Wojciech Figat
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0ba1c124f7
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Add Global Surface Atlas missing surface data debug visualization
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2022-07-08 16:43:25 +02:00 |
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Wojciech Figat
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f221bc6361
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Minor improvements
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2022-07-07 15:34:15 +02:00 |
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Wojtek Figat
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8da4e546da
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Fix env probes far from origin
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2022-07-04 20:22:26 +02:00 |
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Wojtek Figat
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d9dc23afc1
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Fixes for Foliage with Large Worlds usage
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2022-07-03 16:08:22 +02:00 |
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Wojciech Figat
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4007c5e29c
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Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojciech Figat
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27515585db
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Improve Global Surface Atlas objects surfaces sampling
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2022-06-30 15:14:43 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojciech Figat
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2cd244fbd3
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Reduce DDGI irradiance blending artifacts due to texture format precision issues
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2022-06-29 15:19:54 +02:00 |
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Wojciech Figat
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9fa2a5ff93
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Fix compilation
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2022-06-29 09:14:16 +02:00 |
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Wojtek Figat
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27d266546e
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Various fixes and improvements for large worlds rendering
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2022-06-28 20:26:01 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
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fe6226b276
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Minor tweaks
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2022-06-28 16:07:34 +02:00 |
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Wojciech Figat
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df691e62f8
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Various improvements to Global Surface Atlas sampling
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2022-06-28 14:10:01 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojciech Figat
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d5a529e00a
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Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread
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2022-06-27 16:31:39 +02:00 |
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Wojciech Figat
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d8e79101e7
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Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling
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2022-06-27 16:07:54 +02:00 |
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Wojtek Figat
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a7463872a8
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Add Camera Cut on rendering view origin change (for large worlds)
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2022-06-26 19:23:28 +02:00 |
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Wojciech Figat
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282b9066b8
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Improve DDGI quality
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2022-06-24 16:17:32 +02:00 |
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Wojciech Figat
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a7b31fbf9b
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Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
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2022-06-23 16:59:13 +02:00 |
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Wojciech Figat
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b69e42b79c
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Fix initializing activated and scrolled DDGI probes
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2022-06-23 14:51:36 +02:00 |
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Wojciech Figat
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4afb74c7b3
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Optimize DDGI probes updating with active-only probes
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2022-06-22 14:09:31 +02:00 |
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Wojciech Figat
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4637017707
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Optimize thread group size for DDGI trace rays compute shader
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2022-06-21 10:32:25 +02:00 |
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Wojtek Figat
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f3bd0e469c
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Fixes
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2022-06-20 18:14:38 +02:00 |
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Wojciech Figat
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9cbaeb21f5
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Add GI probes spacing setting
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2022-06-20 10:09:09 +02:00 |
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Wojciech Figat
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5239a2b410
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Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
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2022-06-20 09:49:40 +02:00 |
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Wojciech Figat
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41a58f3f2c
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-20 08:26:06 +02:00 |
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Wojciech Figat
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1db65ac882
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Add GlobalIllumination to debug GI probes
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2022-06-17 15:07:58 +02:00 |
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Wojciech Figat
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9f99d74e53
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Adjust DDGI quality and optimize
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2022-06-17 14:32:07 +02:00 |
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Wojciech Figat
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2e06d1ce2a
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Refactor Global SDF to use a single texture for all cascades
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2022-06-17 10:41:04 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojciech Figat
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cf1f8487e7
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-15 10:37:24 +02:00 |
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Wojciech Figat
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84ddba5814
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Add DDGI injection into Volumetric Fog
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2022-06-15 09:51:40 +02:00 |
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Wojtek Figat
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020e6f671c
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Fix build
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2022-06-14 23:10:21 +02:00 |
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Wojciech Figat
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fc96620045
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Remove disabling temporal reprojection from Volumetric Fog
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2022-06-14 16:56:53 +02:00 |
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Wojciech Figat
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2522d84a21
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Add default Post Process options to Graphics Settings
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2022-06-14 12:01:16 +02:00 |
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Wojciech Figat
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37511c0e6b
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Various DDGI improvements
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2022-06-13 16:02:41 +02:00 |
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Wojciech Figat
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eb1e39b3c4
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Disable Global SDF in Editor's asset viewports
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2022-06-13 16:02:22 +02:00 |
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Wojciech Figat
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6c45fff205
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Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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2022-06-13 15:28:46 +02:00 |
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Wojciech Figat
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78afe60343
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Add Global Surface Atlas resolution setting
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2022-06-13 12:38:01 +02:00 |
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Wojtek Figat
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1fc26a63a7
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Update gi branch changes to large worlds
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2022-06-13 00:50:34 +02:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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aa58665740
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Move Global SDF towards the view direction
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2022-06-10 14:31:01 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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3b27ae5fa9
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Optimize ProbesTrace texture in DDGI to use batched probes update
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2022-06-10 10:39:46 +02:00 |
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Wojciech Figat
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3a8e5e0bbe
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Various DDGI quality improvements
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2022-06-09 11:31:20 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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5ee62be166
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Various DDGI improvements to the quality of the final effect
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2022-06-06 15:04:58 +02:00 |
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Wojciech Figat
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c147e3bff4
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Minor DDGI optimization
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2022-06-06 13:13:36 +02:00 |
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