Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojtek Figat
|
2e947ab85a
|
Fixes for large worlds
|
2022-07-04 20:35:29 +02:00 |
|
Wojtek Figat
|
85fe22d7a7
|
Fix typos
|
2022-07-01 17:05:17 +02:00 |
|
Wojtek Figat
|
b40a890d31
|
More work for large worlds
|
2022-06-30 22:07:11 +02:00 |
|
Wojtek Figat
|
090225bef2
|
Fix strange crash
|
2022-06-28 20:26:10 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojciech Figat
|
3238861f64
|
Fix opening material or particle emitter in editor if shader compilation fails
|
2022-06-20 09:51:34 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
785f8915b7
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
|
2022-05-21 19:45:13 +02:00 |
|
Wojciech Figat
|
f7e48d9b23
|
Add shader getter to IMaterial interface
|
2022-05-12 13:47:19 +02:00 |
|
Wojtek Figat
|
78d6fe6b50
|
Fix error when loading surface from not yet loaded asset
|
2022-05-06 18:30:49 +02:00 |
|
Wojtek Figat
|
2d27e0997f
|
Silence old warning
|
2022-05-06 17:17:54 +02:00 |
|
Wojtek Figat
|
21e6c2603c
|
Silence old warning
|
2022-05-06 17:16:01 +02:00 |
|
Wojtek Figat
|
bc6b70f4f9
|
Optimize static Visual Script event calling
|
2022-05-03 21:12:29 +02:00 |
|
Wojciech Figat
|
551459022d
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
|
2022-05-02 10:38:14 +02:00 |
|
Wojtek Figat
|
eb75a3c2fb
|
Fix foreach loop in Visual Script to continue flow on null array or dictionary
|
2022-05-01 20:42:42 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojtek Figat
|
d76fd634a5
|
Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
|
2022-04-28 22:45:56 +02:00 |
|
Wojtek Figat
|
158c29e598
|
Add **Dictionaries to Visual Scripting**
|
2022-04-27 22:47:54 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojciech Figat
|
5345d1f685
|
Add events for streamable resources residency changes tracking
|
2022-04-21 12:37:39 +02:00 |
|
Wojciech Figat
|
c53a463bb1
|
Refactor HashSet to support custom allocator
|
2022-04-19 17:14:29 +02:00 |
|
Wojciech Figat
|
997d2a4db9
|
Fix Model SDF uploading with async task that locks asset file data to prevent release
|
2022-04-15 10:12:54 +02:00 |
|
Wojtek Figat
|
4ac9406b90
|
Revert 017492dbfa
|
2022-04-14 23:10:01 +02:00 |
|
Wojtek Figat
|
9fb4624b03
|
Add JsonAsset.Instance for C# asset object
|
2022-04-13 21:18:35 +02:00 |
|
Wojtek Figat
|
017492dbfa
|
Optimize C# types searching with typename
|
2022-04-13 19:48:39 +02:00 |
|
Wojtek Figat
|
58491e6d23
|
Add **Screen Space Reflections for transparent materials**
|
2022-04-12 22:16:06 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
598876d8e3
|
Add shader reloading on header file edit for shaders with compilation errors
|
2022-04-08 13:53:23 +02:00 |
|
Wojtek Figat
|
a9d66d6535
|
Various fixes for scripting runtime
|
2022-04-07 22:03:42 +02:00 |
|
Wojciech Figat
|
4c98e0a335
|
Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
|
2022-04-04 17:11:01 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
f8670a497e
|
Fix crash when loading model SDF on older GPUs (d3d10)
|
2022-03-25 10:10:23 +01:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
18321937e4
|
Optimize model SDF with 8-bit storage (if possible)
|
2022-03-22 15:08:38 +01:00 |
|
Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
|
Wojciech Figat
|
abbb0eb85c
|
Disable SDF generation for virtual models on a main thread
|
2022-03-21 10:50:34 +01:00 |
|
Wojciech Figat
|
10d09711d9
|
Add Sign Distant Field (SDF) generation for models
|
2022-03-18 14:35:11 +01:00 |
|
Wojtek Figat
|
4a9c746bed
|
Add SoftAssetReference type
|
2022-02-28 23:15:35 +01:00 |
|
Wojciech Figat
|
d0e37ba6ef
|
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
|
2022-01-31 10:33:05 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
dfa5e91322
|
Fix conditional variables usage on broadcast by using a shared mutex
|
2022-01-12 17:36:06 +01:00 |
|
Wojciech Figat
|
5ffdbe553b
|
Add assets loading progress to Editor status bar
|
2022-01-10 14:09:00 +01:00 |
|
Wojtek Figat
|
892723c501
|
Fix build
|
2022-01-09 17:46:37 +01:00 |
|
Wojtek Figat
|
844fad2ced
|
Fix crash when animation has anim events and scripting is disposed before content
|
2022-01-08 18:29:13 +01:00 |
|
Wojtek Figat
|
82a43dea28
|
Add **Animation Events**
|
2022-01-08 15:06:25 +01:00 |
|
Wojtek Figat
|
e144a6f69d
|
Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
|
2022-01-08 15:06:22 +01:00 |
|
Wojtek Figat
|
fa83869430
|
Add minor changes
|
2022-01-08 15:06:18 +01:00 |
|