Wojtek Figat
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00be6ffb89
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Merge branch 'master' into 1.5
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2022-10-29 20:45:51 +02:00 |
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Wojtek Figat
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c41248f402
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Optimize asset registry paths check to use StringUtils::CompareIgnoreCase instead of String::ToLowerToLower
#765
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2022-10-29 11:42:06 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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cd4d15e0e2
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Minor improvements
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2022-10-25 15:07:04 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Preben Eriksen
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7cae9b4ce5
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Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping.
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2022-09-24 13:46:55 +02:00 |
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Wojtek Figat
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0e523204d5
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Fix custom json asset usage for game settings if loaded before game scripting module is loaded
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2022-09-14 21:13:58 +02:00 |
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Wojciech Figat
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66b452e90c
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Fix crash on shutdown due to custom JsonAsset C++ instance
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2022-09-14 17:58:57 +02:00 |
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Wojciech Figat
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de1437102e
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Fix crash on shutdown due to custom JsonAsset C++ instance
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2022-09-13 12:55:14 +02:00 |
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Wojciech Figat
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439f74c540
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Fix comparison operators on object reference types
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2022-09-12 14:48:48 +02:00 |
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Wojciech Figat
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4fa9b4a741
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Fix comparison operators on object reference types
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2022-09-09 15:29:17 +02:00 |
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Wojciech Figat
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7559cb4d99
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Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
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2022-09-07 11:52:46 +02:00 |
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Wojciech Figat
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0b15c369d6
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Fix FlaxStorage refs counting to be atomic
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2022-08-16 12:36:44 +02:00 |
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Wojciech Figat
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0eba11f1eb
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Add Content.GetEditorAssetPath
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2022-08-08 11:48:16 +02:00 |
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Wojtek Figat
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3b52914416
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Add **Nested Animations** for compositing animation clips
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2022-07-31 15:53:09 +02:00 |
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Wojciech Figat
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4b6e75c0af
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Expose IsDuringPlay property for actors and scripts to use in scripting
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2022-07-29 14:52:41 +02:00 |
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Wojtek Figat
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163704085a
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Remove hack
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2022-07-26 23:40:31 +02:00 |
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Wojtek Figat
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cced83ca96
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Add support for virtual Prefab assets created from code
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2022-07-26 23:10:04 +02:00 |
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Wojtek Figat
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0a1d8f6b3b
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Fix crash when setting up recursive Material Instances inheritance
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2022-07-23 15:28:49 +02:00 |
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Wojtek Figat
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fd4af3964d
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Fix Reroute node in Visual Script impulse flow
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2022-07-19 23:06:37 +02:00 |
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Wojciech Figat
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6061a0a344
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Add support for baking env probes in cooked game
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2022-07-18 16:32:50 +02:00 |
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Wojciech Figat
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3dbff3cab7
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Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
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2022-07-18 13:02:34 +02:00 |
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Wojciech Figat
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85f351663b
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Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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Wojtek Figat
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2e947ab85a
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Fixes for large worlds
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2022-07-04 20:35:29 +02:00 |
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Wojtek Figat
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85fe22d7a7
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Fix typos
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2022-07-01 17:05:17 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojtek Figat
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090225bef2
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Fix strange crash
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2022-06-28 20:26:10 +02:00 |
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Wojtek Figat
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b1640515c4
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Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
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2022-06-28 18:16:28 +02:00 |
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Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojciech Figat
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3238861f64
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Fix opening material or particle emitter in editor if shader compilation fails
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2022-06-20 09:51:34 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojciech Figat
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f7e48d9b23
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Add shader getter to IMaterial interface
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2022-05-12 13:47:19 +02:00 |
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Wojtek Figat
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78d6fe6b50
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Fix error when loading surface from not yet loaded asset
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2022-05-06 18:30:49 +02:00 |
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Wojtek Figat
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2d27e0997f
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Silence old warning
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2022-05-06 17:17:54 +02:00 |
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Wojtek Figat
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21e6c2603c
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Silence old warning
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2022-05-06 17:16:01 +02:00 |
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Wojtek Figat
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bc6b70f4f9
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Optimize static Visual Script event calling
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2022-05-03 21:12:29 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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eb75a3c2fb
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Fix foreach loop in Visual Script to continue flow on null array or dictionary
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2022-05-01 20:42:42 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojtek Figat
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d76fd634a5
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Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation
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2022-04-28 22:45:56 +02:00 |
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Wojtek Figat
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158c29e598
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Add **Dictionaries to Visual Scripting**
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2022-04-27 22:47:54 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
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c53a463bb1
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Refactor HashSet to support custom allocator
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2022-04-19 17:14:29 +02:00 |
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Wojciech Figat
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997d2a4db9
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Fix Model SDF uploading with async task that locks asset file data to prevent release
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2022-04-15 10:12:54 +02:00 |
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Wojtek Figat
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4ac9406b90
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Revert 017492dbfa
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2022-04-14 23:10:01 +02:00 |
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