Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Chandler Cox
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de6cd88870
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Changed names of a couple base types to match before change
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2022-11-11 17:08:07 -06:00 |
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Chandler Cox
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4515844219
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changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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f71dce08fc
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Fix scene animation warning due to missing object to be fired once per-track without a spam
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2021-12-11 17:28:22 +01:00 |
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Wojtek Figat
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a9aaed6f33
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Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled
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2021-12-11 17:28:21 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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bbe64a517c
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Tweaks
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2021-09-24 09:23:36 +02:00 |
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Wojtek Figat
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8e6c7a6194
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Add live-preview option for editing scene animation
#519
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2021-09-22 17:09:36 +02:00 |
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Wojtek Figat
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d4817a95d7
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Add MapTrack to SceneAnimationPlayer
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2021-08-03 10:22:26 +02:00 |
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Wojtek Figat
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25487c17e3
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Fix stack overflow when using recursion with nested scene animations
#519
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2021-07-30 14:29:40 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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ed04eece8a
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Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
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2021-02-17 13:02:47 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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VNC
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967b6585e1
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Fix more typos in Source\Engine\Animations
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2020-12-29 03:31:13 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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