Commit Graph

5998 Commits

Author SHA1 Message Date
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojtek Figat
b139ebfe88 Fix crash when reading Transform from native data stream 2022-11-21 15:37:17 +01:00
Wojciech Figat
1dfea17bce Fix client rpc 2022-11-21 14:32:48 +01:00
Wojciech Figat
33e2fa7f9e Fix game build 2022-11-21 14:23:59 +01:00
Chandler Cox
4f38a87eed Changed using screen coords to using window points. 2022-11-19 16:33:09 -06:00
54e30c35e9 Fix crash when shader cache file is empty 2022-11-17 21:22:32 +02:00
Wojtek Figat
ff8e002d33 Fix missing output clear when reading text array in OpenFBX
https://github.com/nem0/OpenFBX/pull/80
2022-11-16 18:37:12 +01:00
Wojtek Figat
26ff8e62eb Additional change to vscode project 2022-11-16 17:55:20 +01:00
Wojtek Figat
84bd7da620 Revert part of 5b212bb8bc #743 2022-11-16 17:54:18 +01:00
Wojciech Figat
1b7a7dc15c Add network RPCs to C# codegen 2022-11-16 17:31:28 +01:00
Wojciech Figat
efb48697fa Add network RPCs 2022-11-16 17:31:28 +01:00
Wojciech Figat
91ff0f76f8 Add network stats API for transport layer 2022-11-16 17:31:27 +01:00
Wojciech Figat
e113d5c549 Add NetworkLagDriver for lag simulation over low-level network transport layer 2022-11-16 17:31:26 +01:00
Wojciech Figat
c0f596a00e Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array 2022-11-16 17:31:26 +01:00
Wojtek Figat
16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
Wojtek Figat
3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojtek Figat
a2670dc3b5 Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer 2022-11-15 17:43:30 +01:00
Chandler Cox
ade5166977 fix editor updating base values 2022-11-14 20:00:54 -06:00
Chandler Cox
68a5073b29 fixed issue when asset picker has no value on particle effect 2022-11-14 18:45:44 -06:00
Chandler Cox
6c26cbe9ba Removed adding inherited types 2022-11-11 17:11:25 -06:00
Chandler Cox
de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Chandler Cox
6b4da88ef0 Added the ability to specify the name of the actor in the toolbox, works in searching as well. 2022-11-11 17:03:04 -06:00
Chandler Cox
62cd59549d removed some old code 2022-11-11 16:38:34 -06:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Chandler Cox
6c18ca3f45 changed to MouseButtonDown 2022-11-11 12:45:10 -06:00
Chandler Cox
eab45f0c48 renames item when clicking off of the popup and name is changed 2022-11-11 12:42:12 -06:00
Wojtek Figat
b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
Wojtek Figat
881880fc34 Fixes for ConcurrentArray usage 2022-11-10 23:46:59 +01:00
Wojtek Figat
72244be201 Add separate async job for each foliage type drawing 2022-11-10 23:46:43 +01:00
Wojtek Figat
aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
Wojtek Figat
4ba1531cda Add async scene drawing for Foliage and Terrain 2022-11-10 23:43:36 +01:00
Preben Eriksen
c26e0f5923 PE: DDS - Improve import time if source already has mipmaps and are compressed. 2022-11-10 13:41:40 +01:00
Preben Eriksen
c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen
54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Preben Eriksen
29900a3cc0 PE: Support importing WAV files that contain "extra format bytes" in "fmt" header. 2022-11-10 11:19:29 +01:00
Preben Eriksen
b02020f801 PE: AudioSource - Stop() folowed by Play() now act like a restart. 2022-11-10 10:51:20 +01:00
Wojtek Figat
ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
Wojtek Figat
e53623e854 Fix crash with custom SelectionOutline postfx object in Editor viewport 2022-11-08 19:52:47 +01:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Wojtek Figat
735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
Wojtek Figat
08f71f4469 Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2 2022-11-06 22:17:58 +01:00
Wojtek Figat
ac89b395af Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix 2022-11-06 22:05:22 +01:00
Chandler Cox
3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
Wojtek Figat
f2170a09cd Optimize GlobalSDF actors drawing CPU perf 2022-11-06 20:44:44 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Chandler Cox
14f64b5b20 dont close when clicking on view editor CM buttons that are not buttons. 2022-11-04 12:58:42 -05:00
Chandler Cox
6ace0961b3 added to resize the x and y on text changed 2022-11-04 10:57:47 -05:00
Chandler Cox
c817b63927 made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box 2022-11-04 10:53:29 -05:00