Wojciech Figat
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3c4fd80f6e
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Fix D3D12 shader cache invalidation for cooker building for Windows
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2022-03-28 20:43:14 +02:00 |
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Wojciech Figat
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94da2c270c
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Add GameCooker events for game files deploy and packaging
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2022-01-21 16:24:10 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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a682b7c324
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Progress on packaging for macOS
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2022-01-12 17:37:44 +01:00 |
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Wojtek Figat
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7471a819e1
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Add Vulkan support for Mac (via MoltenVK)
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2022-01-05 10:25:46 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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Wojtek Figat
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a9989f4001
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Fix Game Cooker cache when materials or particles or shaders format gets changed
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2021-10-14 11:05:56 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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77f2bd5115
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Fixes
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2021-10-05 15:58:45 +02:00 |
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Wojtek Figat
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590c75f4cb
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Add option to compile C#-only scripts on Linux when cooking for Windows
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2021-10-05 15:56:04 +02:00 |
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Wojtek Figat
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a72ac91ebc
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Fix support for codeless game projects
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2021-10-05 15:54:55 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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1c03b21a43
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Fix textures converting when cooking
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2021-07-13 12:51:28 +02:00 |
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Damian Korczowski
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85398cbf3d
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Add support for separate native and managed code in packaged build
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2021-07-03 19:12:23 +02:00 |
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Wojtek Figat
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289515a78b
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Add support for stripping texture resolution for target platform when cooking game
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2021-06-17 16:01:01 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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b3887c0874
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Add support for separate data and code output directories in Game Cooker
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2021-03-16 16:06:59 +01:00 |
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Wojtek Figat
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c930d32b2b
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Add support for cooking game for Switch
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2021-03-15 14:32:10 +01:00 |
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Wojtek Figat
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82a0039926
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Fix binaries deploy in cooker
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2021-03-13 12:49:13 +01:00 |
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Wojtek Figat
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b4dcaef61a
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Add support for Game Cooker on Linux
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2021-03-11 22:39:03 +01:00 |
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Wojtek Figat
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21d96c6baf
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Fix loading game assets in cooked build via path relative to the project folder
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2021-03-01 13:00:07 +01:00 |
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Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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Wojtek Figat
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74823a8bcf
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Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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Wojtek Figat
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f66b7ff785
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Add support for Custom Define in Game Cooker for build scripts configuration
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2021-02-16 13:54:57 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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stefnotch
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bd7a681700
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Add more descriptive error message
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2021-01-19 21:08:26 +01:00 |
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Wojtek Figat
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336a3bd484
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Move shader source code length adjustment to the main compilation routine
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2021-01-05 14:25:38 +01:00 |
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Wojtek Figat
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0c1d797511
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Fix null character at shader sources at during game cooking
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2021-01-05 14:17:05 +01:00 |
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Wojtek Figat
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f5b9a95522
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Fix null character at shader sources at during game cooking
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2021-01-05 14:15:32 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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