Commit Graph

70 Commits

Author SHA1 Message Date
Wojtek Figat
c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
e9070b30a0 Minor tweaks 2025-11-13 23:05:13 +01:00
Wojtek Figat
6d05bf16b1 Optimize Asset::GetPath in cooked build 2025-07-29 21:41:59 +02:00
Wojtek Figat
99323c1d2f Add customizable per-platform affinity for content and pool threads 2025-07-29 10:41:41 +02:00
Wojtek Figat
ad6764e6d7 Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms 2025-07-28 18:35:37 +02:00
Wojtek Figat
a1e4ed05c4 Don't force load asset on asset clone if it's unused 2025-07-14 18:14:09 +02:00
Wojtek Figat
e9835766bc Add red color to Tracy profiler zones that cause CPU waiting to improve profiling 2025-06-11 14:56:43 +02:00
Wojtek Figat
d7ff9fdade Optimize editor profiler native allocations when capturing data 2025-06-09 15:23:31 +02:00
Wojtek Figat
c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Core/Math/Vector3.cpp
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
679d56d7a3 Fix regression error on duplicated scene objects in registry 2025-03-08 13:31:01 +01:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
e82bb639ed Fix objects creation to ensure managed object ctor is always executed
#3245
2025-03-03 19:12:29 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
f8371d037b Refactor old ContentLoadingManager into Content for simplicity 2024-10-11 23:05:09 +02:00
Wojtek Figat
207c6a0cb5 Refactor platform apis comments and cleanup a bit 2024-09-24 18:29:30 +02:00
Wojtek Figat
a367d40913 Add more contextual log printing on missing object/asset reference
#2414
2024-09-15 23:03:53 +02:00
Wojtek Figat
b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
Menotdan
e137d31839 Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread. 2024-04-11 17:37:31 -04:00
Wojtek Figat
aabc9f51bb Improve #2270 by moving mehtod to cpp file 2024-02-27 11:22:10 +01:00
Wojtek Figat
fc4163524c Merge branch 'linux-plugin-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-linux-plugin-fix 2024-02-27 11:14:32 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
e282717a0a Merge branch 'trash-files' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-trash-files 2024-02-23 19:55:16 +01:00
Menotdan
50e75e4e7b Fix IAssetFactory::Get() in plugins on Linux. 2024-02-22 11:21:29 -05:00
Wojtek Figat
ebcc864b06 Fix missing file error in Content::GetAssetInfo 2024-02-14 12:47:34 +01:00
Wojtek Figat
df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00
nothingTVatYT
f65ded4501 implement MoveFileToRecycleBin on Linux 2023-12-14 15:51:20 +01:00
Wojtek Figat
f61f35b259 Fix compilation regression 2023-11-24 10:53:07 +01:00
Wojtek Figat
359d4ba8ef More refactoring to 6cf7d49a10 for better assets loading
#1930
2023-11-24 10:25:21 +01:00
Wojtek Figat
6cf7d49a10 Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
2023-11-23 17:54:50 +01:00
Wojtek Figat
d5075d845c Fix content storage usage with relative paths
#1966
2023-11-23 17:37:55 +01:00
Wojtek Figat
50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once 2023-10-16 16:10:57 +02:00
Wojtek Figat
7904690ecf Cleanuo some old code style 2023-10-14 14:00:58 +02:00
Wojtek Figat
abd6881d7b Fix removing large amount of assets in Editor at once
#1484
2023-10-13 15:43:11 +02:00
Wojtek Figat
64d4076615 Minor tweaks 2023-10-09 12:06:55 +02:00
Wojtek Figat
f995d12686 Fix editor deployment 2023-06-17 11:08:51 +02:00
Wojtek Figat
7140c4a2d8 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-11 21:38:20 +02:00
Wojtek Figat
b299ed3246 Add more assertions to tests build 2023-06-09 23:34:55 +02:00
Wojtek Figat
a3ab7cd14e Fix file lock when loading asset fails
#1103
2023-05-16 11:52:49 +02:00
Wojtek Figat
37e8fa7b76 Fix creating localization table on blank project
#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
95748744a4 Add logging missing asset type on failed load 2023-03-13 14:23:23 +01:00
Wojtek Figat
82823d6945 Various improvements and fixes 2023-02-09 20:05:46 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
4afa59a783 Fix missing scripting and serialization extensions for SceneReference usage in scripts 2023-01-01 19:15:59 +01:00
Wojciech Figat
c38eda5799 Fixes for compilation 2022-12-14 14:04:14 +01:00
Wojciech Figat
0eba11f1eb Add Content.GetEditorAssetPath 2022-08-08 11:48:16 +02:00
Wojciech Figat
4b6e75c0af Expose IsDuringPlay property for actors and scripts to use in scripting 2022-07-29 14:52:41 +02:00
Wojtek Figat
cced83ca96 Add support for virtual Prefab assets created from code 2022-07-26 23:10:04 +02:00