Wojtek Figat
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
66894b71fa
Add utility to get loaded assets
2026-02-05 12:37:03 +01:00
Wojtek Figat
c8839b8587
Add support for Cooperative Suspend when running on Mono
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Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
6d05bf16b1
Optimize Asset::GetPath in cooked build
2025-07-29 21:41:59 +02:00
Wojtek Figat
99323c1d2f
Add customizable per-platform affinity for content and pool threads
2025-07-29 10:41:41 +02:00
Wojtek Figat
ad6764e6d7
Fix Asset.WaitForLoaded to yield or sleep thread for proper multithreading on some platforms
2025-07-28 18:35:37 +02:00
Wojtek Figat
a1e4ed05c4
Don't force load asset on asset clone if it's unused
2025-07-14 18:14:09 +02:00
Wojtek Figat
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00
Wojtek Figat
d7ff9fdade
Optimize editor profiler native allocations when capturing data
2025-06-09 15:23:31 +02:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
679d56d7a3
Fix regression error on duplicated scene objects in registry
2025-03-08 13:31:01 +01:00
Wojtek Figat
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
Wojtek Figat
e82bb639ed
Fix objects creation to ensure managed object ctor is always executed
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#3245
2025-03-03 19:12:29 +01:00
Wojtek Figat
8a7ceef288
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
Wojtek Figat
f8371d037b
Refactor old ContentLoadingManager into Content for simplicity
2024-10-11 23:05:09 +02:00
Wojtek Figat
207c6a0cb5
Refactor platform apis comments and cleanup a bit
2024-09-24 18:29:30 +02:00
Wojtek Figat
a367d40913
Add more contextual log printing on missing object/asset reference
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#2414
2024-09-15 23:03:53 +02:00
Wojtek Figat
b92fbcb3bc
Add more const correctness
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#2467
2024-04-22 22:53:27 +02:00
Menotdan
e137d31839
Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
2024-04-11 17:37:31 -04:00
Wojtek Figat
aabc9f51bb
Improve #2270 by moving mehtod to cpp file
2024-02-27 11:22:10 +01:00
Wojtek Figat
fc4163524c
Merge branch 'linux-plugin-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-linux-plugin-fix
2024-02-27 11:14:32 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
e282717a0a
Merge branch 'trash-files' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-trash-files
2024-02-23 19:55:16 +01:00
Menotdan
50e75e4e7b
Fix IAssetFactory::Get() in plugins on Linux.
2024-02-22 11:21:29 -05:00
Wojtek Figat
ebcc864b06
Fix missing file error in Content::GetAssetInfo
2024-02-14 12:47:34 +01:00
Wojtek Figat
df8418da25
Add more profiling events
2023-12-14 17:00:55 +01:00
nothingTVatYT
f65ded4501
implement MoveFileToRecycleBin on Linux
2023-12-14 15:51:20 +01:00
Wojtek Figat
f61f35b259
Fix compilation regression
2023-11-24 10:53:07 +01:00
Wojtek Figat
359d4ba8ef
More refactoring to 6cf7d49a10 for better assets loading
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#1930
2023-11-24 10:25:21 +01:00
Wojtek Figat
6cf7d49a10
Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
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#1930
2023-11-23 17:54:50 +01:00
Wojtek Figat
d5075d845c
Fix content storage usage with relative paths
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#1966
2023-11-23 17:37:55 +01:00
Wojtek Figat
50d47fe801
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
2023-10-16 16:10:57 +02:00
Wojtek Figat
7904690ecf
Cleanuo some old code style
2023-10-14 14:00:58 +02:00
Wojtek Figat
abd6881d7b
Fix removing large amount of assets in Editor at once
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#1484
2023-10-13 15:43:11 +02:00
Wojtek Figat
64d4076615
Minor tweaks
2023-10-09 12:06:55 +02:00
Wojtek Figat
f995d12686
Fix editor deployment
2023-06-17 11:08:51 +02:00
Wojtek Figat
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
Wojtek Figat
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
Wojtek Figat
a3ab7cd14e
Fix file lock when loading asset fails
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#1103
2023-05-16 11:52:49 +02:00
Wojtek Figat
37e8fa7b76
Fix creating localization table on blank project
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#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
95748744a4
Add logging missing asset type on failed load
2023-03-13 14:23:23 +01:00
Wojtek Figat
82823d6945
Various improvements and fixes
2023-02-09 20:05:46 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
4afa59a783
Fix missing scripting and serialization extensions for SceneReference usage in scripts
2023-01-01 19:15:59 +01:00
Wojciech Figat
c38eda5799
Fixes for compilation
2022-12-14 14:04:14 +01:00
Wojciech Figat
0eba11f1eb
Add Content.GetEditorAssetPath
2022-08-08 11:48:16 +02:00