Commit Graph

6826 Commits

Author SHA1 Message Date
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
40f7980c18 hide tooltip while dragging 2022-10-05 22:05:27 -05:00
Chandler Cox
aca5522245 Fixed small bug when moving a tab when close to the split panel splitter 2022-10-05 21:16:54 -05:00
Ruan Lucas
cc168db81b Merge pull request #1 from RuanLucasGD/implement-method-to-check-if-world-position-is-within-camera-view
Implement method to check if world position is within camera view
2022-10-03 19:35:20 -04:00
Ruan Lucas
0a91b8b360 fix: isPointOnView doesn't work for long distance positions 2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85 change method name 2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70 implement method to check if world position is within camera view 2022-10-02 00:02:56 -04:00
Chandler Cox
3867cb5e97 Changed how cursor is set back to default, so it doesnt keep setting itself 2022-09-30 20:52:04 -05:00
Chandler Cox
e18002dd03 Fixed regression of cursor being stuck in default when trying to change it in viewport 2022-09-30 20:01:35 -05:00
Chandler Cox
c19ff9b2ef Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes 2022-09-30 19:25:50 -05:00
Chandler Cox
656fcf9847 Changed the content window do the search bars do not scroll with the content. 2022-09-30 09:22:36 -05:00
Chandler Cox
4a301bd09e Merge branch 'master' of https://github.com/Tryibion/FlaxEngine 2022-09-28 22:36:33 -05:00
Chandler Cox
789ec55dbe Removed double click to rename content item 2022-09-28 22:33:01 -05:00
Chandler Cox
5303da4b90 Removed double click to rename content item 2022-09-28 22:03:26 -05:00
Cristhofer Marques
8f19fde27a Update TimelineEdge.cs 2022-09-28 19:06:20 -03:00
Preben Eriksen
f237d424fa Fixed - Gizmo draw order ( https://github.com/FlaxEngine/FlaxEngine/issues/680 ) 2022-09-26 09:19:15 +02:00
Preben Eriksen
ea9695ac16 Added - Support for LOD meshes using _ , like LOD_0... 2022-09-25 10:31:25 +02:00
Preben Eriksen
e98d2c8a27 Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import. 2022-09-25 09:33:23 +02:00
Crawcik
5b212bb8bc Fixing mac/linux csharp binaries referencing 2022-09-24 17:52:59 +02:00
Preben Eriksen
7cae9b4ce5 Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping. 2022-09-24 13:46:55 +02:00
Wojtek Figat
76a66cf400 Merge branch 'Tryibion-master' 2022-09-19 19:47:14 +02:00
Chandler Cox
21db53e232 Added scaling towards mouse position in Visject surfaces 2022-09-17 11:43:51 -05:00
Wojtek Figat
ca4e017e02 Finish simple object replication over network 2022-09-16 18:58:53 +02:00
Wojtek Figat
75221baa19 Improvements 2022-09-15 13:13:16 +02:00
Wojtek Figat
e6996ff22f Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0 2022-09-14 22:14:25 +02:00
Wojtek Figat
0e523204d5 Fix custom json asset usage for game settings if loaded before game scripting module is loaded 2022-09-14 21:13:58 +02:00
Wojtek Figat
f1adedd689 Fix compilation on Clang 2022-09-14 20:15:50 +02:00
Wojtek Figat
031b640343 Fix compilation on Clang 2022-09-14 18:58:17 +02:00
Wojciech Figat
66b452e90c Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-14 17:58:57 +02:00
Wojciech Figat
c553859c3b Fix invalid NetworkMessage usage in C++ 2022-09-14 17:58:50 +02:00
Wojciech Figat
3347887432 Network objects replication impl progress 2022-09-14 14:54:32 +02:00
Wojciech Figat
9a19717556 Use separate network messages handling table 2022-09-13 16:25:48 +02:00
Wojciech Figat
de1437102e Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-13 12:55:14 +02:00
Wojtek Figat
a006fcec40 Fix overlapping VC++ and CSharp projects in Visual Studio solution 2022-09-12 20:17:52 +02:00
Wojciech Figat
10d66fb871 Fix displaying Game and Editor plugins to be batched in Editor 2022-09-12 14:48:52 +02:00
Wojciech Figat
439f74c540 Fix comparison operators on object reference types 2022-09-12 14:48:48 +02:00
Wojtek Figat
8694bd6af9 Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:43 +02:00
Wojtek Figat
c62efdc44a Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:08 +02:00
Wojciech Figat
74ce1028ae Fix displaying Game and Editor plugins to be batched in Editor 2022-09-09 15:29:55 +02:00
Wojciech Figat
4fa9b4a741 Fix comparison operators on object reference types 2022-09-09 15:29:17 +02:00
Wojtek Figat
2c4d578f7c Add deprecation info for users to upgrade the code 2022-09-08 18:49:25 +02:00
Wojciech Figat
07ace480ed Add network client ToString 2022-09-08 11:33:08 +02:00
Wojciech Figat
d4e7cf75ce Merge remote-tracking branch 'origin/master' into 1.5 2022-09-08 09:51:46 +02:00
Crawcik
f154bfcfc1 Flax.Build compress toogle option 2022-09-07 18:15:14 +02:00
Crawcik
8b0d1b4a8c Editor compression fix on unix 2022-09-07 17:43:11 +02:00
Crawcik
dd8f923bf5 VSC dotnet gen & omnisharp flags 2022-09-07 16:54:42 +02:00
Crawcik
19d9cd282d Linux include paths fix 2022-09-07 16:53:30 +02:00
Wojciech Figat
3132998c5e Initial network manager with clients 2022-09-07 14:59:06 +02:00
Wojciech Figat
0b78d2711c Add WriteStructure/ReadStructure utilities for NetworkMessage 2022-09-07 14:38:00 +02:00
Wojciech Figat
c3c3586628 Fix invalid NetworkMessage usage in C++ 2022-09-07 13:44:29 +02:00