025-08-11 23:47:48 +02:00
Wojtek Figat
744c94b3cc
Compilation errors fixing
2025-08-02 17:05:13 +02:00
Wojtek Figat
6d05bf16b1
Optimize Asset::GetPath in cooked build
2025-07-29 21:41:59 +02:00
Wojtek Figat
b8218e9ab4
Fix shader asset path in debug name in cooked build
2025-07-29 17:34:42 +02:00
Wojtek Figat
99323c1d2f
Add customizable per-platform affinity for content and pool threads
2025-07-29 10:41:41 +02:00
Wojtek Figat
ad6764e6d7
Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms
2025-07-28 18:35:37 +02:00
Wojtek Figat
a7ffd9e57f
Add more profiler events
2025-07-28 15:15:09 +02:00
Wojtek Figat
a1e4ed05c4
Don't force load asset on asset clone if it's unused
2025-07-14 18:14:09 +02:00
Wojtek Figat
43d11264f8
Fix asset references to use separate lightweight locking instead of full asset mutex
2025-06-29 19:16:23 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
Wojtek Figat
cfd2f42b0c
Optimize managed memory allocations in Editor profiler
2025-06-09 22:06:49 +02:00
Wojtek Figat
d7ff9fdade
Optimize editor profiler native allocations when capturing data
2025-06-09 15:23:31 +02:00