Norite SC
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85f3fdd438
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Update Vector3.cs
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2024-04-07 23:29:19 +02:00 |
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Norite SC
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55be82a2c4
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Update Vector3.cs
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2024-04-07 03:23:52 +02:00 |
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Norite SC
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0b19d8639b
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changed float to Real
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2024-04-07 03:02:47 +02:00 |
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Norite SC
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92b35ab3e7
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GetClosest for vectos
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2024-04-07 02:40:35 +02:00 |
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Norite SC
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18d641e2aa
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correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
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2024-04-03 14:34:51 +02:00 |
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Norite SC
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f6313b4427
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Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
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2024-04-03 04:53:11 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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04da732da9
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Cleanup code #1795 and unify new api in vector types
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2024-02-19 23:04:59 +01:00 |
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NoriteSC
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39aebc6c85
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Update Vector3.cs
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2023-10-25 12:10:23 +02:00 |
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NoriteSC
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f287ed6c30
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init
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2023-10-24 19:59:47 +02:00 |
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Wojtek Figat
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dd21020297
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-10-01 13:17:41 +02:00 |
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Andrej Stojkovikj
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35ee890f9f
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Fix in typo, should be length instead of magnitude
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2023-09-19 19:33:25 +02:00 |
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Andrej Stojkovikj
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cb460af264
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Revert last feature since feature already exists
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2023-09-19 19:29:59 +02:00 |
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Andrej Stojkovikj
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8930c7ba56
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Implemented static functions for length and length squared for Vectors
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2023-09-19 16:09:18 +02:00 |
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Andrej Stojkovikj
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3f299f4cf6
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Just in case change type cast for other variables as well
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2023-09-19 15:57:33 +02:00 |
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Andrej Stojkovikj
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4e44002259
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Fix SmoothDamp missed type casting for Vector 3
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2023-09-19 15:47:38 +02:00 |
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Andrej Stojkovikj
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831500faa7
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Fix type definition for Vector2 and Vector3
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2023-09-17 23:16:08 +02:00 |
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Andrej Stojkovikj
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7a73c04688
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SmoothDamp implementation for Vector2 and Vector3
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2023-09-16 21:18:00 +02:00 |
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Wojtek Figat
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540681e59d
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Add MoveTowards to vector3
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2023-08-31 09:23:16 +02:00 |
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Wojtek Figat
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ca48d60627
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-18 19:47:13 +02:00 |
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Wojtek Figat
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a500f88b4c
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Fix compilation with UseLargeWorlds
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2023-04-18 19:44:32 +02:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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Wojtek Figat
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b85184eee0
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Optimize vectors normalization
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2023-04-17 11:10:14 +02:00 |
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Wojtek Figat
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e995736012
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Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
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2023-04-03 13:51:33 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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f1b67935b3
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Optimize BoundingFrustum::Intersects(BoundingSphere)
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2022-10-29 21:13:21 +02:00 |
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Wojtek Figat
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9ff0ad4734
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Fix order of Large Worlds Real using
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2022-07-18 20:20:12 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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523d961f28
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Add various improvements for C# math library
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2022-05-18 22:30:50 +02:00 |
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Wojtek Figat
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4a2e8d0a69
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Cleanup and adjustments for vector types
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2022-05-16 23:52:38 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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2114002803
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Cleanup xml docs
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2021-11-27 13:07:21 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojtek Figat
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ca3948ad69
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Format code
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2021-02-27 16:29:30 +01:00 |
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Wojtek Figat
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8857a7a0ae
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Merge branch 'patch-2' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-2
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2021-02-27 16:25:55 +01:00 |
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Nejcraft
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84015f78fc
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Ported Vecctor3 ClampLength to others and remade it using refs
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2021-02-27 12:07:26 +01:00 |
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Nejcraft
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5d7940f784
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Unified
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2021-02-24 14:25:49 +01:00 |
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Wojtek Figat
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e4794c5754
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Add Absolute and Negative to Vector3 C# API
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2021-02-23 09:53:00 +01:00 |
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Nejcraft
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b133539c40
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Add Vector3 Clamp
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2021-02-20 16:24:48 +01:00 |
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stefnotch
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62f2ccb942
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Fix conversion to degrees in Vector3.Angle
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2021-02-01 22:40:19 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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