Commit Graph

71 Commits

Author SHA1 Message Date
stefnotch
9265f23681 Basic reroute nodes 2021-02-25 20:22:54 +01:00
stefnotch
bcc036f808 Hover over connections 2021-02-25 09:55:17 +01:00
stefnotch
1dbbbeced1 Specialized Visject Connection Broadphase Intersection 2021-02-24 21:05:10 +01:00
stefnotch
81fa876940 Drop unused boxes in Visject serialization 2021-02-23 11:33:51 +01:00
stefnotch
2498d1d4f2 Tweak items matching priority 2021-02-21 19:44:47 +01:00
Wojtek Figat
32c5a84576 Revert "Fix right-click context menu for Visject Nodes"
This reverts commit a4763f630e.

It has been superseded by
ef2dbb7818
2021-02-18 11:32:11 +01:00
stefnotch
0b54691f07 Basic Visject box arrow key navigation 2021-02-17 22:36:11 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
da784e98e5 Add Deformable material domain 2021-02-08 15:44:38 +01:00
Wojtek Figat
21b311df17 Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes 2021-02-03 23:13:55 +01:00
Wojtek Figat
23652d1bc5 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
W2.Wizard
e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
Wojtek Figat
beecbffdc3 Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
2021-01-28 21:59:30 +01:00
W2.Wizard
bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
Wojtek Figat
c583b6a1a7 Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes 2021-01-27 22:39:19 +01:00
Wojtek Figat
3c3b47f5b4 Fix Get Node Transform ndoe in anim graph 2021-01-27 22:37:25 +01:00
Wojtek Figat
36bd398136 Fix error when animated model skeleton has duplicated node name 2021-01-27 22:37:19 +01:00
Wojtek Figat
560b6cf5da Fix error when animated model skeleton has duplicated node name 2021-01-27 15:12:29 +01:00
Wojtek Figat
c0e8b735ad Fix Get Node Transform ndoe in anim graph 2021-01-27 15:12:02 +01:00
Wojtek Figat
1d19d38c38 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Editor/Surface/SurfaceNode.cs
2021-01-27 10:39:44 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Wojtek Figat
854d0147dd Fix Visject Node layout when adding boxes from code 2021-01-26 22:52:35 +01:00
Wojtek Figat
59858ecb27 Fix Visual Script invoke method node signature check for output params passed via reference 2021-01-26 22:52:08 +01:00
Wojtek Figat
269f1fc8c1 Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-26 22:16:19 +01:00
W2.Wizard
db17c80e0a Use approriate fields instead 2021-01-26 19:41:29 +01:00
W2.Wizard
62b3f7c9c2 Adjusted node size 2021-01-26 19:37:06 +01:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85 Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode 2021-01-26 00:16:13 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
W2.Wizard
ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
W2.Wizard
bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84 Fix code style 2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-01-24 14:11:55 +01:00
Wojtek Figat
b04e1381dc Fix Unsigned Integer value field to prevent negative values 2021-01-24 13:30:48 +01:00
Richard
843a04604d Added Material Node to Blend Normals 2021-01-24 22:31:45 +11:00
Wojtek Figat
049450e31b Fix node widths for anim nodes 2021-01-22 23:45:19 +01:00
Wojtek Figat
19c65bec33 Merge branch 'AnimationArchetypeFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AnimationArchetypeFix 2021-01-22 23:42:08 +01:00
Wojtek Figat
704d42869d Merge branch 'visject-improvements-5' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-5 2021-01-22 23:35:09 +01:00
W2.Wizard
236a5a2f6f Update Animation.cs 2021-01-22 14:13:45 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
cbbfb16628 Add scripting API events in Visual Script 2021-01-22 10:55:13 +01:00
Wojtek Figat
c2f745397a Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-21 14:28:44 +01:00
Wojtek Figat
a4763f630e Fix right-click context menu for Visject Nodes 2021-01-21 14:28:02 +01:00
Wojtek Figat
9ae79b8307 Add IFunctionDependantNode for Visject nodes 2021-01-20 11:13:09 +01:00
intolerantape
75d197cb84 Spelling fixes. 2021-01-19 23:02:33 -08:00
stefnotch
4db3c6ca71 Increase default distance between nodes 2021-01-16 19:23:35 +01:00
stefnotch
aa4ecab271 Improve Visject bracket positioning 2021-01-16 19:20:36 +01:00
stefnotch
3356013858 Improve empty space finding 2021-01-16 18:16:48 +01:00
stefnotch
8003055ba6 Improve node layout algorithm 2021-01-15 20:23:40 +01:00