Wojtek Figat
|
93aa265b20
|
Add support for rotated navmeshes
|
2021-01-14 13:08:53 +01:00 |
|
Wojtek Figat
|
b2a2652b56
|
Fix not using hardcoded order for showing Actor main properties in editor
|
2021-01-13 15:35:53 +01:00 |
|
Wojtek Figat
|
af692605ab
|
Add option to hide navmesh in editor debug view
|
2021-01-13 15:21:50 +01:00 |
|
Wojtek Figat
|
d1a282e228
|
Fix removing unused navmesh tiles on whole scene rebuild
|
2021-01-13 14:50:43 +01:00 |
|
Wojtek Figat
|
88bddfb141
|
Add navmesh name to logs for better debugging
|
2021-01-13 14:49:50 +01:00 |
|
Wojtek Figat
|
29c3e2d54b
|
Fix Color doc comments
|
2021-01-13 14:28:58 +01:00 |
|
Wojtek Figat
|
27ed23c1b9
|
Add support for multiple navmeshes on a scene
|
2021-01-13 14:28:46 +01:00 |
|
Wojtek Figat
|
dba43c4e9f
|
Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor
|
2021-01-12 15:33:17 +01:00 |
|
Wojtek Figat
|
40c7fe3f77
|
Add support for automatic DefaultValue attributes generation for fields in scripting API
|
2021-01-12 14:14:35 +01:00 |
|
Wojtek Figat
|
a6d5fb318a
|
Fix default field value parsing to skip whitespaces
|
2021-01-12 14:14:08 +01:00 |
|
Wojtek Figat
|
d20cbf434f
|
Add default values initialization for structures and new array entries when resizing
|
2021-01-12 13:49:26 +01:00 |
|
Wojtek Figat
|
45211fa61c
|
Merge remote-tracking branch 'origin/master' into navigation-features
|
2021-01-12 12:04:20 +01:00 |
|
Wojtek Figat
|
d586f828b2
|
Disable Linux CI for now
|
2021-01-09 18:39:56 +01:00 |
|
Wojtek Figat
|
f073e07de7
|
Fix error on CI running on Linux machine
|
2021-01-09 18:37:05 +01:00 |
|
Wojtek Figat
|
3f278b603d
|
Fix path separators
|
2021-01-09 18:24:19 +01:00 |
|
Wojtek Figat
|
6d0f2b9083
|
Add CI build action for Linux
|
2021-01-09 18:21:09 +01:00 |
|
Wojtek Figat
|
3060a2664d
|
Add executable flag for scripts
|
2021-01-09 18:20:47 +01:00 |
|
Wojtek Figat
|
698cfd0c0a
|
Fix BlurPanel crashes due to slider for BlurStrength
|
2021-01-09 18:09:39 +01:00 |
|
Wojtek Figat
|
e6bffde301
|
Merge branch 'gh-actions'
|
2021-01-09 18:09:09 +01:00 |
|
Wojtek Figat
|
1b0e57408c
|
Separate checkout steps
|
2021-01-09 17:43:07 +01:00 |
|
Wojtek Figat
|
442135047f
|
Use manual LFS checkout
|
2021-01-09 17:41:56 +01:00 |
|
Wojtek Figat
|
617e25eb4c
|
Add lfs t repo clone
|
2021-01-08 23:08:51 +01:00 |
|
Wojtek Figat
|
24874376c3
|
Add initial build script for Windows editor and game
|
2021-01-08 23:00:08 +01:00 |
|
Wojtek Figat
|
0e768694b5
|
Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer
|
2021-01-07 00:01:53 +01:00 |
|
Wojtek Figat
|
dca6736a6f
|
Inline Vulkan func
|
2021-01-06 23:53:22 +01:00 |
|
Wojtek Figat
|
eec6957b08
|
Fix using unsigned integer properties in Visual Script editor
|
2021-01-06 11:31:38 +01:00 |
|
mafiesto4
|
f10c6b4ff6
|
Fix Linux build
|
2021-01-05 19:51:47 +01:00 |
|
Wojtek Figat
|
336a3bd484
|
Move shader source code length adjustment to the main compilation routine
|
2021-01-05 14:25:38 +01:00 |
|
Wojtek Figat
|
6adb489276
|
Fix PCF shadow uvs vector trunc warning
|
2021-01-05 14:17:20 +01:00 |
|
Wojtek Figat
|
12f34f33b3
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:17:15 +01:00 |
|
Wojtek Figat
|
4992d21747
|
Fix using AssetRefEditor for editing asset reference on Guid property
|
2021-01-05 14:17:11 +01:00 |
|
Wojtek Figat
|
0c1d797511
|
Fix null character at shader sources at during game cooking
|
2021-01-05 14:17:05 +01:00 |
|
Wojtek Figat
|
bd3f2b3019
|
Update DirectXShaderCompiler to 1.6
|
2021-01-05 14:16:57 +01:00 |
|
Wojtek Figat
|
153cfad507
|
Merge remote-tracking branch 'origin/1.0' into 1.1
|
2021-01-05 14:16:23 +01:00 |
|
Wojtek Figat
|
d7224670c5
|
Fix PCF shadow uvs vector trunc warning
|
2021-01-05 14:16:17 +01:00 |
|
Wojtek Figat
|
31bab88a5b
|
Fix PlatformSettings typedef on Android
|
2021-01-05 14:15:49 +01:00 |
|
Wojtek Figat
|
1e383fde5c
|
Fix using AssetRefEditor for editing asset reference on Guid property
|
2021-01-05 14:15:42 +01:00 |
|
Wojtek Figat
|
f5b9a95522
|
Fix null character at shader sources at during game cooking
|
2021-01-05 14:15:32 +01:00 |
|
Wojtek Figat
|
199683897a
|
Update DirectXShaderCompiler to 1.6
|
2021-01-05 14:15:22 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
Wojtek Figat
|
946d69a3ef
|
Bump up the build number
|
2021-01-04 19:38:02 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Wojtek Figat
|
b38ccb0fbd
|
Remove submodules
|
2021-01-04 14:30:33 +01:00 |
|
Wojtek Figat
|
953f8da84d
|
Update copyright year
|
2021-01-04 14:25:21 +01:00 |
|
Wojtek Figat
|
cd8a27ca26
|
Fix typo
|
2021-01-04 14:20:00 +01:00 |
|
Wojtek Figat
|
c5568c8eae
|
Add support for loading JsonAsset instance objects if they implement ISerializable interface
|
2021-01-04 14:19:51 +01:00 |
|
Wojtek Figat
|
8dc5b11f51
|
Add API_INTERFACE to scripting API bindings for implementing interfaces
|
2021-01-04 14:18:59 +01:00 |
|
Wojtek Figat
|
d715c0c0dd
|
Merge branch 'VNNCC-dev'
|
2021-01-03 23:41:36 +01:00 |
|
Wojtek Figat
|
7bbdd25a9e
|
Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev
|
2021-01-03 23:41:33 +01:00 |
|
Wojtek Figat
|
566a653c0a
|
Fix using ApiToken constant
|
2021-01-03 23:38:43 +01:00 |
|