Wojtek Figat
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ed04eece8a
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Add support for mapping objects in SceneAnimationPlayer to reuse it for different objects
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2021-02-17 13:02:47 +01:00 |
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Wojtek Figat
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cae0b5e91e
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Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.)
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2021-02-17 12:51:39 +01:00 |
|
Jean-Baptiste Perrier
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1c1e9bb105
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Fix re-drawing the background when alpha > 0 .
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2021-02-17 12:44:44 +01:00 |
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Wojtek Figat
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d88335c51f
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Add support for audio clip playback preview in editor window
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2021-02-17 12:31:30 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
|
Jean-Baptiste Perrier
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d896f4f699
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Fix script error on undo.
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2021-02-17 11:38:42 +01:00 |
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Wojtek Figat
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d6546fb41c
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Update VulkanMemoryAllocator to 3.0.0-development (2021-02-16)
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2021-02-17 11:00:48 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
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25f61e931e
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Add support for using other VC++ toolset for Window and add cmd arg for selecting compiler manually
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2021-02-17 10:58:58 +01:00 |
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W2.Wizard
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654285e57f
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Separated NextVector and NextUnitVector, refactoring
While I was at it I made some slight refactoring making it much more readable and establish consistency
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2021-02-17 00:30:24 +01:00 |
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Wojtek Figat
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bcc3b2bd59
|
Fixes, tweaks and improvements for Linux support
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2021-02-16 20:21:23 +01:00 |
|
Wojtek Figat
|
6fd1580d67
|
Fix building on linux after merge
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2021-02-16 19:01:00 +01:00 |
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Wojtek Figat
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fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
|
mafiesto4
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489672d346
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Fix warning when building editor for linux
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2021-02-16 18:46:37 +01:00 |
|
Jean-Baptiste Perrier
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1c5b779ae9
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Add Convert docs.
|
2021-02-16 18:27:02 +01:00 |
|
Jean-Baptiste Perrier
|
bc229d0bb6
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Support converting actor with scripts.
|
2021-02-16 18:25:44 +01:00 |
|
Jean-Baptiste Perrier
|
f4a587faf9
|
Support undo.
|
2021-02-16 17:36:23 +01:00 |
|
Jean-Baptiste Perrier
|
9144f6dcc9
|
Remove Array include.
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2021-02-16 16:08:20 +01:00 |
|
Jean-Baptiste Perrier
|
bc073b73cc
|
Add check.
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2021-02-16 16:05:48 +01:00 |
|
Jean-Baptiste Perrier
|
588ad86f8e
|
Fix Span Count -> length.
|
2021-02-16 16:05:34 +01:00 |
|
Wojtek Figat
|
d05204cb91
|
Fix missing lightmap uvs calc in vertex shader
|
2021-02-16 15:55:10 +01:00 |
|
Wojtek Figat
|
c902e33d8a
|
Add Build Actions option to editor settings for build button configuration
|
2021-02-16 15:54:22 +01:00 |
|
Wojtek Figat
|
28a67f65b4
|
Fix build tool log file access
|
2021-02-16 13:55:19 +01:00 |
|
Wojtek Figat
|
f66b7ff785
|
Add support for Custom Define in Game Cooker for build scripts configuration
|
2021-02-16 13:54:57 +01:00 |
|
Wojtek Figat
|
b742d0c326
|
Add support for custom defines for build system via Flax.Build command line
|
2021-02-16 13:09:50 +01:00 |
|
Wojtek Figat
|
a98f867bd8
|
Fix compiler warning
|
2021-02-16 11:47:39 +01:00 |
|
Wojtek Figat
|
5f04f32097
|
Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1
|
2021-02-16 11:24:05 +01:00 |
|
Wojtek Figat
|
3658611e0f
|
Fix compilation
|
2021-02-16 11:23:47 +01:00 |
|
Wojtek Figat
|
537dde594d
|
Update Actor docs for GetScripts to be more precise about search method
|
2021-02-16 11:00:08 +01:00 |
|
Wojtek Figat
|
7221f7167f
|
Add profiler events to LocalExecutor thread workers
|
2021-02-16 10:59:17 +01:00 |
|
Wojtek Figat
|
fa332a3785
|
Optimize scripting API bindings generation if loaded API from valid cache
|
2021-02-16 10:42:56 +01:00 |
|
Jean-Baptiste Perrier
|
653e9609e4
|
Span + Naming
|
2021-02-16 10:14:42 +01:00 |
|
Wojtek Figat
|
f11686a7b7
|
Add support for caching scripting API bindings during build
|
2021-02-16 09:42:11 +01:00 |
|
Wojtek Figat
|
0841f5b479
|
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
|
81be73ad82
|
Fix spline model not drawing when using invalid material
|
2021-02-15 22:08:37 +01:00 |
|
Jean-Baptiste Perrier
|
44afa732f1
|
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into convertactor
|
2021-02-15 21:43:46 +01:00 |
|
Jean-Baptiste Perrier
|
26e3400a92
|
Typo.
|
2021-02-15 20:54:00 +01:00 |
|
Jean-Baptiste Perrier
|
a2e1346029
|
Docs tweak.
|
2021-02-15 20:53:53 +01:00 |
|
Jean-Baptiste Perrier
|
bc6281ee63
|
Add MTU option.
|
2021-02-15 20:53:07 +01:00 |
|
Jean-Baptiste Perrier
|
134aec2d15
|
Simplified name NetworkProtocol.
|
2021-02-15 20:52:35 +01:00 |
|
Jean-Baptiste Perrier
|
b1f867f107
|
Add DrawVertices & FillTriangle funcs.
|
2021-02-15 19:33:25 +01:00 |
|
Jean-Baptiste Perrier
|
674e09e72b
|
Add WriteTri helpers funcs.
|
2021-02-15 19:32:43 +01:00 |
|
Wojtek Figat
|
6987834b2d
|
Fix default actor bounds
|
2021-02-15 19:20:24 +01:00 |
|
Wojtek Figat
|
4e19b85e00
|
Add support for multi-threaded profile events in build tool
|
2021-02-15 15:04:37 +01:00 |
|
Wojtek Figat
|
5714741a5d
|
Add support for multi-threaded scripting API headers parsing
|
2021-02-15 15:04:23 +01:00 |
|
Wojtek Figat
|
cdd68c9a89
|
Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line
|
2021-02-15 13:32:38 +01:00 |
|
Wojtek Figat
|
29f0834cc4
|
Optimize build tool
|
2021-02-15 13:23:09 +01:00 |
|
Wojtek Figat
|
788907f3b1
|
Remove deprecated and unused ISceneObject and ITransformable
|
2021-02-15 12:09:46 +01:00 |
|
Wojtek Figat
|
b6557cb15c
|
Fix showing shader source code window over a calling window
|
2021-02-15 12:02:25 +01:00 |
|
Wojtek Figat
|
cd2a02a5c8
|
Add -shaderdebug cmd line switch to Editor for shaders debugging
|
2021-02-15 11:55:31 +01:00 |
|