Commit Graph

76 Commits

Author SHA1 Message Date
Wojtek Figat
6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
639149b63b Fix crash when toggling WheeledVehicle active state
#1351
2023-09-12 11:41:33 +02:00
Wojtek Figat
3e35a6a7af Fix cloth sim due to culling bug in cooked game 2023-09-11 22:55:03 +02:00
Wojtek Figat
6a5e660c2e Merge remote-tracking branch 'origin/master' into 1.7 2023-09-02 19:02:52 +02:00
Wojtek Figat
5a8944a82d Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
#1348
2023-09-01 12:52:01 +02:00
Wojtek Figat
b0ec8525aa Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
#1324
2023-09-01 12:40:51 +02:00
Wojtek Figat
5d2fae5896 Add GetColliders utility to RigidBody 2023-08-31 14:01:30 +02:00
Wojtek Figat
32d9067710 Fix build 2023-07-19 09:08:17 +02:00
Wojtek Figat
07ef07e979 Merge remote-tracking branch 'origin/1.7' into 1.7
# Conflicts:
#	Source/Engine/Physics/Actors/Cloth.cpp
2023-07-17 18:27:31 +02:00
Wojtek Figat
5012d4432e Add NvCloth for Linux 2023-07-17 18:22:40 +02:00
Wojtek Figat
1af076f180 Add distance-based and frustum-based culling to cloth 2023-07-17 11:16:01 +02:00
Wojtek Figat
10d9942e8f Add async pre-sim update for cloth via job system 2023-07-16 22:39:56 +02:00
Wojtek Figat
2046eca45a Add NvCloth fabric reusing for multiple instances of the same cloth mesh 2023-07-16 14:40:11 +02:00
Wojtek Figat
adfaf8c961 Don't update cloth colliders every frame 2023-07-16 12:53:59 +02:00
Wojtek Figat
9179586f14 Fix cloth painting in prefab window 2023-07-16 12:36:38 +02:00
Wojtek Figat
31943ca9bd Add normals computing to cloth mesh 2023-07-16 12:02:33 +02:00
Wojtek Figat
2645b69ec0 Tweak air lif/drag coeffs to properly simulate wind on cloth 2023-07-14 17:10:28 +02:00
Wojtek Figat
aef3ae14d4 Add animated model pose handling as a input to cloth for proper character clothing sim 2023-07-14 17:10:09 +02:00
Wojtek Figat
3f9e286279 Fix crash when creating cloth with all vertices fixed 2023-07-14 14:12:30 +02:00
Wojtek Figat
b1056e160a Add debug sanity checks to cloth to solve issues 2023-07-14 13:36:44 +02:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojtek Figat
e4c3461053 Merge remote-tracking branch 'origin/master' into 1.7 2023-07-03 22:01:50 +02:00
Wojtek Figat
53ee65a5a6 Add thickness to cloth to prevent intersecting with colliders 2023-07-03 14:13:35 +02:00
Wojtek Figat
f81989a171 Add **Cloth** simulation with physics 2023-07-03 10:38:36 +02:00
Ruan Lucas
45a1d33689 fix orientation 2023-06-28 09:56:15 -04:00
Ruan Lucas
76e4e1b8d4 fix debug vehicle wheel orientation 2023-06-27 21:08:12 -04:00
Wojtek Figat
8f7da81621 Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Content/Items/AssetItem.cs
2023-06-13 15:41:07 +02:00
Wojtek Figat
f1c98320fc Refactor vehicles to use Z axis as forward instead of X
#1050
2023-06-13 14:56:03 +02:00
Wojtek Figat
fb06fa2c8b Add optional build without PhysX 2023-02-27 23:01:10 +01:00
Chandler Cox
e21c8e5fe9 Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective). 2023-01-22 18:52:28 -06:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojciech Figat
00f2548f1a Fix default value for RigidBody center of mass 2022-07-22 10:09:20 +02:00
Wojtek Figat
3070493729 Add support for Physics Scene origin shifting 2022-07-04 20:04:11 +02:00
Wojtek Figat
2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
0ca6e70b66 Fix invalid Rigidbody bounds if it has no shapes attached 2022-03-28 19:28:25 +02:00
Wojtek Figat
05b80d17c5 Add tire wheel tire friction scale parameter for Wheeled Vehicle 2022-01-26 20:54:57 +01:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Iain Mckay
87c2aefe03 Code review feedback 2022-01-05 14:26:47 +01:00
Iain Mckay
a4e102672d Adds feature for creating multiple physics scenes 2022-01-05 14:26:42 +01:00
Wojtek Figat
62b0d19866 Refactor Rigidbody automatic mass calculation to include physical material Density 2021-11-01 21:44:09 +01:00
Wojtek Figat
a59aec8425 Fix suspension force offset location 2021-08-20 16:33:31 +02:00
Wojtek Figat
aaca4ecc69 Add wheeled vehicle tire options 2021-08-20 16:33:11 +02:00
Wojtek Figat
17f128afeb Add digital steering option for a vehicle 2021-08-20 16:23:45 +02:00