Commit Graph

34 Commits

Author SHA1 Message Date
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8e52e2fb10 Merge branch 'master' into 1.5 2022-11-27 12:11:50 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Chandler Cox
de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
Wojtek Figat
f71dce08fc Fix scene animation warning due to missing object to be fired once per-track without a spam 2021-12-11 17:28:22 +01:00
Wojtek Figat
a9aaed6f33 Add support for PrefabObject tracks and automated animation instancing with UsePrefabObjects enabled 2021-12-11 17:28:21 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
bbe64a517c Tweaks 2021-09-24 09:23:36 +02:00
Wojtek Figat
8e6c7a6194 Add live-preview option for editing scene animation
#519
2021-09-22 17:09:36 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
0ec16de569 Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
2021-09-21 17:21:39 +02:00
Wojtek Figat
628456bcc6 Fix crash with nested scene animation playback 2021-09-03 14:38:57 +02:00
Wojtek Figat
7689db49ff Fix issue with MapTrack for actors 2021-08-26 12:40:37 +02:00
Wojtek Figat
d4817a95d7 Add MapTrack to SceneAnimationPlayer 2021-08-03 10:22:26 +02:00
Wojtek Figat
25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
4744fa05ef Refactor Streaming with new settings and textures streaming configuration 2021-06-17 15:33:34 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
VNC
967b6585e1 Fix more typos in Source\Engine\Animations 2020-12-29 03:31:13 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00