Commit Graph

5998 Commits

Author SHA1 Message Date
Wojtek Figat
ed04eece8a Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects 2021-02-17 13:02:47 +01:00
Wojtek Figat
cae0b5e91e Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.) 2021-02-17 12:51:39 +01:00
Jean-Baptiste Perrier
1c1e9bb105 Fix re-drawing the background when alpha > 0 . 2021-02-17 12:44:44 +01:00
Wojtek Figat
d88335c51f Add support for audio clip playback preview in editor window 2021-02-17 12:31:30 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Jean-Baptiste Perrier
d896f4f699 Fix script error on undo. 2021-02-17 11:38:42 +01:00
Wojtek Figat
d6546fb41c Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16) 2021-02-17 11:00:48 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00
Wojtek Figat
25f61e931e Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually 2021-02-17 10:58:58 +01:00
W2.Wizard
654285e57f Separated NextVector and NextUnitVector, refactoring
While I was at it I made some slight refactoring making it much more readable and establish consistency
2021-02-17 00:30:24 +01:00
Wojtek Figat
bcc3b2bd59 Fixes, tweaks and improvements for Linux support 2021-02-16 20:21:23 +01:00
Wojtek Figat
6fd1580d67 Fix building on linux after merge 2021-02-16 19:01:00 +01:00
Wojtek Figat
fc4dc8cb50 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/FlaxEngine.Gen.cs
#	Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
mafiesto4
489672d346 Fix warning when building editor for linux 2021-02-16 18:46:37 +01:00
Jean-Baptiste Perrier
1c5b779ae9 Add Convert docs. 2021-02-16 18:27:02 +01:00
Jean-Baptiste Perrier
bc229d0bb6 Support converting actor with scripts. 2021-02-16 18:25:44 +01:00
Jean-Baptiste Perrier
f4a587faf9 Support undo. 2021-02-16 17:36:23 +01:00
Jean-Baptiste Perrier
9144f6dcc9 Remove Array include. 2021-02-16 16:08:20 +01:00
Jean-Baptiste Perrier
bc073b73cc Add check. 2021-02-16 16:05:48 +01:00
Jean-Baptiste Perrier
588ad86f8e Fix Span Count -> length. 2021-02-16 16:05:34 +01:00
Wojtek Figat
d05204cb91 Fix missing lightmap uvs calc in vertex shader 2021-02-16 15:55:10 +01:00
Wojtek Figat
c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
Wojtek Figat
28a67f65b4 Fix build tool log file access 2021-02-16 13:55:19 +01:00
Wojtek Figat
f66b7ff785 Add support for Custom Define in Game Cooker for build scripts configuration 2021-02-16 13:54:57 +01:00
Wojtek Figat
b742d0c326 Add support for custom defines for build system via Flax.Build command line 2021-02-16 13:09:50 +01:00
Wojtek Figat
a98f867bd8 Fix compiler warning 2021-02-16 11:47:39 +01:00
Wojtek Figat
5f04f32097 Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1 2021-02-16 11:24:05 +01:00
Wojtek Figat
3658611e0f Fix compilation 2021-02-16 11:23:47 +01:00
Wojtek Figat
537dde594d Update Actor docs for GetScripts to be more precise about search method 2021-02-16 11:00:08 +01:00
Wojtek Figat
7221f7167f Add profiler events to LocalExecutor thread workers 2021-02-16 10:59:17 +01:00
Wojtek Figat
fa332a3785 Optimize scripting API bindings generation if loaded API from valid cache 2021-02-16 10:42:56 +01:00
Jean-Baptiste Perrier
653e9609e4 Span + Naming 2021-02-16 10:14:42 +01:00
Wojtek Figat
f11686a7b7 Add support for caching scripting API bindings during build 2021-02-16 09:42:11 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
Jean-Baptiste Perrier
44afa732f1 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into convertactor 2021-02-15 21:43:46 +01:00
Jean-Baptiste Perrier
26e3400a92 Typo. 2021-02-15 20:54:00 +01:00
Jean-Baptiste Perrier
a2e1346029 Docs tweak. 2021-02-15 20:53:53 +01:00
Jean-Baptiste Perrier
bc6281ee63 Add MTU option. 2021-02-15 20:53:07 +01:00
Jean-Baptiste Perrier
134aec2d15 Simplified name NetworkProtocol. 2021-02-15 20:52:35 +01:00
Jean-Baptiste Perrier
b1f867f107 Add DrawVertices & FillTriangle funcs. 2021-02-15 19:33:25 +01:00
Jean-Baptiste Perrier
674e09e72b Add WriteTri helpers funcs. 2021-02-15 19:32:43 +01:00
Wojtek Figat
6987834b2d Fix default actor bounds 2021-02-15 19:20:24 +01:00
Wojtek Figat
4e19b85e00 Add support for multi-threaded profile events in build tool 2021-02-15 15:04:37 +01:00
Wojtek Figat
5714741a5d Add support for multi-threaded scripting API headers parsing 2021-02-15 15:04:23 +01:00
Wojtek Figat
cdd68c9a89 Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line 2021-02-15 13:32:38 +01:00
Wojtek Figat
29f0834cc4 Optimize build tool 2021-02-15 13:23:09 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
b6557cb15c Fix showing shader source code window over a calling window 2021-02-15 12:02:25 +01:00
Wojtek Figat
cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging 2021-02-15 11:55:31 +01:00