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8f613774cb
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Expose GPUTexture::DownloadData to Scripting API
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2024-05-01 18:43:45 +03:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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96f628429c
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Improve const correctness in Mesh and SkinnedMesh api
#2467i
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2024-04-22 18:56:54 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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6aacea99ab
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Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
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60e8d73079
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
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2024-04-17 09:58:59 +02:00 |
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Wojtek Figat
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9ad4997691
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Add automatic restoring Anim Event tracks when reimporting animation asset
#2363
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2024-04-15 19:27:28 +02:00 |
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Wojtek Figat
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25f3cef8c3
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Fix artifacts due to light shape culling and use depth test to improve perf
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2024-04-14 23:44:08 +02:00 |
|
Wojtek Figat
|
9c2c02c1cf
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Fix various issues found with thread sanitizer on macOS
|
2024-04-13 19:20:49 +02:00 |
|
Wojtek Figat
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00f2a0b825
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Improve doc
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2024-04-12 11:29:21 +02:00 |
|
Menotdan
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c914e33462
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Hide TAA settings if TAA isn't enabled.
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2024-04-12 02:29:45 -04:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
|
Wojtek Figat
|
eac1d19a09
|
Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
|
Wojtek Figat
|
b4547ec4d2
|
Minor fixes
|
2024-04-10 11:03:33 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
3efd1e4e84
|
Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
|
Wojtek Figat
|
0cc6669cbd
|
Reimplement cascaded shadow maps blending via dithering
|
2024-04-05 10:59:34 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
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2024-04-02 14:56:26 +02:00 |
|
Wojtek Figat
|
e1944bce96
|
Add statically disabled geometry shaders on mobile
|
2024-03-30 22:08:44 +01:00 |
|
Wojtek Figat
|
369c19bd5d
|
Add statically disabled tessellation on macOS/iOS
|
2024-03-30 18:46:37 +01:00 |
|
Wojtek Figat
|
0b0115aa10
|
Fix missing scripting api
|
2024-03-29 18:46:00 +01:00 |
|
Wojtek Figat
|
24e56a825e
|
Fix streaming astc 6x6 textures that have higher block size
|
2024-03-28 18:07:53 +01:00 |
|
Wojtek Figat
|
f7470af42d
|
Optimize depth pass rendering to batch simple materials together
|
2024-03-26 18:04:08 +01:00 |
|
Wojtek Figat
|
55af307c43
|
Optimize env probes data storage in renderer
|
2024-03-26 15:01:12 +01:00 |
|
Wojtek Figat
|
4ab572426d
|
Various renamings
|
2024-03-26 14:27:10 +01:00 |
|
Wojtek Figat
|
01d91bf102
|
Optimize decals rendering
|
2024-03-26 14:05:24 +01:00 |
|
Wojtek Figat
|
2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
|
2024-03-26 11:29:01 +01:00 |
|
Wojtek Figat
|
cdbb2cc813
|
Refactor shader structures naming with a prefix
|
2024-03-25 17:52:48 +01:00 |
|
Wojtek Figat
|
6b35c0a161
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-03-19 20:23:34 +01:00 |
|
Wojtek Figat
|
cf3145273f
|
Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
|
2024-03-19 16:02:50 +01:00 |
|
Wojtek Figat
|
eb8db60ead
|
Revert eye adaptation back to original value (in favor of #2023)
|
2024-03-18 21:12:54 +01:00 |
|
Wojtek Figat
|
2d71a7a45d
|
Merge branch 'ppsettings' of https://github.com/Tryibion/FlaxEngine into Tryibion-ppsettings
|
2024-03-18 21:12:00 +01:00 |
|
Wojtek Figat
|
34f35ebaac
|
Fix loading shader cache when opened with different engine version
|
2024-03-18 17:38:24 +01:00 |
|
Wojtek Figat
|
901b043909
|
Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
|
2024-02-28 02:05:06 +01:00 |
|
Wojtek Figat
|
14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-02-26 19:49:39 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
01d123b099
|
Add support for importing material emissive and roughness from fbx file
#2153
|
2024-02-23 17:46:27 +01:00 |
|
Wojtek Figat
|
fa606ce5f6
|
Fix render view panning when bug when no camera is active
#1997
|
2024-02-21 22:05:08 +01:00 |
|
Wojtek Figat
|
d7dbc0fbdc
|
Fix opening projects with PostFx material assigned in Graphics Settings
#1993
|
2024-02-21 20:21:45 +01:00 |
|
Wojtek Figat
|
9a21cfd092
|
Fix transform scaling applying to nested objects when drawing
#1796 #1350
|
2024-02-20 23:55:06 +01:00 |
|
Wojtek Figat
|
1cb88bdc63
|
Fix crash when using invalid GPUTextureDescription
#2261
|
2024-02-20 11:44:49 +01:00 |
|
Wojtek Figat
|
10180de9c6
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
|
2024-02-19 22:26:16 +01:00 |
|
Wojtek Figat
|
2de890ca6a
|
Codecleanup for #1482
|
2024-02-19 17:33:21 +01:00 |
|
Wojtek Figat
|
a2b8312fba
|
Cleanup stuff in #2019
|
2024-02-18 19:48:43 +01:00 |
|
Wojtek Figat
|
45aa0e1b65
|
Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
|
2024-02-18 16:11:31 +01:00 |
|
Wojtek Figat
|
f04f1cc90e
|
Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
|
2024-02-16 12:46:35 +01:00 |
|
Wojtek Figat
|
d08843900e
|
Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
|
2024-02-09 15:37:29 +01:00 |
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