Wojtek Figat
7fa4efcac5
Fix compilation in Release
2025-06-09 10:17:51 +02:00
Wojtek Figat
cd637e8a7a
Add more memory profiling coverage
2025-06-06 14:38:22 +02:00
Wojtek Figat
9d8e75caa3
Fix various code to improve quality
2025-06-06 11:19:32 +02:00
Wojtek Figat
0670c0bbd3
Fix compilation warnings
2025-06-05 18:32:36 +02:00
Wojtek Figat
f462a2187f
Merge branch 'master' into 1.11
2025-06-05 18:03:17 +02:00
Wojtek Figat
8b88def9d0
Revert some changes from #3389 that are not relevant for world units
2025-06-03 17:43:01 +02:00
Wojtek Figat
fa97229830
Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
2025-06-03 17:26:12 +02:00
xxSeys1
66add1f3bd
fix missing whitespaces
2025-06-01 16:01:55 +02:00
Wojtek Figat
08ed5ae483
Add SCOPE_EXIT macro and use it in prefab tests to cleanup assets on test fail
2025-05-30 11:16:17 +02:00
Wojtek Figat
03d52d4eb9
Add support for building engine without logging
2025-05-28 04:05:12 +02:00
Wojtek Figat
9dc4dbc6d7
Add more memory profiler categories
2025-05-25 18:38:07 +02:00
Wojtek Figat
98e59450f1
Add freeing managed assembly memory on reload/unload
2025-05-25 17:39:51 +02:00
Wojtek Figat
8c62f1120f
Optimize dynamic memory allocations for managed runtime interop collections with a new Arena Allocation
2025-05-25 17:39:20 +02:00
Wojtek Figat
410ec0465c
Optimize CSharp scripting runtime to use arena allocator per-assembly
2025-05-25 02:04:16 +02:00
Wojtek Figat
f9cb4ddae2
Add new Arena Allocator for optimized dynamic memory allocations with a shared lifetime
2025-05-24 05:08:32 +02:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
2dc404cbd3
Add new memory profiler
2025-05-22 04:40:32 +02:00
8986290b12
Use exact component value equality checks in equality comparisons
...
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
2025-05-02 14:19:54 +03:00
02c333c720
Use double vector types in camera view matrix calculations
2025-04-19 02:39:23 +03:00
Wojtek Figat
aea6f43519
Add Half to bindings (as typedef)
2025-04-12 22:09:32 +02:00
Wojtek Figat
59aed828f6
Update attributes style to be consistent in engine
2025-04-12 22:09:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
e0251afe79
Fix last frame importing from animations to correctly loop
2025-03-31 13:38:13 +02:00
Wojtek Figat
4c133fb6ff
Add minor improvement to anim graph editing
2025-03-29 22:33:31 +01:00
Wojtek Figat
5bee99cb93
Add ArrayExtensions::First and fix usage for object pointers
2025-03-28 15:36:03 +01:00
Wojtek Figat
e468a77a22
Add HighestSetBit and LowestSetBit utilities
2025-03-28 10:49:23 +01:00
Wojtek Figat
cc32af3919
Add utility operators for LayersMask bit operations
2025-03-28 10:48:41 +01:00
Wojtek Figat
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
dad8c0cd6b
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
b2c8c4018c
Fix scripting bindings codegen for SoftTypeReference and SceneReference
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#2761
2025-02-26 22:43:30 +01:00
Wojtek Figat
2ab9adab24
Merge remote-tracking branch 'origin/master' into 1.10
2025-02-24 23:27:56 +01:00
Wojtek Figat
3f2eab5206
Optimize divide into multiply
2025-02-20 17:04:20 +01:00
Wojtek Figat
6b6d808698
Fix warning
2025-02-18 09:20:06 +01:00
Wojtek Figat
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
dccb43702e
Add missing casting from Double to Float vectors within Variant
2025-02-11 14:51:17 +01:00
Wojtek Figat
aa8add7b38
Fix large worlds rendering of meshes
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Add `Double4x4` for higher precision matrices operations
#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
4baa38c0cc
Add explicit cast to in vector in C# api
2025-02-11 00:32:20 +01:00
Wojtek Figat
da513972e8
Simplify message to be single-line with less text
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#2990
2025-02-01 15:26:13 +01:00
Wojtek Figat
be293a957a
Merge branch 'BetterRayNormAssert' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BetterRayNormAssert
2025-02-01 15:24:44 +01:00
Wojtek Figat
b1392be3a1
Fix typo
2025-01-30 22:48:07 +01:00
Wojtek Figat
4057dc189d
Fix SnapToGrid to skip when grid component is 0
2025-01-30 17:26:34 +01:00
Wojtek Figat
d501018feb
Add improved GPU crashes reporting
2025-01-24 22:56:52 +01:00
Wojtek Figat
342f3543ca
Fix LOG_FLUSH to flush only when automatic mode is disabled
2025-01-24 20:15:32 +01:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
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Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
80a44b5f5c
Remove old code
2025-01-24 11:08:31 +01:00
Wojtek Figat
dffc6ea24d
Move hash set related configs into proper header file and rename those
2025-01-24 00:05:07 +01:00
Wojtek Figat
38f74c8cf7
Refactor Dictionary and HashSet to use shared base class
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Add const iterators
2025-01-23 23:59:31 +01:00
Wojtek Figat
f5280eab74
Refactor and improve collections code
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#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
b247070840
Fix regression in Dictionary capacity and use similar improvement in HashSet
2025-01-21 15:38:14 +01:00
Wojtek Figat
d4a5c76c82
Add serialization of game settings for proper upgrade when loading deprecated data
2025-01-20 23:47:51 +01:00