Commit Graph

175 Commits

Author SHA1 Message Date
Wojciech Figat
85f351663b Add Transparent Lighting Modes for material with option to use non-directional shading 2022-07-14 09:22:32 +02:00
Wojtek Figat
2e947ab85a Fixes for large worlds 2022-07-04 20:35:29 +02:00
Wojtek Figat
85fe22d7a7 Fix typos 2022-07-01 17:05:17 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
Wojtek Figat
090225bef2 Fix strange crash 2022-06-28 20:26:10 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojciech Figat
3238861f64 Fix opening material or particle emitter in editor if shader compilation fails 2022-06-20 09:51:34 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojtek Figat
78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
Wojtek Figat
2d27e0997f Silence old warning 2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c Silence old warning 2022-05-06 17:16:01 +02:00
Wojtek Figat
bc6b70f4f9 Optimize static Visual Script event calling 2022-05-03 21:12:29 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary 2022-05-01 20:42:42 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojtek Figat
d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation 2022-04-28 22:45:56 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojciech Figat
5345d1f685 Add events for streamable resources residency changes tracking 2022-04-21 12:37:39 +02:00
Wojciech Figat
c53a463bb1 Refactor HashSet to support custom allocator 2022-04-19 17:14:29 +02:00
Wojciech Figat
997d2a4db9 Fix Model SDF uploading with async task that locks asset file data to prevent release 2022-04-15 10:12:54 +02:00
Wojtek Figat
4ac9406b90 Revert 017492dbfa 2022-04-14 23:10:01 +02:00
Wojtek Figat
9fb4624b03 Add JsonAsset.Instance for C# asset object 2022-04-13 21:18:35 +02:00
Wojtek Figat
017492dbfa Optimize C# types searching with typename 2022-04-13 19:48:39 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojciech Figat
598876d8e3 Add shader reloading on header file edit for shaders with compilation errors 2022-04-08 13:53:23 +02:00
Wojtek Figat
a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
Wojciech Figat
f8670a497e Fix crash when loading model SDF on older GPUs (d3d10) 2022-03-25 10:10:23 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
18321937e4 Optimize model SDF with 8-bit storage (if possible) 2022-03-22 15:08:38 +01:00
Wojciech Figat
92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
Wojciech Figat
abbb0eb85c Disable SDF generation for virtual models on a main thread 2022-03-21 10:50:34 +01:00
Wojciech Figat
10d09711d9 Add Sign Distant Field (SDF) generation for models 2022-03-18 14:35:11 +01:00
Wojtek Figat
4a9c746bed Add SoftAssetReference type 2022-02-28 23:15:35 +01:00
Wojciech Figat
d0e37ba6ef Fix crash on native type in JsonAsset due to scripting hot-reload in Editor 2022-01-31 10:33:05 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
dfa5e91322 Fix conditional variables usage on broadcast by using a shared mutex 2022-01-12 17:36:06 +01:00
Wojciech Figat
5ffdbe553b Add assets loading progress to Editor status bar 2022-01-10 14:09:00 +01:00
Wojtek Figat
892723c501 Fix build 2022-01-09 17:46:37 +01:00
Wojtek Figat
844fad2ced Fix crash when animation has anim events and scripting is disposed before content 2022-01-08 18:29:13 +01:00
Wojtek Figat
82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
Wojtek Figat
e144a6f69d Fix crash when trying to read invalid Visual Script parameter from local scope during debugging 2022-01-08 15:06:22 +01:00
Wojtek Figat
fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00