Wojtek Figat
45a8d82a83
Merge remote-tracking branch 'origin/master' into 1.12
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
Wojtek Figat
d2a03b90ec
Add another utility
2026-03-12 22:50:54 +01:00
Wojtek Figat
88587fb6a4
Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
...
#3944
2026-03-12 20:24:03 +01:00
Wojtek Figat
fc7abbf541
Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font
2026-03-12 16:25:55 +01:00
Wojtek Figat
e736048fab
Ensure probe count is never out of bounds
...
#3963
2026-03-12 08:41:06 +01:00
Wojtek Figat
6d9d606085
Add UNITS_TO_METERS_SCALE to shader sources for world units scale
...
#3907
2026-03-11 23:56:47 +01:00
Wojtek Figat
a94b9f9426
Merge branch 'fix-inverse-squ-light' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-inverse-squ-light
2026-03-11 23:35:19 +01:00
Wojtek Figat
22c88eb59d
Fix blocky terrain SDF
...
#3975
2026-03-11 19:25:18 +01:00
Wojtek Figat
377d5c00aa
Add Compute shaders support to WebGPU
2026-03-04 21:27:42 +01:00
Wojtek Figat
ceebc68d18
Add ShaderProfileFeatures for more expendable shader feature sets
2026-03-04 16:55:04 +01:00
Wojtek Figat
b191d3918e
Fix rendering various visuals on WebGPU
2026-03-02 20:36:33 +01:00
Wojtek Figat
b36c757753
Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
2026-02-26 16:59:25 +01:00
Wojtek Figat
7ea3fb1500
Fix shaders codebase to compile into WGSL
2026-02-24 17:56:14 +01:00
fibref
0f49503abd
add native MSDF font support for Render2D
2026-02-19 15:41:48 +08:00
Wojtek Figat
f12ad5c874
Add **Web platform with Emscripten**
2026-02-14 00:07:21 +01:00
Wojtek Figat
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
...
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Wojtek Figat
ef551c36ae
Fix Forward shading to match Deferred in fog and reflections rendering
...
#3717
2026-02-11 00:06:44 +01:00
Wojtek Figat
e851efa0a8
Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
...
#3717
2026-02-10 22:50:32 +01:00
Wojtek Figat
f105d6f84f
Fix SSR artifacts when ray goes towards the screen
2026-01-28 09:22:48 +01:00
Wojtek Figat
fa428e343b
Add dithering to Volumetric Fog to reduce aliasing
2026-01-28 08:39:56 +01:00
Chandler Cox
5d9d64e6e7
Fix missing scale for inverse squared setting for lights.
2026-01-27 22:10:22 -06:00
Wojtek Figat
a9bddfa784
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
2026-01-27 23:24:47 +01:00
Wojtek Figat
f9b784a42a
Add improvements to Volumetric Fog quality and performance
2026-01-27 22:20:48 +01:00
Wojtek Figat
d47bd5d6e7
Fix small lights and small particles rasterization into Volumetric Fog
2026-01-27 21:00:20 +01:00
Wojtek Figat
e1013aec94
Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering
2026-01-27 20:52:41 +01:00
Wojtek Figat
143d714037
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
...
Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
Wojtek Figat
da8376bba1
Fix NaN artifacts after TAA
2026-01-26 13:51:50 +01:00
Wojtek Figat
d7458d81a5
Optimize SSR a bit more
2026-01-20 22:05:52 +01:00
Wojtek Figat
cc5e4c19e1
Fixes for SSAO and SSR
2026-01-20 18:19:34 +01:00
Wojtek Figat
baf068330c
Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
2026-01-16 12:48:05 +01:00
Wojtek Figat
593646061e
Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
2026-01-16 11:20:06 +01:00
Wojtek Figat
d2d7a871ce
Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter
2026-01-14 14:00:54 +01:00
Wojtek Figat
b172b08782
Fix dark Screen Space Reflections in some spots when using Software Tracing
2026-01-14 13:26:26 +01:00
Wojtek Figat
18778aa511
**Add Box Projection to Environment Probe** for better indoor areas
2026-01-14 09:49:01 +01:00
Wojtek Figat
610c76578b
Merge remote-tracking branch 'origin/master' into 1.12
...
# Conflicts:
# Flax.flaxproj
2026-01-13 14:29:44 +01:00
Wojtek Figat
ff2c5290b5
Fix Volumetric Fog rasterization on Vulkan
2026-01-13 13:21:32 +01:00
Wojtek Figat
2b4dc97a97
Fix yellowish artifacts due to quantization error in TAA and composite image output
...
#3318 #3254
2026-01-13 13:12:33 +01:00
Wojtek Figat
14842183f2
Fix sky, skylight and reflections banding artifacts with a random noise
...
#3254 #3318
2026-01-13 13:12:19 +01:00
Wojtek Figat
e494c9ec76
Add small scale for color grading LUT
2026-01-12 23:56:31 +01:00
Wojtek Figat
2501095500
Add screen vignette to Eye Adaptation histogram for more accurate exposure
2026-01-12 23:47:15 +01:00
Wojtek Figat
788d8660b8
Fix transparent materials flickering without DDGI
2026-01-12 20:47:03 +01:00
Wojtek Figat
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
Wojtek Figat
32e725392b
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
2026-01-06 00:01:17 +01:00
Wojtek Figat
cf3bcc4549
Fix DDGI flickering on floors aligned to world axes
...
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
...
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734
Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
...
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
Wojtek Figat
b24d98df9e
Fix DDGI cascades blending to be smoother
2026-01-03 00:48:36 +01:00
Wojtek Figat
37df16a3e4
Refactor DDGI irradiance filtering for smoother and more accurate lighting
2025-12-31 00:19:51 +01:00
Wojtek Figat
c2c92eba82
Adjust 0e76585709 to not affect depth
2025-12-19 00:08:24 +01:00
Wojtek Figat
0e76585709
Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
2025-12-16 23:56:45 +01:00