Commit Graph

481 Commits

Author SHA1 Message Date
Wojtek Figat
39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
Wojtek Figat
c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
Wojtek Figat
5cc66d60dc Tweaks 2022-11-24 20:14:47 +01:00
Wojtek Figat
76c1045444 Code cleanup after #823 2022-11-23 19:18:30 +01:00
Wojtek Figat
93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojtek Figat
16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
Wojtek Figat
3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Chandler Cox
de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Chandler Cox
4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Wojtek Figat
b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
Wojtek Figat
e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Wojciech Figat
0c9001e3d1 Fixes 2022-11-03 08:53:09 +01:00
Wojtek Figat
b2a9ee495a Optimize PrevWorld updating during scene rendering 2022-11-03 00:08:30 +01:00
Chandler Cox
1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
Wojtek Figat
a945e2c2a5 Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user 2022-11-01 01:01:22 +01:00
Wojtek Figat
27ad3c38b7 Rename RenderListAllocation into RendererAllocation 2022-10-28 17:53:22 +02:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
e217d5e79b Refactor scene rendering to separate drawable actors 2022-10-28 17:53:21 +02:00
Wojciech Figat
cd4d15e0e2 Minor improvements 2022-10-25 15:07:04 +02:00
Wojtek Figat
42d1f40b9c Optimize some code by manual inlining 2022-10-21 18:36:29 +02:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
e115aa2c4e Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
#	Source/Engine/Content/JsonAsset.cpp
2022-10-19 13:36:46 +02:00
Wojtek Figat
7a969b5d7b Code style fix
#760
2022-10-12 19:07:48 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Ruan Lucas
93dc57c08f remove unused include 2022-10-10 23:10:25 -04:00
Ruan Lucas
67c963f60d Optimization Method 2022-10-10 22:43:00 -04:00
Ruan Lucas
0a91b8b360 fix: isPointOnView doesn't work for long distance positions 2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85 change method name 2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70 implement method to check if world position is within camera view 2022-10-02 00:02:56 -04:00
Wojciech Figat
2736363d93 Fix OnSceneUnloaded event to contain valid scene object 2022-09-05 14:33:20 +02:00
Wojtek Figat
d712a83c69 Fix invisible static model if model is loaded but not yet streamed 2022-08-31 19:40:13 +02:00
Wojtek Figat
88b46d1720 Fix crash when changing actor scene 2022-08-25 20:54:25 +02:00
Wojtek Figat
98616f443b Reduce actor orientation threshold 2022-08-25 19:42:06 +02:00
Wojtek Figat
20ebe3ac85 Fix game ticking in editor during cut-scene rendering at edit time 2022-08-25 19:42:00 +02:00
Wojtek Figat
ed9f3f3d55 Add helper code example 2022-08-06 10:21:42 +02:00
Wojciech Figat
ce1465ae98 Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params 2022-08-05 11:27:37 +02:00
Wojtek Figat
d47b452808 Fix check if unsetting material slot 2022-07-29 16:58:35 +02:00
Wojciech Figat
4b6e75c0af Expose IsDuringPlay property for actors and scripts to use in scripting 2022-07-29 14:52:41 +02:00
Wojtek Figat
bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
Wojtek Figat
ceeefd1796 Optimize 1ef8bb723c 2022-07-27 22:09:12 +02:00
Wojtek Figat
1ef8bb723c Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
#690
2022-07-27 09:33:01 +02:00
Wojtek Figat
cced83ca96 Add support for virtual Prefab assets created from code 2022-07-26 23:10:04 +02:00
Wojtek Figat
adaaaa3e3f Fix crash when spawning prefab without scenes loaded 2022-07-26 23:10:03 +02:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
8beb732cb9 Fix duplicated actors after reparenting actor in Prefab
#718
2022-07-26 23:10:00 +02:00
Wojciech Figat
da616fc578 Change spotlight cone limits 2022-07-26 11:41:56 +02:00
Wojtek Figat
8d6fa34108 Add waiting for model to be loaded in SetMaterial 2022-07-23 15:33:04 +02:00
Wojciech Figat
ea54505c6d Fix Directional Light color alpha in Sky atmosphere color 2022-07-19 13:15:54 +02:00