Commit Graph

194 Commits

Author SHA1 Message Date
Wojciech Figat
0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojtek Figat
8da4e546da Fix env probes far from origin 2022-07-04 20:22:26 +02:00
Wojtek Figat
d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
Wojciech Figat
4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
Wojciech Figat
27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
Wojtek Figat
7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
Wojciech Figat
2cd244fbd3 Reduce DDGI irradiance blending artifacts due to texture format precision issues 2022-06-29 15:19:54 +02:00
Wojciech Figat
9fa2a5ff93 Fix compilation 2022-06-29 09:14:16 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojciech Figat
fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00
Wojciech Figat
df691e62f8 Various improvements to Global Surface Atlas sampling 2022-06-28 14:10:01 +02:00
Wojciech Figat
443ce106e2 Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects 2022-06-28 10:38:51 +02:00
Wojciech Figat
d5a529e00a Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread 2022-06-27 16:31:39 +02:00
Wojciech Figat
d8e79101e7 Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling 2022-06-27 16:07:54 +02:00
Wojtek Figat
a7463872a8 Add Camera Cut on rendering view origin change (for large worlds) 2022-06-26 19:23:28 +02:00
Wojciech Figat
282b9066b8 Improve DDGI quality 2022-06-24 16:17:32 +02:00
Wojciech Figat
a7b31fbf9b Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame 2022-06-23 16:59:13 +02:00
Wojciech Figat
b69e42b79c Fix initializing activated and scrolled DDGI probes 2022-06-23 14:51:36 +02:00
Wojciech Figat
4afb74c7b3 Optimize DDGI probes updating with active-only probes 2022-06-22 14:09:31 +02:00
Wojciech Figat
4637017707 Optimize thread group size for DDGI trace rays compute shader 2022-06-21 10:32:25 +02:00
Wojtek Figat
f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
Wojciech Figat
9cbaeb21f5 Add GI probes spacing setting 2022-06-20 10:09:09 +02:00
Wojciech Figat
5239a2b410 Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm 2022-06-20 09:49:40 +02:00
Wojciech Figat
41a58f3f2c Merge remote-tracking branch 'origin/master' into gi 2022-06-20 08:26:06 +02:00
Wojciech Figat
1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
Wojciech Figat
9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojciech Figat
cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
Wojciech Figat
84ddba5814 Add DDGI injection into Volumetric Fog 2022-06-15 09:51:40 +02:00
Wojtek Figat
020e6f671c Fix build 2022-06-14 23:10:21 +02:00
Wojciech Figat
fc96620045 Remove disabling temporal reprojection from Volumetric Fog 2022-06-14 16:56:53 +02:00
Wojciech Figat
2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
Wojciech Figat
37511c0e6b Various DDGI improvements 2022-06-13 16:02:41 +02:00
Wojciech Figat
eb1e39b3c4 Disable Global SDF in Editor's asset viewports 2022-06-13 16:02:22 +02:00
Wojciech Figat
6c45fff205 Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps 2022-06-13 15:28:46 +02:00
Wojciech Figat
78afe60343 Add Global Surface Atlas resolution setting 2022-06-13 12:38:01 +02:00
Wojtek Figat
1fc26a63a7 Update gi branch changes to large worlds 2022-06-13 00:50:34 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
aa58665740 Move Global SDF towards the view direction 2022-06-10 14:31:01 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
Wojciech Figat
3b27ae5fa9 Optimize ProbesTrace texture in DDGI to use batched probes update 2022-06-10 10:39:46 +02:00
Wojciech Figat
3a8e5e0bbe Various DDGI quality improvements 2022-06-09 11:31:20 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
Wojciech Figat
c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00