Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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37e11a4b1f
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
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2022-01-20 23:29:59 +01:00 |
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Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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04c6ecc963
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Add Physics Colliders debug view mode to display physical world shapes (solid)
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2021-07-14 14:49:41 +02:00 |
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Wojtek Figat
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8bce445ab0
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Refactor Collider base class to improve code sharing across collider shape types
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2021-02-10 14:33:16 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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