Commit Graph

28 Commits

Author SHA1 Message Date
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
f8f4edfa76 Fix variious issues 2024-11-21 23:42:05 +01:00
Wojtek Figat
653aaecaec Postmerge cleanup
#2391
2024-08-30 14:48:06 +02:00
Norite SC
18d641e2aa correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
2024-04-03 14:34:51 +02:00
Norite SC
137a60ccef will it explode ? 2024-04-03 06:34:22 +02:00
Norite SC
f6313b4427 Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
2024-04-03 04:53:11 +02:00
Wojtek Figat
35d1d97840 Rename NumberCategoryAttribute to ValueCategoryAttribute
#2213
2024-03-19 18:30:02 +01:00
Wojtek Figat
911251cb20 Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
2024-03-19 18:04:01 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
e5cfd872b2 Simplify math codebase 2024-02-20 17:52:51 +01:00
Wojtek Figat
8fa8eeb094 Optimize Matrix decomposition to use Matrix3x3 for rotation 2024-02-20 17:51:48 +01:00
nothingTVatYT
a0741dd9de units for quaternion, transform and more collider values 2024-01-29 08:24:55 +01:00
Wojtek Figat
b2b10ce7da Fix various core types to be trivially constructible as properly POD-type 2023-07-18 18:20:11 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
a8a34b391b Fix compilation 2022-07-03 16:18:43 +02:00
Wojtek Figat
995e5bc6ff Add more utility methods to Transform and Matrix3x3 2022-06-16 10:50:53 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
2eb51f9a83 Reformat code in Math libary 2022-05-21 20:04:12 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
intolerantape
eb928091b6 Added GetForward() and GetBackward() methods to Transform class. 2021-09-29 20:46:47 -07:00
Wojtek Figat
5a402df3ff Add Add/Subtract methods to Transform 2021-01-27 15:07:02 +01:00
Wojtek Figat
dda5f26d89 Add Transform.LocalToWorldVector and Transform.WorldToLocalVector 2021-01-26 12:11:41 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
Wojtek Figat
fd268f4e15 Add missing FLAXENGINE_API expose macro to engine math types 2021-01-12 19:00:54 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00