Wojciech Figat
1f1ed2bf60
Fix terrain draw modes to collect only current draw pass
2022-06-06 10:28:58 +02:00
Wojciech Figat
31d9802cf4
Add IndirectLightingIntensity support for lights in Global Surface Atlas
2022-06-06 10:28:39 +02:00
bbbfa4d5fe
Fix wrong timestamps in C# profiler events
2022-06-05 18:38:36 +03:00
Wojciech Figat
d05c09a33d
Improve GI quality
2022-06-02 18:13:15 +02:00
Wojciech Figat
641d04a50e
Improve GI quality
2022-05-31 15:52:19 +02:00
Wojciech Figat
bdc7b3b754
Add updating ModelInstanceActor render state on material change
2022-05-27 12:07:27 +02:00
Wojciech Figat
d0a6f82cc2
Fix updating Global Surface Atlas for the static object that rendering state was modified
2022-05-27 12:07:02 +02:00
Wojciech Figat
eb6050cf27
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
2022-05-27 11:44:39 +02:00
Wojciech Figat
48b3a34182
Fix potential issue with SR/RT slots
2022-05-26 15:43:55 +02:00
Wojciech Figat
3377229966
Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
2022-05-26 15:10:26 +02:00
ec443b811b
Fix error when double-clicking empty RichTextBox
2022-05-25 23:39:11 +03:00
Wojtek Figat
f82e370392
Refactor Vector types to support 64-bit precision via define switch
2022-05-25 20:04:33 +02:00
Wojtek Figat
b30d22fa45
Missing change
2022-05-23 19:55:18 +02:00
Wojciech Figat
89ac470733
Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
2022-05-23 14:10:45 +02:00
Wojciech Figat
72c0474397
Add realtime sky/skybox capturing for GI
2022-05-23 12:53:39 +02:00
Wojciech Figat
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
Wojtek Figat
2eb51f9a83
Reformat code in Math libary
2022-05-21 20:04:12 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
f53a5ff536
Reorganize scene pointer in actor data
2022-05-21 19:41:24 +02:00
Wojtek Figat
5e6c518c39
Minor adjustments
2022-05-21 11:48:54 +02:00
Wojtek Figat
b7459c7311
Inline various operators in math types for better performance in Debug builds and better inlining
2022-05-21 11:36:27 +02:00
Wojtek Figat
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a
Add support for double serializtion in C++
2022-05-20 15:53:50 +02:00
Wojciech Figat
1a64df9116
Add more math utilities
2022-05-19 16:03:54 +02:00
Wojciech Figat
c3b2c55d51
Fix normal map when importing materials for model files
2022-05-19 12:00:12 +02:00
Wojtek Figat
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
Wojtek Figat
523d961f28
Add various improvements for C# math library
2022-05-18 22:30:50 +02:00
Wojciech Figat
f9d5c74507
Disable GI in editor asset viewports by default
2022-05-17 14:08:48 +02:00
Wojtek Figat
4a2e8d0a69
Cleanup and adjustments for vector types
2022-05-16 23:52:38 +02:00
Wojciech Figat
c74b66f728
Add Quaternion::RotationMatrix from Matrix3x3 rotation
2022-05-16 10:05:15 +02:00
Wojtek Figat
778e4e0ea7
Fix crash on NetworkPeer disposing
2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f
Minor adjustment
2022-05-15 11:37:14 +02:00
Wojtek Figat
bdbced0bbc
Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix
2022-05-15 11:35:05 +02:00
Wojtek Figat
3d7d52e779
Fix Vulkan crash when using Blur Panel in Screen Space canvas
2022-05-13 20:17:06 +02:00
Wojtek Figat
05a7fd45c3
Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor
2022-05-13 19:17:16 +02:00
Wojtek Figat
389dfb44de
Fix crash on macOS due to Vulkan timestamp queries error
2022-05-12 18:57:32 +02:00
Wojciech Figat
f7e48d9b23
Add shader getter to IMaterial interface
2022-05-12 13:47:19 +02:00
Wojciech Figat
abcc319168
Minor rename fixes
2022-05-12 13:46:05 +02:00
Wojciech Figat
f7955a5c4e
Add support for custom location of Custom Global Code in generated material source code
2022-05-12 13:44:57 +02:00
3523b1a85f
Add PhysX actors to the scene immediately
2022-05-07 18:04:23 +03:00
Wojtek Figat
78d6fe6b50
Fix error when loading surface from not yet loaded asset
2022-05-06 18:30:49 +02:00
Wojtek Figat
2d27e0997f
Silence old warning
2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c
Silence old warning
2022-05-06 17:16:01 +02:00
Wojtek Figat
7bb5ffc2a4
Fix copy pasting multi-line text into a single-line textbox
2022-05-04 20:16:29 +02:00
Wojtek Figat
bc6b70f4f9
Optimize static Visual Script event calling
2022-05-03 21:12:29 +02:00
6e2b854544
Set timer resolution to lowest possible value in all Windows systems
2022-05-02 20:59:07 +03:00
Wojciech Figat
ab37cc72a9
Minor renaming
2022-05-02 12:52:38 +02:00
Wojciech Figat
acd064c364
Introduce separate GI directory
2022-05-02 12:09:53 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00