Wojtek Figat
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6bdbaecc18
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-13 10:29:28 +02:00 |
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Wojtek Figat
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639149b63b
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Fix crash when toggling WheeledVehicle active state
#1351
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2023-09-12 11:41:33 +02:00 |
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Wojtek Figat
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3e35a6a7af
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Fix cloth sim due to culling bug in cooked game
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2023-09-11 22:55:03 +02:00 |
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Wojtek Figat
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6a5e660c2e
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-02 19:02:52 +02:00 |
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Wojtek Figat
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5a8944a82d
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Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
#1348
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2023-09-01 12:52:01 +02:00 |
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Wojtek Figat
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b0ec8525aa
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Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
#1324
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2023-09-01 12:40:51 +02:00 |
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Wojtek Figat
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5d2fae5896
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Add GetColliders utility to RigidBody
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2023-08-31 14:01:30 +02:00 |
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Wojtek Figat
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32d9067710
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Fix build
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2023-07-19 09:08:17 +02:00 |
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Wojtek Figat
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07ef07e979
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Merge remote-tracking branch 'origin/1.7' into 1.7
# Conflicts:
# Source/Engine/Physics/Actors/Cloth.cpp
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2023-07-17 18:27:31 +02:00 |
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Wojtek Figat
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5012d4432e
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Add NvCloth for Linux
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2023-07-17 18:22:40 +02:00 |
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Wojtek Figat
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1af076f180
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Add distance-based and frustum-based culling to cloth
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2023-07-17 11:16:01 +02:00 |
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Wojtek Figat
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10d9942e8f
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Add async pre-sim update for cloth via job system
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2023-07-16 22:39:56 +02:00 |
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Wojtek Figat
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2046eca45a
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Add NvCloth fabric reusing for multiple instances of the same cloth mesh
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2023-07-16 14:40:11 +02:00 |
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Wojtek Figat
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adfaf8c961
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Don't update cloth colliders every frame
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2023-07-16 12:53:59 +02:00 |
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Wojtek Figat
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9179586f14
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Fix cloth painting in prefab window
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2023-07-16 12:36:38 +02:00 |
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Wojtek Figat
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31943ca9bd
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Add normals computing to cloth mesh
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2023-07-16 12:02:33 +02:00 |
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Wojtek Figat
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2645b69ec0
|
Tweak air lif/drag coeffs to properly simulate wind on cloth
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2023-07-14 17:10:28 +02:00 |
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Wojtek Figat
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aef3ae14d4
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Add animated model pose handling as a input to cloth for proper character clothing sim
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2023-07-14 17:10:09 +02:00 |
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Wojtek Figat
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3f9e286279
|
Fix crash when creating cloth with all vertices fixed
|
2023-07-14 14:12:30 +02:00 |
|
Wojtek Figat
|
b1056e160a
|
Add debug sanity checks to cloth to solve issues
|
2023-07-14 13:36:44 +02:00 |
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Wojtek Figat
|
24c03c0e4b
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Add cloth painting tools to Editor
|
2023-07-13 23:30:37 +02:00 |
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Wojtek Figat
|
e4c3461053
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
|
53ee65a5a6
|
Add thickness to cloth to prevent intersecting with colliders
|
2023-07-03 14:13:35 +02:00 |
|
Wojtek Figat
|
f81989a171
|
Add **Cloth** simulation with physics
|
2023-07-03 10:38:36 +02:00 |
|
Ruan Lucas
|
45a1d33689
|
fix orientation
|
2023-06-28 09:56:15 -04:00 |
|
Ruan Lucas
|
76e4e1b8d4
|
fix debug vehicle wheel orientation
|
2023-06-27 21:08:12 -04:00 |
|
Wojtek Figat
|
8f7da81621
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
|
Wojtek Figat
|
f1c98320fc
|
Refactor vehicles to use Z axis as forward instead of X
#1050
|
2023-06-13 14:56:03 +02:00 |
|
Wojtek Figat
|
fb06fa2c8b
|
Add optional build without PhysX
|
2023-02-27 23:01:10 +01:00 |
|
Chandler Cox
|
e21c8e5fe9
|
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
|
2023-01-22 18:52:28 -06:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
76c1045444
|
Code cleanup after #823
|
2022-11-23 19:18:30 +01:00 |
|
Chandler Cox
|
4515844219
|
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
|
2022-11-11 16:37:45 -06:00 |
|
Wojtek Figat
|
e98621b887
|
Code style fix
#814
|
2022-11-06 23:05:36 +01:00 |
|
Chandler Cox
|
1af0188a3c
|
changed how actor context menus are created.
|
2022-10-31 19:18:43 -05:00 |
|
Wojciech Figat
|
00f2548f1a
|
Fix default value for RigidBody center of mass
|
2022-07-22 10:09:20 +02:00 |
|
Wojtek Figat
|
3070493729
|
Add support for Physics Scene origin shifting
|
2022-07-04 20:04:11 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojtek Figat
|
05b80d17c5
|
Add tire wheel tire friction scale parameter for Wheeled Vehicle
|
2022-01-26 20:54:57 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Iain Mckay
|
87c2aefe03
|
Code review feedback
|
2022-01-05 14:26:47 +01:00 |
|
Iain Mckay
|
a4e102672d
|
Adds feature for creating multiple physics scenes
|
2022-01-05 14:26:42 +01:00 |
|
Wojtek Figat
|
62b0d19866
|
Refactor Rigidbody automatic mass calculation to include physical material Density
|
2021-11-01 21:44:09 +01:00 |
|
Wojtek Figat
|
a59aec8425
|
Fix suspension force offset location
|
2021-08-20 16:33:31 +02:00 |
|
Wojtek Figat
|
aaca4ecc69
|
Add wheeled vehicle tire options
|
2021-08-20 16:33:11 +02:00 |
|
Wojtek Figat
|
17f128afeb
|
Add digital steering option for a vehicle
|
2021-08-20 16:23:45 +02:00 |
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