Wojtek Figat
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9d9ecb3ba8
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Fix D3D12 resource state transitions barriers
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2021-06-08 14:12:31 +02:00 |
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Wojtek Figat
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ab55c145f1
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Add DRED and optional GPU-Based Validation for D3D12
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2021-06-07 14:55:08 +02:00 |
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Wojtek Figat
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f7957be3e7
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Fix GPU synchronization on D3D12
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2021-06-07 14:53:53 +02:00 |
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Wojtek Figat
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4b42e17372
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Increase D3D12 resources safe-frames timeout
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2021-06-07 13:10:09 +02:00 |
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Wojtek Figat
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36c4c3c86a
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Fix lightmaps baking on D3D12
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2021-06-07 13:09:52 +02:00 |
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Wojtek Figat
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3872d74bd2
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Fix missing UAV barriers on D3D12
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2021-06-07 13:09:24 +02:00 |
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Wojtek Figat
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39698c7694
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Fix descriptors bindings to shaders on D3D12
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2021-06-07 13:08:39 +02:00 |
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Wojtek Figat
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f4c8808d19
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Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
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Wojtek Figat
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fa1cd56a0d
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Optimize Vulkan shader compiler memory allocation
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2021-06-07 11:56:41 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Wojtek Figat
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dfee74ad1f
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Add missing name some for GPU resources
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2021-06-04 12:38:44 +02:00 |
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Wojtek Figat
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3a6b7ea80b
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Add support for Function<> as method parameter in scripting
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2021-06-03 15:19:00 +02:00 |
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Wojtek Figat
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9629c48d99
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Revert CSharp only project build optimization to fix game cooking
#539 #529
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2021-06-03 12:53:18 +02:00 |
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Wojtek Figat
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33b31f9155
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Fix using Keyboard and Mouse in C# scripting
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2021-06-02 09:48:02 +02:00 |
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Wojtek Figat
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398fc4be37
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Add Keyboard.IsAnyKeyDown
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2021-06-02 09:47:37 +02:00 |
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Wojtek Figat
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d111b2ba03
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Tweaks
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2021-06-01 21:20:00 +02:00 |
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Wojtek Figat
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0aa9c865ca
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Fix renaming selected actor in scene tree after creation and use editor shortcut
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2021-06-01 21:10:57 +02:00 |
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Wojtek Figat
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0f01683c06
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Fix build settings limits
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2021-06-01 15:49:02 +02:00 |
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Wojtek Figat
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bcca8c9291
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Add printing full object path for some warning logs
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2021-06-01 14:57:32 +02:00 |
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Wojtek Figat
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c30e338f0a
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Fix gizmos debug draw shapes
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2021-06-01 14:38:24 +02:00 |
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Wojtek Figat
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accbef6841
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Fix missing mipIndex when clearing lightmap textures with a buffer on baking start
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2021-06-01 13:29:42 +02:00 |
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Wojtek Figat
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c5405183c9
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Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
#470 #540
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2021-06-01 12:14:04 +02:00 |
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Wojtek Figat
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8a942922fe
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Merge remote-tracking branch 'origin/master'
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2021-06-01 11:55:44 +02:00 |
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Wojtek Figat
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772172ed6b
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Fix bounding box calculations for Animated Models
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2021-06-01 11:55:35 +02:00 |
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Wojtek Figat
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9b0b11f08f
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Missing change
9618a57432
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2021-06-01 11:54:56 +02:00 |
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Wojtek Figat
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9618a57432
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Add BoundingBox.MakeScaled
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2021-06-01 11:54:41 +02:00 |
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Wojtek Figat
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f701e35c50
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Add option to show bounds of the model in Editor preview
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2021-06-01 10:45:23 +02:00 |
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Wojtek Figat
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1789e879bf
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Add option to show bounds of the animated model in Editor preview
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2021-06-01 10:36:13 +02:00 |
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Wojtek Figat
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a730c3b1af
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Add using immediate DebugDraw for animated model skeleton drawing in Editor preview
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2021-06-01 10:27:57 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Wojtek Figat
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6877e14b04
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Rename ParticleManager to Particles
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2021-05-31 22:40:41 +02:00 |
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Wojtek Figat
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760b687b02
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Rename AnimationManager to Animations and expose to public
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2021-05-31 19:32:35 +02:00 |
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Wojtek Figat
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2c2c7744eb
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Add AuxTool to AOT pipeline in Game Cooker
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2021-05-31 16:05:35 +02:00 |
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Wojtek Figat
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2c6f0be3cc
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Merge branch 'GoaLitiuM-toolchain_definitions_fix'
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2021-05-31 16:04:13 +02:00 |
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Wojtek Figat
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4ffda55071
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Merge branch 'toolchain_definitions_fix' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-toolchain_definitions_fix
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2021-05-31 16:04:11 +02:00 |
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GoaLitiuM
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5e8da3ba5f
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Include toolchain preprocessor definitions in binding generation
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2021-05-31 16:58:38 +03:00 |
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Wojtek Figat
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d436b71ef5
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Fix CharacterController still colliding after being disabled at runtime
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2021-05-31 13:30:45 +02:00 |
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Wojtek Figat
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8eadd912f7
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Add ClosestPointPointLine for Vector3 to C#
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2021-05-31 10:26:15 +02:00 |
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Wojtek Figat
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a74f978f89
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Fix lag from single axis gizmo usage on large distance
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2021-05-31 10:25:55 +02:00 |
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Wojtek Figat
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d8cb1d15c7
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Fix warning
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2021-05-31 09:35:52 +02:00 |
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Wojtek Figat
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d2f339dba1
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Optimize scripting object data deserialziation
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2021-05-30 14:12:41 +02:00 |
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Wojtek Figat
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3c72abad37
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Refactor FileSystemWatcher interface to make it simpler
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2021-05-30 14:12:17 +02:00 |
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Wojtek Figat
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2a3a15533c
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Add ignoring memory allocations from profiling tools in Editor Profiler
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2021-05-30 14:11:49 +02:00 |
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Wojtek Figat
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9c66ac4656
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Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
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2021-05-30 14:11:25 +02:00 |
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Wojtek Figat
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1bd109395a
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Optimize managed memory allocations
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2021-05-30 14:09:24 +02:00 |
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Wojtek Figat
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8a5f50dc49
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Merge branch 'GoaLitiuM-cpu_idle_sleep'
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2021-05-30 12:11:58 +02:00 |
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Wojtek Figat
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4e65215b57
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Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
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2021-05-30 12:11:42 +02:00 |
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Wojtek Figat
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4a08ab11ad
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Merge branch 'jb-perrier-viewpoint-shortcuts'
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2021-05-30 11:57:53 +02:00 |
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Wojtek Figat
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99c1b60493
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Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts
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2021-05-30 11:57:47 +02:00 |
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Wojtek Figat
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97de7a627e
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Add order for Margin properties
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2021-05-30 10:53:34 +02:00 |
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