Wojtek Figat
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9ac19cbd2f
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Fix build regression on Clang
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2026-02-03 22:58:09 +01:00 |
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Wojtek Figat
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39a2bc2535
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Fix build regression on Clang
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2026-02-03 22:11:15 +01:00 |
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Wojtek Figat
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15771355cb
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Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
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2026-02-03 22:09:41 +01:00 |
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Wojtek Figat
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36ab08e60d
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Fix build regression on Clang
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2026-02-03 18:28:25 +01:00 |
|
Phantom
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834c4553b2
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Add Missing functions on Vector4
#3715
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2026-02-03 17:57:31 +01:00 |
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Wojtek Figat
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f26fae2daf
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Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull
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2026-02-03 17:49:04 +01:00 |
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Wojtek Figat
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217701ae05
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Adjust error in case we support more listeners
#3686
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2026-02-03 17:48:30 +01:00 |
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Wojtek Figat
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f1509bab28
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Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings
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2026-02-03 17:45:52 +01:00 |
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Wojtek Figat
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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Wojtek Figat
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bbb5354e9c
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Fix potential crash on out of bounds access
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2026-02-03 16:32:34 +01:00 |
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Wojtek Figat
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c828c90161
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Add Set Parameter node to Anim Graph
#2162
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2026-02-03 15:42:26 +01:00 |
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Wojtek Figat
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1535f95cf1
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Fix mesh collision proxy setup for meshes using packed positions format
#3791
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2026-02-03 13:18:02 +01:00 |
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Wojtek Figat
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3a0af54f48
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Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
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2026-02-03 09:23:19 +01:00 |
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Wojtek Figat
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4e3e9386cc
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Fix restoring Min Screen Size of the model on reimport
#3807
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2026-02-02 22:25:08 +01:00 |
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Wojtek Figat
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449fc597b5
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Fix crash when using overlapping instances
#3899
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2026-02-02 19:21:45 +01:00 |
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Wojtek Figat
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bf0c7fe0dc
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Fix timescale in FixedTimestep particles update and when using Editor preview
#3811
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2026-02-01 23:32:00 +01:00 |
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Wojtek Figat
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2ab8b9dd55
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Add Texture Group option for triplanar and procedural samplers
#3904
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2026-02-01 23:11:44 +01:00 |
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Chandler Cox
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e1ffdee57a
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If UI is culling children, dont return children outside of client area for raycast.
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2026-01-30 15:51:53 -06:00 |
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Wojtek Figat
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afc04dc41c
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Minor cleanup and fix
#3733
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2026-01-30 16:43:48 +01:00 |
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Wojtek Figat
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bdfa503c05
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Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point
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2026-01-30 16:38:50 +01:00 |
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Wojtek Figat
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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Wojtek Figat
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d18c245730
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Fix rare async task crash when it's canceled while dequeuing
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2026-01-30 13:14:36 +01:00 |
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Wojtek Figat
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e4eb064562
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Add bake button to nav mesh bounds and minor improvements
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2026-01-30 13:12:45 +01:00 |
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Wojtek Figat
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9fc9382e58
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Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
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2026-01-30 13:11:56 +01:00 |
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Wojtek Figat
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2bf9efaf30
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Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
#3744
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2026-01-29 17:28:34 +01:00 |
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Wojtek Figat
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528b4c89ce
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Add memory profiler category for engine debug data
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2026-01-29 17:15:04 +01:00 |
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Wojtek Figat
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277dabc8b4
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Fix documentation typos
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2026-01-29 13:07:59 +01:00 |
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Wojtek Figat
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9a5bc444ba
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Fix build issues on MSVC on Windows
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2026-01-29 12:38:23 +01:00 |
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Wojtek Figat
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e834fc5a42
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Add more profiler categories for navigation
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2026-01-29 12:35:36 +01:00 |
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Wojtek Figat
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8ed6a92022
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Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue
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2026-01-29 10:58:03 +01:00 |
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Wojtek Figat
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c9d16e16cc
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Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
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2026-01-29 10:55:10 +01:00 |
|
Chandler Cox
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004e02af73
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Fix double scaling in canvas scalar.
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2026-01-26 20:46:49 -06:00 |
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Chandler Cox
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e6fd761b80
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Fix missing light shadow resolution serialization.
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2026-01-17 14:09:13 -06:00 |
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Wojtek Figat
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840835fad2
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Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize
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2026-01-12 21:34:52 +01:00 |
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Wojtek Figat
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32cae3aacd
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Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes
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2026-01-12 21:33:03 +01:00 |
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Wojtek Figat
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05e7e6630c
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Fix missing material graph references
#3839
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2026-01-12 21:28:45 +01:00 |
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Wojtek Figat
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5dbaf3f94e
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Fix to not crash after unhandled exception
#3570
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2026-01-11 23:23:04 +01:00 |
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Wojtek Figat
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890df65970
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Add input GamepadButtonDown and GamepadButtonUp events
#3626
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2026-01-11 22:34:57 +01:00 |
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Wojtek Figat
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ab6dfca36e
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Fix broken DrawWireTriangles
#3650
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2026-01-11 22:23:49 +01:00 |
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Wojtek Figat
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72bb2dd932
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Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
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2026-01-11 22:17:50 +01:00 |
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Wojtek Figat
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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Wojtek Figat
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688d9c77cb
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Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued
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2026-01-07 18:24:48 +01:00 |
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Wojtek Figat
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d71ea5a72b
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DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw
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2026-01-07 17:57:03 +01:00 |
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Wojtek Figat
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01e3ece2af
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Remove leftover debug
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2026-01-06 23:31:32 +01:00 |
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Wojtek Figat
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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Wojtek Figat
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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Wojtek Figat
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32e725392b
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Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
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2026-01-06 00:01:17 +01:00 |
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Wojtek Figat
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0975ac2a25
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Fix odd typo in DDGI inactive probes flood fill
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2026-01-05 18:02:05 +01:00 |
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Wojtek Figat
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cf3bcc4549
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Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
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2026-01-05 17:19:16 +01:00 |
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Wojtek Figat
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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