Wojtek Figat
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a1399c5157
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Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
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2026-02-09 18:02:58 +01:00 |
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Wojtek Figat
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7b7a92758f
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Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.
#
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2026-02-09 18:01:47 +01:00 |
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Wojtek Figat
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bd300651ec
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Fix Job System regression bug with incorrect initialization of job context
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2026-02-09 15:04:19 +01:00 |
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Wojtek Figat
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a2b0d0714e
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Add more docs about new ConcurrentDictionary
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2026-02-09 15:03:54 +01:00 |
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Wojtek Figat
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3d66316716
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Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
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2026-02-09 15:03:42 +01:00 |
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Wojtek Figat
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9c32f978fb
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Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
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2026-02-08 00:22:37 +01:00 |
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Wojtek Figat
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ed5ad91a32
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Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
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2026-02-07 00:46:32 +01:00 |
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Wojtek Figat
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ecddb8aae5
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Optimize GPUVertexLayout caches with ConcurrentDictionary
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2026-02-07 00:45:14 +01:00 |
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Wojtek Figat
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a855b17cc0
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Add new collection type ConcurrentDictionary
#3917 #3827
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2026-02-07 00:44:51 +01:00 |
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Wojtek Figat
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27dd1bda25
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Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
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2026-02-06 21:57:16 +01:00 |
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Wojtek Figat
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4afd9fd8df
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Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
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2026-02-06 13:27:53 +01:00 |
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Wojtek Figat
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73c19b278f
|
Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
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Wojtek Figat
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b4cb1028ed
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Fix typos
|
2026-02-06 12:47:07 +01:00 |
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Wojtek Figat
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4a7f1a5fde
|
Fix various issues
|
2026-02-06 10:37:52 +01:00 |
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Wojtek Figat
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5d0fdc8313
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Add info about skinned model skeleton size
|
2026-02-06 09:28:06 +01:00 |
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Wojtek Figat
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70b324cdec
|
Optimize included header usage
|
2026-02-06 09:11:55 +01:00 |
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Wojtek Figat
|
20516bb8bc
|
Fix foliage dithered LOD transitions when using shadows
|
2026-02-06 09:11:45 +01:00 |
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Wojtek Figat
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c18b9163ca
|
Refactor Job System to reduce mutex usage with more atomic operations
#3917
|
2026-02-06 09:11:12 +01:00 |
|
Wojtek Figat
|
4833c19366
|
Fix build regression
|
2026-02-05 15:45:02 +01:00 |
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Wojtek Figat
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65fd22f5b6
|
Add Triangles to MeshAccessor for easy index buffer access
#3918
|
2026-02-05 13:00:49 +01:00 |
|
Phantom
|
f57df83d26
|
Add Slerp methods on Vectors
#3682
|
2026-02-05 12:43:29 +01:00 |
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Wojtek Figat
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66894b71fa
|
Add utility to get loaded assets
|
2026-02-05 12:37:03 +01:00 |
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Wojtek Figat
|
7e9ee0610a
|
Fix missing audio on OpenAL when changing active device
#3621
|
2026-02-04 23:43:06 +01:00 |
|
Wojtek Figat
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f733611213
|
Fix various issues with audio and video playback
#3716
|
2026-02-04 21:48:02 +01:00 |
|
Wojtek Figat
|
780e78f056
|
Another compilation fix attempt
|
2026-02-03 23:33:24 +01:00 |
|
Wojtek Figat
|
4d447b7544
|
Fix very rare race condition when waiting for an asset to load
|
2026-02-03 23:33:09 +01:00 |
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Wojtek Figat
|
9a44902949
|
Optimize e84b5410ec to use faster code path on common math types
#3499
|
2026-02-03 23:00:36 +01:00 |
|
Wojtek Figat
|
e84b5410ec
|
Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
|
2026-02-03 22:59:35 +01:00 |
|
Wojtek Figat
|
9ac19cbd2f
|
Fix build regression on Clang
|
2026-02-03 22:58:09 +01:00 |
|
Wojtek Figat
|
39a2bc2535
|
Fix build regression on Clang
|
2026-02-03 22:11:15 +01:00 |
|
Wojtek Figat
|
15771355cb
|
Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
|
2026-02-03 22:09:41 +01:00 |
|
Wojtek Figat
|
f3111e855d
|
Fix showing C++ structures inlined in collection editor when they have a single property/field
|
2026-02-03 19:48:57 +01:00 |
|
Wojtek Figat
|
3c6838ee35
|
Fix error in reparent action when scene is missing (eg. in prefab editor)
|
2026-02-03 19:13:31 +01:00 |
|
Wojtek Figat
|
36ab08e60d
|
Fix build regression on Clang
|
2026-02-03 18:28:25 +01:00 |
|
Phantom
|
834c4553b2
|
Add Missing functions on Vector4
#3715
|
2026-02-03 17:57:31 +01:00 |
|
Wojtek Figat
|
5a95336601
|
Merge branch 'Tryibion-ui-raycast-cull'
|
2026-02-03 17:49:08 +01:00 |
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Wojtek Figat
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f26fae2daf
|
Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull
|
2026-02-03 17:49:04 +01:00 |
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Wojtek Figat
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20df4289c2
|
Merge branch 'xxSeys1-UnifyAudioListenerWarnings'
|
2026-02-03 17:48:37 +01:00 |
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Wojtek Figat
|
217701ae05
|
Adjust error in case we support more listeners
#3686
|
2026-02-03 17:48:30 +01:00 |
|
Wojtek Figat
|
f1509bab28
|
Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings
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2026-02-03 17:45:52 +01:00 |
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Wojtek Figat
|
30fdd7336e
|
Merge branch 'xxSeys1-VisjectMoveNodeSmallerIncrements'
|
2026-02-03 17:44:51 +01:00 |
|
Wojtek Figat
|
3b120cc5a4
|
Merge branch 'VisjectMoveNodeSmallerIncrements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VisjectMoveNodeSmallerIncrements
|
2026-02-03 17:44:41 +01:00 |
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Wojtek Figat
|
4cf0c38940
|
Merge branch 'xxSeys1-PressGToGameModeAndPToNavigate'
|
2026-02-03 16:46:49 +01:00 |
|
Wojtek Figat
|
0f383d2fc6
|
Move transform gizmo visibility to the base class
#3692
|
2026-02-03 16:46:46 +01:00 |
|
Wojtek Figat
|
07f21a1520
|
Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
|
2026-02-03 16:39:57 +01:00 |
|
Wojtek Figat
|
bbb5354e9c
|
Fix potential crash on out of bounds access
|
2026-02-03 16:32:34 +01:00 |
|
Wojtek Figat
|
21e2c830e5
|
Refactor Animation editor to use cloned asset for live preview of nested animations editing
#3773
|
2026-02-03 16:32:22 +01:00 |
|
Wojtek Figat
|
c828c90161
|
Add Set Parameter node to Anim Graph
#2162
|
2026-02-03 15:42:26 +01:00 |
|
Wojtek Figat
|
f725f4c0b9
|
Add saving viewport icons scale (global) within Editor window layout
#3820
|
2026-02-03 13:24:13 +01:00 |
|
Wojtek Figat
|
1535f95cf1
|
Fix mesh collision proxy setup for meshes using packed positions format
#3791
|
2026-02-03 13:18:02 +01:00 |
|