Commit Graph

1825 Commits

Author SHA1 Message Date
Wojtek Figat
9a9b97998c Fix loading native dependencies for binary modules from other folders than engine binaries or project root 2021-05-28 00:12:54 +02:00
Wojtek Figat
810623be61 Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp 2021-05-27 23:36:07 +02:00
Wojtek Figat
b3d9ec687d Refactor base types initialization to be done during API processing 2021-05-27 23:34:55 +02:00
Wojtek Figat
2a6f1df76e Fix undo errors in editor on Margin property serialization 2021-05-26 23:26:41 +02:00
Wojtek Figat
42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation 2021-05-26 23:24:16 +02:00
Wojtek Figat
2b7b9e4d5a Fix typo in wheel type name 2021-05-26 22:40:09 +02:00
Wojtek Figat
64a8408600 Add focus to game window on play 2021-05-24 18:42:15 +02:00
Wojtek Figat
bdab3b55bc Merge branch 'jb-perrier-game-arg' 2021-05-24 18:35:20 +02:00
Wojtek Figat
c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
Wojtek Figat
2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
Jean-Baptiste Perrier
2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9 Fix -play not working with compilation at start. 2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c Remove skipcompile when -play is used. 2021-05-23 19:32:45 +02:00
Jean-Baptiste Perrier
566756ecf2 Remove duplicate IsInitialized. 2021-05-23 19:31:44 +02:00
Wojtek Figat
c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
Wojtek Figat
198d9d9dd5 Ignore ReSharper warnings in low-level cpu particles code 2021-05-23 11:44:14 +02:00
Wojtek Figat
1a4277994b Fix crash on Font invalidate 2021-05-22 22:34:35 +02:00
Wojtek Figat
c1f0fb750d Code style 2021-05-22 22:26:36 +02:00
Wojtek Figat
4b67a24c66 Merge branch 'GoaLitiuM-csc_compiler_server' 2021-05-22 22:25:00 +02:00
GoaLitiuM
d401f57080 Use Roslyn C# compiler server to improve script compilation times 2021-05-22 16:43:40 +03:00
Jean-Baptiste Perrier
6eb3bc0577 Tweak. 2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
Wojtek Figat
a9609c7993 Fix typo 2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35 Use daily builds with option for manual trigger 2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7 Tweak build for test 2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e Fix. 2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b Comments. 2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996 Tweaks / Cleanup. 2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d Handle game argument. 2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0 Expose Simulation.RequestStartPlay() to cpp. 2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
Wojtek Figat
09577d3021 Use custom output for packaged builds in CD 2021-05-19 21:48:34 +02:00
Wojtek Figat
9215ea4861 Add support for custom build configurations for engine deploy 2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229 Add support for custom package output directory for engine deploy 2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4 Add preserving package output directory across sequential package builds 2021-05-19 21:18:54 +02:00
Wojtek Figat
ce6fb185f4 Merge branch 'honzapatCZ-patch-7' 2021-05-19 21:11:27 +02:00
Wojtek Figat
b925843baa Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7 2021-05-19 21:11:20 +02:00
Wojtek Figat
9c2c401669 Remove empty spaces 2021-05-19 21:11:08 +02:00
Wojtek Figat
7f6f50cf29 Merge branch 'jb-perrier-scripting-int16-support' 2021-05-19 19:50:11 +02:00
Wojtek Figat
7edf3e5b36 Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support 2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c Add option to use Point sampling when drawing textures and sprites in UI via Brushes 2021-05-19 19:48:39 +02:00