Wojtek Figat
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65e477cfd0
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Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
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2023-04-22 19:55:29 +02:00 |
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Wojtek Figat
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154076a5d0
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Migrate Linux build from mono to to dotnet7
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2023-03-20 19:25:00 +01:00 |
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Wojtek Figat
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d7e24f0168
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Fix missing dotnet hosting components for not yet supported platforms during projects generation stage
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2023-02-19 15:16:34 +01:00 |
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Wojtek Figat
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02e3697817
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Fix using proper engine native module for importing symbols
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2023-01-24 10:13:08 +01:00 |
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Wojciech Figat
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
8896ebadda
|
Minor fixes for dotnet7
|
2023-01-06 11:31:08 +01:00 |
|
Wojciech Figat
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b2beeb653b
|
Remove unused using statement
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2022-12-21 11:04:13 +01:00 |
|
|
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5e6fcc9669
|
Prepare Flax.Build project for .NET 7
Add .NET SDK project generator and upgrade Flax.Build project files
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2022-11-26 13:50:31 +02:00 |
|
Wojtek Figat
|
66d1015399
|
Simplify build options merging
|
2022-07-18 18:09:11 +02:00 |
|
Wojtek Figat
|
b67649dfbd
|
Add ExternalModules to game modules for custom scripting binaries linking
|
2022-07-18 18:09:10 +02:00 |
|
Wojtek Figat
|
ffce2005da
|
Add UseLargeWorlds to engine configuration
|
2022-06-13 18:54:15 +02:00 |
|
Wojtek Figat
|
a18faf4f7c
|
Fix building separate main executable during bindings-only build
|
2022-01-14 18:13:22 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
e361ab811a
|
Mac support progress
|
2021-12-29 19:43:53 +01:00 |
|
Wojtek Figat
|
7456bf38f7
|
Fix for editor on linux
|
2021-03-28 23:26:08 +02:00 |
|
Wojtek Figat
|
6f83330321
|
Fix building game for linux on windows
|
2021-03-28 21:31:21 +02:00 |
|
Wojtek Figat
|
c18e5f522a
|
Fix link files usage to prevent issues with git changes status
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2021-03-13 12:49:12 +01:00 |
|
Wojtek Figat
|
6f12dc8567
|
Add improved dll import/export attributes injection when building binary modules
|
2021-02-25 13:02:13 +01:00 |
|
Wojtek Figat
|
e160d719a9
|
Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)
|
2021-02-23 22:23:03 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
a082d52543
|
Remove unused ExtractVersionNum function
|
2020-12-30 00:05:20 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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