Wojtek Figat
|
925b5abb78
|
Fix crash on Linux when using unmapped keyboard Keyboard
#1321
|
2023-08-17 21:47:02 +02:00 |
|
Withaust
|
8c0c6c0142
|
Expose some Input class delegates to scripting API
|
2023-06-08 01:24:38 +03:00 |
|
Wojtek Figat
|
9cdd1cbc45
|
Add Platform::GetMousePosition/WindowsPlatform::SetMousePosition for unified access to screen-space mouse position on all platforms
#1109
|
2023-05-28 15:30:16 +02:00 |
|
Wojtek Figat
|
b5117af4b8
|
Format code
|
2023-05-12 14:19:40 +02:00 |
|
Olly Rybak
|
b8ed115f63
|
More renames
|
2023-05-12 09:30:35 +10:00 |
|
Olly Rybak
|
4b4bf833a9
|
Rename Phase > State
|
2023-05-12 00:25:03 +10:00 |
|
Olly Rybak
|
d5237715a5
|
Removed unused field
|
2023-05-11 21:12:03 +10:00 |
|
Olly Rybak
|
395a72b7d4
|
Added comments / reformat
|
2023-05-11 21:10:40 +10:00 |
|
Olly Rybak
|
f80ded2057
|
Initial setup
|
2023-05-11 17:30:20 +10:00 |
|
Ruan Lucas
|
82e9923be3
|
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
|
2023-01-26 08:54:15 -04:00 |
|
Ruan Lucas
|
d20bce9967
|
Add Vector2.Normalized
|
2023-01-19 20:52:20 -04:00 |
|
Ruan Lucas
|
8669a291fb
|
Add methods IsAnyKeyDown on Mouse/Gamepad class
|
2023-01-19 15:21:50 -04:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
|
|
5e5d88ed8e
|
Fix input actions/axis lookups to not use StringView
The stored strings might point to temporary strings, causing garbage data
to be present in the dictionary at times.
|
2022-12-03 15:43:52 +02:00 |
|
Wojciech Figat
|
1f495205af
|
Add GamepadDPadX/GamepadDPadY input axes for gamepad DPad
|
2022-07-25 10:32:48 +02:00 |
|
Wojtek Figat
|
1f1c3adaf1
|
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
|
2022-07-16 09:03:47 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Scott Longley
|
1fa06546f4
|
add CursorLockMode.Clipped
|
2022-02-18 22:44:16 +10:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
317a9d63bc
|
Post-merge cleanup and improvements for #655
|
2022-01-11 15:04:40 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Nejcraft
|
7198539b33
|
Update Input.cpp
|
2021-11-05 00:47:51 +01:00 |
|
Nejcraft
|
e3505a40db
|
Fix GamepadAxis
really not sure how could this have gone unnoticed XD
|
2021-11-05 00:45:28 +01:00 |
|
Wojtek Figat
|
be1598b1c6
|
Fix parting Input Settings if they have invalid data
|
2021-10-17 18:08:58 +02:00 |
|
Wojtek Figat
|
7fc144b07b
|
Fix some memory leaks
|
2021-08-13 13:13:12 +02:00 |
|
Wojtek Figat
|
398fc4be37
|
Add Keyboard.IsAnyKeyDown
|
2021-06-02 09:47:37 +02:00 |
|
GoaLitiuM
|
d1fbe42443
|
Use verbatim strings in tooltip descriptions
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
|
2021-05-26 22:08:55 +03:00 |
|
W2.Wizard
|
f35902ed85
|
Add missing '/' to XML docs
|
2021-04-29 17:23:18 +02:00 |
|
Vizepi
|
6e885ece34
|
[CLEAN] Added missing includes in headers
|
2021-04-23 13:59:02 +02:00 |
|
stefnotch
|
fb28cae2b4
|
Move ScreenToGameViewport from Engine to Screen
And make it accessible from the C# side
|
2021-03-15 20:18:53 +01:00 |
|
Wojtek Figat
|
dfb502621d
|
Fix crash in InputQueue handling when window object is deleted
|
2021-03-05 13:58:15 +01:00 |
|
Wojtek Figat
|
d6b566a3fe
|
Add support for accessing Game Settings and related assets in C# API in game build
|
2021-03-01 16:17:01 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
b4bf488e3c
|
Fix double-click mouse event not setting mouse button down
Fixes #235
|
2021-02-14 18:41:28 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
Wojtek Figat
|
5d535fad6a
|
Move Mouse and Keyboard impl from headers to Input.cpp
|
2021-02-01 23:53:32 +01:00 |
|
Jean-Baptiste Perrier
|
a5d6db6a18
|
Fix InputText & Typo.
|
2021-01-30 19:58:45 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
VNC
|
6ab300025b
|
Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
cea1a67749
|
Refactor game settings to support using API bindings
|
2020-12-21 14:53:27 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|