Commit Graph

38 Commits

Author SHA1 Message Date
Wojtek Figat
a1e13cd2c8 Fix MissingScript to be added only when object type exists (skip for prefab instances) 2023-12-14 10:47:49 +01:00
Wojtek Figat
e0a085adfe Add support for loading prefab instance if the root was changed or deleted
#2050
2023-12-14 10:47:22 +01:00
Wojtek Figat
cb92110976 Add ModelPrefab to imported model prefab for reimporting functionality 2023-12-07 10:25:45 +01:00
Wojtek Figat
7f87e9794b Fix job system buffer allocation data 2023-11-29 19:12:58 +01:00
Wojtek Figat
d90a0aa3f4 Fix missing initialization of scene objects added from prefab
#1924
2023-11-19 20:26:14 +01:00
Wojtek Figat
e76fffc95a Improve performance of 06c56d0a4b 2023-11-18 23:59:30 +01:00
Wojtek Figat
06c56d0a4b Fix bug when spawning new prefab objects during scene load due to regression in async scene init 2023-11-18 23:46:42 +01:00
Wojtek Figat
f77f8fbb39 Fix regression from d9b90c9520 2023-11-17 16:15:43 +01:00
Wojtek Figat
b7f2196784 Fix missing script replacement if data has object id that doesn't match current parent
#1924
2023-11-17 14:02:40 +01:00
Wojtek Figat
d9b90c9520 Fix crash in MissingScript if script is still missing after deserialization
#1924
2023-11-17 13:50:18 +01:00
Wojtek Figat
806590d1c3 Fix deadlock in scene loading
#1761 #1773
2023-10-24 14:08:34 +02:00
Wojtek Figat
9d1ba6cacf Fix compilation errors when building with old Delegate impl 2023-10-23 22:10:21 +02:00
Wojtek Figat
582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly 2023-10-16 16:37:44 +02:00
Wojtek Figat
3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe 2023-10-16 16:36:52 +02:00
Wojtek Figat
e6c45fccb3 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
652510ee50 Minor codestyle tweaks for #1420 2023-10-01 21:55:20 +02:00
Wojtek Figat
b960600102 Optimize scenes loading with Job System 2023-10-01 10:55:01 +02:00
Red Kitsune
7c0546c68d After CR changes 2023-09-19 00:21:56 +02:00
Red Kitsune
5cc3e40902 Implemented better missing script handling 2023-09-17 20:28:34 +02:00
Wojtek Figat
bdb65857bc Fix prefab data build number when loading objects from prefab 2023-06-13 12:12:59 +02:00
Wojtek Figat
958c7b2181 Fix spawning nested prefab with different root actor
#1138
2023-06-11 20:43:31 +02:00
Wojtek Figat
cfa7cac149 Fix crash when loading scene with script which type is not a scene object 2023-03-13 14:24:16 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
ceeefd1796 Optimize 1ef8bb723c 2022-07-27 22:09:12 +02:00
Wojtek Figat
1ef8bb723c Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
#690
2022-07-27 09:33:01 +02:00
Wojtek Figat
8beb732cb9 Fix duplicated actors after reparenting actor in Prefab
#718
2022-07-26 23:10:00 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
4c1dbb7f8e Refactor prefab instances loading to improve refs loading between prefab objects 2021-08-19 13:06:17 +02:00
Wojtek Figat
fd01d37002 Add helper parent actor of missing object logging to HandleObjectDeserializationError 2021-08-09 12:12:56 +02:00
Wojtek Figat
aa83af477a Add GetStringAnsiView to json value 2021-06-17 14:14:10 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
a21f6d1b9f Fix order of new objects in Prefab after apply
#357
2021-03-18 09:20:47 +01:00
Wojtek Figat
42366ee66a Fix synchronizing nested prefabs when adding new ObjectsLookupIdMapping
#351
2021-03-18 00:04:58 +01:00
Wojtek Figat
a479f1daf6 Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
2021-03-17 00:24:29 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
4665e8fbdb Add support for basic classes to Scripting Type (without scripting object as a base) 2020-12-22 12:55:57 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00