Wojtek Figat
|
9a9b97998c
|
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
|
2021-05-28 00:12:54 +02:00 |
|
Wojtek Figat
|
810623be61
|
Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp
|
2021-05-27 23:36:07 +02:00 |
|
Wojtek Figat
|
b3d9ec687d
|
Refactor base types initialization to be done during API processing
|
2021-05-27 23:34:55 +02:00 |
|
Wojtek Figat
|
2a6f1df76e
|
Fix undo errors in editor on Margin property serialization
|
2021-05-26 23:26:41 +02:00 |
|
Wojtek Figat
|
42dfc56bae
|
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
|
2021-05-26 23:24:16 +02:00 |
|
Wojtek Figat
|
2b7b9e4d5a
|
Fix typo in wheel type name
|
2021-05-26 22:40:09 +02:00 |
|
Wojtek Figat
|
64a8408600
|
Add focus to game window on play
|
2021-05-24 18:42:15 +02:00 |
|
Wojtek Figat
|
bdab3b55bc
|
Merge branch 'jb-perrier-game-arg'
|
2021-05-24 18:35:20 +02:00 |
|
Wojtek Figat
|
c33d4a9bfb
|
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
|
2021-05-24 18:35:13 +02:00 |
|
Wojtek Figat
|
2c7d62bb8e
|
Add support for custom drag&drop into level/prefab viewports from custom asset items
|
2021-05-24 18:34:19 +02:00 |
|
Jean-Baptiste Perrier
|
2f12642405
|
Rename -game to -play & Fix when play not used.
|
2021-05-23 19:34:16 +02:00 |
|
Jean-Baptiste Perrier
|
1f3a86dca9
|
Fix -play not working with compilation at start.
|
2021-05-23 19:33:36 +02:00 |
|
Jean-Baptiste Perrier
|
ce3caede6c
|
Remove skipcompile when -play is used.
|
2021-05-23 19:32:45 +02:00 |
|
Jean-Baptiste Perrier
|
566756ecf2
|
Remove duplicate IsInitialized.
|
2021-05-23 19:31:44 +02:00 |
|
Wojtek Figat
|
c78fb7995e
|
Add more indentation to scene tree items to make it more readable
|
2021-05-23 12:09:35 +02:00 |
|
Wojtek Figat
|
198d9d9dd5
|
Ignore ReSharper warnings in low-level cpu particles code
|
2021-05-23 11:44:14 +02:00 |
|
Wojtek Figat
|
1a4277994b
|
Fix crash on Font invalidate
|
2021-05-22 22:34:35 +02:00 |
|
Wojtek Figat
|
c1f0fb750d
|
Code style
|
2021-05-22 22:26:36 +02:00 |
|
Wojtek Figat
|
4b67a24c66
|
Merge branch 'GoaLitiuM-csc_compiler_server'
|
2021-05-22 22:25:00 +02:00 |
|
GoaLitiuM
|
d401f57080
|
Use Roslyn C# compiler server to improve script compilation times
|
2021-05-22 16:43:40 +03:00 |
|
Jean-Baptiste Perrier
|
6eb3bc0577
|
Tweak.
|
2021-05-21 18:18:20 +02:00 |
|
Jean-Baptiste Perrier
|
3a68e2891e
|
Add null check.
|
2021-05-21 18:18:11 +02:00 |
|
Wojtek Figat
|
a9609c7993
|
Fix typo
|
2021-05-20 23:13:44 +02:00 |
|
Wojtek Figat
|
94adc01f35
|
Use daily builds with option for manual trigger
|
2021-05-20 23:13:02 +02:00 |
|
Wojtek Figat
|
b4533211a7
|
Tweak build for test
|
2021-05-20 22:53:10 +02:00 |
|
Jean-Baptiste Perrier
|
320a1a984e
|
Fix.
|
2021-05-20 20:08:08 +02:00 |
|
Jean-Baptiste Perrier
|
9e2867ed7d
|
Tweak.
|
2021-05-20 20:07:39 +02:00 |
|
Jean-Baptiste Perrier
|
8ac8f9a6d1
|
Tweaks.
|
2021-05-20 20:05:44 +02:00 |
|
Jean-Baptiste Perrier
|
8eb6fd2b6b
|
Fix.
|
2021-05-20 20:03:58 +02:00 |
|
Jean-Baptiste Perrier
|
316590ec59
|
Tweak.
|
2021-05-20 17:37:05 +02:00 |
|
Jean-Baptiste Perrier
|
62b47fa65b
|
Comments.
|
2021-05-20 17:30:43 +02:00 |
|
Jean-Baptiste Perrier
|
9fb2952996
|
Tweaks / Cleanup.
|
2021-05-20 17:28:55 +02:00 |
|
Jean-Baptiste Perrier
|
66c1201786
|
Load scene specified in -game argument.
|
2021-05-20 17:21:45 +02:00 |
|
Jean-Baptiste Perrier
|
d7f03d2c7d
|
Handle game argument.
|
2021-05-20 17:20:00 +02:00 |
|
Jean-Baptiste Perrier
|
c01cd78225
|
RequestStartPlay glue code.
|
2021-05-20 17:19:24 +02:00 |
|
Jean-Baptiste Perrier
|
5601be630e
|
RequestStartPlay glue code.
|
2021-05-20 17:18:48 +02:00 |
|
Jean-Baptiste Perrier
|
2293bd5fe0
|
Expose Simulation.RequestStartPlay() to cpp.
|
2021-05-20 17:17:53 +02:00 |
|
Jean-Baptiste Perrier
|
d3b920dfc1
|
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
|
2021-05-20 17:16:02 +02:00 |
|
Jean-Baptiste Perrier
|
ec3972d511
|
Add -game command line argument.
|
2021-05-20 17:14:01 +02:00 |
|
Jean-Baptiste Perrier
|
a69fa0b00d
|
Add optional command line argument define.
|
2021-05-20 17:13:36 +02:00 |
|
Wojtek Figat
|
09577d3021
|
Use custom output for packaged builds in CD
|
2021-05-19 21:48:34 +02:00 |
|
Wojtek Figat
|
9215ea4861
|
Add support for custom build configurations for engine deploy
|
2021-05-19 21:23:01 +02:00 |
|
Wojtek Figat
|
b25ba6b229
|
Add support for custom package output directory for engine deploy
|
2021-05-19 21:19:27 +02:00 |
|
Wojtek Figat
|
3540e91cc4
|
Add preserving package output directory across sequential package builds
|
2021-05-19 21:18:54 +02:00 |
|
Wojtek Figat
|
ce6fb185f4
|
Merge branch 'honzapatCZ-patch-7'
|
2021-05-19 21:11:27 +02:00 |
|
Wojtek Figat
|
b925843baa
|
Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7
|
2021-05-19 21:11:20 +02:00 |
|
Wojtek Figat
|
9c2c401669
|
Remove empty spaces
|
2021-05-19 21:11:08 +02:00 |
|
Wojtek Figat
|
7f6f50cf29
|
Merge branch 'jb-perrier-scripting-int16-support'
|
2021-05-19 19:50:11 +02:00 |
|
Wojtek Figat
|
7edf3e5b36
|
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
|
2021-05-19 19:50:06 +02:00 |
|
Wojtek Figat
|
62cca0682c
|
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
|
2021-05-19 19:48:39 +02:00 |
|