Wojtek Figat
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44eba3fdae
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Fix missing xml comment line from #1291
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2023-09-12 13:54:01 +02:00 |
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Wiktor Kocielski
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8008f05d64
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Merge branch 'master' into layeraddition
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2023-09-10 13:39:31 +03:00 |
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Wiktor Kocielski
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d9a1eb349d
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Implement tags recursive addition
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2023-09-06 05:43:27 +03:00 |
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Chandler Cox
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5b5c298a96
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Add remove tag method to actor.
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2023-09-01 06:35:52 -05:00 |
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Wiktor Kocielski
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7b44075ac8
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Add recursive methods for layers
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2023-08-25 00:01:31 +03:00 |
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Chandler Cox
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d88b93d56b
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Add find actor by type and tag to level and actor classes. Move find actor by tag code to be by other find actor methods.
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2023-07-05 14:00:07 -05:00 |
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Wojtek Figat
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b13139c6cc
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Fix check from compilation errors
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2023-06-15 12:14:35 +02:00 |
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Chandler Cox
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efed1f5b1d
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Add FindActor by type and name.
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2023-06-02 15:12:55 -05:00 |
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Wiktor Kocielski
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ce1b47979e
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Typo fixes
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2023-04-23 18:26:05 +03:00 |
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Wojtek Figat
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5a7f678e4d
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Add Actor.AddTag utility
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2023-02-19 11:25:46 +01:00 |
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Wojtek Figat
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dc04d3dc0b
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Restore Actor.Tag property as deprecated for backwards compatibility
Regression from a570d6d178
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2023-02-19 11:25:37 +01:00 |
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Wojtek Figat
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b4ea70acbb
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Fix layer name property to be hidden in Editor
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2023-02-09 21:13:39 +01:00 |
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Wojtek Figat
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82823d6945
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Various improvements and fixes
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2023-02-09 20:05:46 +01:00 |
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Wojtek Figat
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c854b657c1
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Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
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2023-01-23 23:43:16 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8762e8ad15
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
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2022-12-28 16:59:11 +01:00 |
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Wojtek Figat
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e6900d9a17
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Minor adjustments to tags
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2022-12-20 22:39:20 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Chandler Cox
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6677177534
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Removed variable MClass
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2022-12-15 08:52:37 -06:00 |
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Chandler Cox
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af5f3cbd95
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Return null if type is abstract but trying to be added as an actor or script
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2022-12-15 08:18:09 -06:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
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cd4d15e0e2
|
Minor improvements
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2022-10-25 15:07:04 +02:00 |
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Wojtek Figat
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ed9f3f3d55
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Add helper code example
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2022-08-06 10:21:42 +02:00 |
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Wojtek Figat
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3239150a61
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Refactor scene objects initialization to call OnAwake before all OnStart
#520
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2022-07-17 17:05:59 +02:00 |
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Wojciech Figat
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cf1f8487e7
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-15 10:37:24 +02:00 |
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Wojciech Figat
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4386dc8774
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Add Actor::GetOrAddChild to C++
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2022-06-15 09:23:06 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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f53a5ff536
|
Reorganize scene pointer in actor data
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2022-05-21 19:41:24 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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e554b7f531
|
Move Actor.DestroyChildren to C++
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2022-04-13 21:34:13 +02:00 |
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Wojciech Figat
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3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
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8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
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2022-01-10 20:13:55 +01:00 |
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Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
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2022-01-05 14:26:42 +01:00 |
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Wojtek Figat
|
77e1ec530b
|
Refactor GetChildByPrefabObjectId/GetScriptByPrefabObjectId from Actor to be private
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2021-12-11 17:28:20 +01:00 |
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Wojtek Figat
|
254ebd1e7f
|
Tweaks
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2021-11-03 10:45:00 +01:00 |
|
ScottLongley
|
6376b83327
|
Add LookingAt to Actor
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2021-08-15 19:48:12 +10:00 |
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Wojtek Figat
|
4765e1af12
|
Add support for allocator type in Dictionary
|
2021-07-08 00:34:50 +02:00 |
|
Wojtek Figat
|
cc8e098183
|
Fix duplicated Debug Draw inoke for actors
|
2021-05-15 12:53:54 +02:00 |
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