Wojtek Figat
a001a5fbdc
Remove mutex usage since scenes are loaded in sync for now
2023-10-01 13:17:37 +02:00
Wojtek Figat
1c21939f40
Minor changes
2023-10-01 11:24:49 +02:00
Wojtek Figat
075f40b93a
Minor fixes
2023-10-01 10:56:30 +02:00
Wojtek Figat
b960600102
Optimize scenes loading with Job System
2023-10-01 10:55:01 +02:00
Wojtek Figat
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
Wojtek Figat
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
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# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
Wojtek Figat
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
Wojtek Figat
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
Wojtek Figat
a0de513a43
Optimize updating scripts tick arrays
2023-09-22 12:37:35 +02:00
Wojtek Figat
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Wojtek Figat
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
Wojtek Figat
44eba3fdae
Fix missing xml comment line from #1291
2023-09-12 13:54:01 +02:00
Wojtek Figat
4cae6e50d5
Merge branch 'layeraddition' of https://github.com/Withaust/FlaxEngine into Withaust-layeraddition
2023-09-12 13:52:23 +02:00
Wojtek Figat
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
Wojtek Figat
716e643f2a
Fix applying prefab changes to nesting prefab instances
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#1256
2023-09-10 21:07:41 +02:00
Wiktor Kocielski
8008f05d64
Merge branch 'master' into layeraddition
2023-09-10 13:39:31 +03:00
Wiktor Kocielski
d9a1eb349d
Implement tags recursive addition
2023-09-06 05:43:27 +03:00
Wiktor Kocielski
7c9959bca5
Merge branch 'FlaxEngine:master' into layeraddition
2023-09-06 05:19:55 +03:00
Chandler Cox
5b5c298a96
Add remove tag method to actor.
2023-09-01 06:35:52 -05:00
Wojtek Figat
8906453b15
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-28 09:11:29 +02:00
Wojtek Figat
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wiktor Kocielski
7b44075ac8
Add recursive methods for layers
2023-08-25 00:01:31 +03:00
Wojtek Figat
869649e5ed
Merge remote-tracking branch 'origin/master' into 1.7
2023-08-01 14:05:49 +02:00
Wojtek Figat
cfab58ccc6
Fix some actor assets into soft checks
2023-08-01 09:57:38 +02:00
Wojtek Figat
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
1af076f180
Add distance-based and frustum-based culling to cloth
2023-07-17 11:16:01 +02:00
Wojtek Figat
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
Wojtek Figat
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
Wojtek Figat
6ae77d0c17
Merge remote-tracking branch 'origin/1.6' into 1.7
2023-07-09 11:55:50 +02:00
Chandler Cox
0a57cbbecf
Add not showing lights debug based on other light flags as well.
2023-07-07 17:48:16 -05:00
Chandler Cox
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Chandler Cox
d88b93d56b
Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
2023-07-05 14:00:07 -05:00
Wojtek Figat
bd0bc42adc
Fix regressionn from d7dc0b76e5
2023-07-05 12:18:03 +02:00
Wojtek Figat
d7dc0b76e5
Softly handle invalid scene rendering key to prevent crashes on scene unload
2023-07-04 13:32:51 +02:00
Wojtek Figat
e4c3461053
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-03 22:01:50 +02:00
Wojtek Figat
9a1fd12a85
Fix sizeof struct within generic type instance
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#1219
2023-07-03 11:42:15 +02:00
Wojtek Figat
f81989a171
Add **Cloth** simulation with physics
2023-07-03 10:38:36 +02:00
Wojtek Figat
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
Wojtek Figat
5079ddd20a
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
2023-06-30 11:03:15 +02:00
Wojtek Figat
2bd2bd5081
Fix crash when modifying animated model skeleton pose from gameplay code during update event
2023-06-30 11:02:58 +02:00
ExMatics HydrogenC
804826fbc7
Fix multiplication mistake
2023-06-30 14:06:52 +08:00
ExMatics HydrogenC
0498f1488e
Fix space conversion issue
2023-06-30 12:25:58 +08:00
Wojtek Figat
e3cbe1458d
Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
2023-06-29 16:50:00 +02:00
Ruan Lucas
072d70722c
add optional parameter to find only active actors on Level.FindActorsByParentTag
2023-06-21 21:38:22 -04:00
Ruan Lucas
875dd30d57
add optional parameter to find only active actors on Level.FinActors(tag)
2023-06-21 21:27:38 -04:00