Wojciech Figat
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f221bc6361
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Minor improvements
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2022-07-07 15:34:15 +02:00 |
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Wojtek Figat
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98d8543334
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Fix compilation
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2022-07-03 15:33:15 +02:00 |
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Wojciech Figat
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de2d041e47
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Fix warning
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2022-07-01 14:10:54 +02:00 |
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Wojciech Figat
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07c6c5a841
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Fix issues with Vulkan backend when using DDGI
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2022-07-01 14:10:01 +02:00 |
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Wojciech Figat
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427c3a9099
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Fix crash when using more than 2 constant buffers with D3D12
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2022-07-01 14:10:00 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojtek Figat
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1dab45f407
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Add support for renaming GPU resources (development builds only)
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2022-06-22 23:08:39 +02:00 |
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Wojciech Figat
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10adf1eba1
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Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
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2022-06-20 12:43:05 +02:00 |
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Wojciech Figat
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da85c1f55c
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Fix debug name for DirectX resources
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2022-06-20 12:25:57 +02:00 |
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Wojciech Figat
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b8ff4ae2e0
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Fixes for Vulkan descriptors binding
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2022-06-17 10:41:23 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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389dfb44de
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Fix crash on macOS due to Vulkan timestamp queries error
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2022-05-12 18:57:32 +02:00 |
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Wojciech Figat
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0a458d94c4
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Add support for Volume textures to have residency changed as regular textures
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2022-04-21 12:36:16 +02:00 |
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Wojciech Figat
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db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-11 10:37:23 +02:00 |
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Wojtek Figat
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c7c6acfc78
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Fix DirectX crash when profiling with RenderDoc
#698
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2022-04-10 14:38:15 +02:00 |
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Wojciech Figat
|
5fc9cb154b
|
Fix typo
|
2022-04-05 17:22:03 +02:00 |
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Wojciech Figat
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2b9a03d9bc
|
Post-merge fixes
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2022-03-28 20:04:29 +02:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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Wojciech Figat
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92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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9107897b76
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Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
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2022-03-22 12:56:21 +01:00 |
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Wojciech Figat
|
aa9161a16f
|
Fix some issues
|
2022-03-22 12:55:33 +01:00 |
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Wojciech Figat
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c10cdc3d90
|
Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
|
2022-03-22 12:55:13 +01:00 |
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Wojciech Figat
|
d58584e1fd
|
Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init
|
2022-03-21 10:51:42 +01:00 |
|
Wojciech Figat
|
8d0a779ff4
|
Fix uploading volume texture data to GPU in D3D12
|
2022-03-18 17:55:35 +01:00 |
|
GoaLitiuM
|
33fe5e7518
|
Fix uninitialized values and release COM resources after use
|
2022-03-17 21:25:56 +02:00 |
|
GoaLitiuM
|
e794911755
|
Enable flip presentation mode and tearing in D3D11
|
2022-03-17 21:25:56 +02:00 |
|
Wojtek Figat
|
20075e0fbd
|
Fixes for compilation on Windows for x86
|
2022-03-02 21:06:21 +01:00 |
|
Wojtek Figat
|
e52cf67447
|
Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r)
|
2022-03-02 10:00:06 +01:00 |
|
Diewa
|
d2c252879e
|
Fixes for macOS
|
2022-02-24 21:42:00 +01:00 |
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Wojciech Figat
|
311b95b9fc
|
Add support for using mipmaps with 3D textures
|
2022-02-14 14:37:04 +01:00 |
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Wojciech Figat
|
afed5a30bc
|
Add ClearUA to GPUContext to clear texture with float values
|
2022-02-08 19:56:07 +01:00 |
|
Wojciech Figat
|
bac8058aa8
|
Fix depth pitch in UpdateTexture on D3D11 for volume textures
|
2022-02-08 19:56:03 +01:00 |
|
Wojciech Figat
|
70ca42794a
|
Add ClearUA to GPUContext to clear texture with float values
|
2022-02-08 18:06:02 +01:00 |
|
Wojciech Figat
|
9a3a6c8a72
|
Fix depth pitch in UpdateTexture on D3D11 for volume textures
|
2022-02-08 18:05:20 +01:00 |
|
Wojciech Figat
|
18b156ad44
|
Fixes and tweaks
|
2022-01-26 16:55:22 +01:00 |
|
Wojciech Figat
|
526fa5a33d
|
Tweaks for CI
|
2022-01-17 12:30:03 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
08bebc0f89
|
Add app packaging for macOS
|
2022-01-13 18:19:49 +01:00 |
|
Wojciech Figat
|
4486ec3b72
|
Add Vulkan pipeline cache serialization
|
2022-01-11 10:49:03 +01:00 |
|
Wojtek Figat
|
2ca070ea3a
|
Use recommended 3 backbuffers on MoltenVK on Mac
|
2022-01-09 20:12:52 +01:00 |
|
Wojtek Figat
|
7471a819e1
|
Add Vulkan support for Mac (via MoltenVK)
|
2022-01-05 10:25:46 +01:00 |
|
Wojciech Figat
|
4b9001abf2
|
Fix spot lights rendering on D3D12
|
2021-12-07 18:23:06 +01:00 |
|
Wojtek Figat
|
fd150b3cc1
|
Add better log for missing GPU for Vulkan
|
2021-11-21 19:14:32 +01:00 |
|
Wojtek Figat
|
2a2b70f83f
|
Fix regression from d07ca3fcf4
#670
|
2021-11-17 21:40:07 +01:00 |
|
Wojciech Figat
|
d07ca3fcf4
|
Add support for older Android devices that don't support R11G11B10 texture format
|
2021-11-15 16:39:16 +01:00 |
|
Wojtek Figat
|
883a829590
|
Fix missing copy destination offset in dynamic buffer update on D3D11
|
2021-10-27 10:25:07 +02:00 |
|
Wojtek Figat
|
39c170cb2f
|
Attempt to implement video output modes on Vulkan
|
2021-10-25 23:31:45 +02:00 |
|
Wojtek Figat
|
eb04fc39ea
|
Optimizations for Vulkan device
|
2021-10-25 23:31:23 +02:00 |
|
Wojtek Figat
|
949766e3a0
|
Add GPUContext.ClearUA for buffer and texture with uint format
|
2021-10-07 14:17:05 +02:00 |
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